Mounts

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Mounts are obtained through an early quest that is available to players in starting areas.[1]

We kind of want mounts to be ubiquitous for people.[6]Peter Pilone

There are going to be classes of mounts; and you will be able to achieve skins in the game or you will be able to achieve different types of those classes and summon them.[4]Steven Sharif

We won't have mounted combat, but we will have mounted abilities.[5]

Summoning mounts

Mounts are items that players carry then activate to summon the mount nearby.[5]Steven Sharif

Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.'[5]Steven Sharif

Land mounts

Land mounts are obtained through an early quest that is available to players in starting areas.[1]

Mount list

Flying mounts (Royal mounts)

Royal mounts are a class of mounts available to Mayors of metropolis nodes and Kings and Queens of Guild castles. Royal mounts can also be dropped from legendary world bosses.[4]

  • If dropped from World bosses, royal mounts will have a life-span likely between two weeks and four weeks, after which the mounts will pass away.[4]

Generally flying is not something that we're going to be doing in this game and there's a lot of reasons for that: Some of it is economic, some of it is ... you create this really great looking world and we don't want you flying over all the time.[8]Jeffrey Bard

There are different types of royal mounts.[4]

Dragons are a class of these royal mounts. You can get different types of royal mounts. They don't have to be dragons. They could be some other type of legendary mythical creature... It will be an epic looking large-scale creature and people will notice you and it while you are approaching.[4]Steven Sharif

Artwork

Gliding mounts

Gliding mounts are winged mounts that glide/hover close to the ground.[9] Unlike Dragons, gliding mounts are not capable of true flight.[8]

Mount list

Aquatic mounts

Aquatic mounts are able to be obtained from taming underwater creatures.[11]

Mount list

Crowdfunding mounts

Kickstarter/Summer crowdfunding mount rewards are obtained and utilized by applicable backers in the following way:[1]

  1. Basic mounts are obtained through an early quest that is available to all players in starting areas.
  2. Players assign cosmetic skins to a character on their account from the account management page.
  3. The skin can then be applied the appearance of the mount that was earned in game.
    • This does not remove the skin itself. It can be applied again to any other applicable mount in the future.
    • Players may remove the skin from a character and assign it to another character on their account.
    • Skins can only ever be active on one character and one mount.

The Dawnbreaker mount skin is used in a similar fashion as described, but is only applicable to a certain class of mounts. Aquatic mount skins, like the Tidesnapper, are also used in a similar fashion, but are only applicable to the aquatic class of mounts.[1]

Mount list

Racial mounts

Each race has a unique mount.[2]

Group mounts

Multi-passenger group mounts were unlocked during the Kickstarter crowdfunding campaign.[12]

Mount drops

Mounts and pets are dropped by world bosses on a very rare basis.[13]

Temporary mounts

Temporary mounts that drop from bosses will age and eventually die.[14]

Naming mounts

Mounts and pets are able to be named by players.[15]

Mounted combat

Certain mounts will have combat abilities.[16]

  • Players can't use their class skills while mounted.[16]
  • Mounts can be killed by players, but can be resurrected.[17]

Dragon abilities

Dragons are epic flying mounts with strong battle abilities, such as AoE breath attacks, swooping flyby attacks, and others.[18][4]

The dragon will have a lot of capability in PvP. It's primarily its purpose, because as it relates to Castles and the sieges they're in, or Nodes and the sieges they're in. We want dragons to have large scale ramifications against player raids.[4]Steven Sharif

Animal husbandry

Creatures tamable by Animal husbandry may fit creature templates with pre-defined behaviors.[19]

Animal husbandry is a profession within the Processing Artisan class.[20]

  • Animal husbandry will be an exploritative profession.[21]

Tamable creatures may fit creature templates with pre-defined behaviors.[19]

  • For example: A wolf or a dog may look different but may be balanced to the same templated behavior.

If you need to tame a giant beast for husbandry as an example, it will be nice to be able to handle yourself in combat should that beast want to eat you instead.[22]Steven Sharif

Breeding mechanics

Griffin (griffon, gryphon) concept art.[23]

These are some concept iterations of exactly how the animal husbandry profession's going to work as you create the offspring of different combinations of animals and you find and discover types of mounts. For example this Griffin: You will have the ability to open up an in-game character customization screen for the animals; and you'll be able to use certain dials to touch different aesthetic aspects of the actual animal's features: On its wings, on its head, its beak, its armor that's going to be present; the claws and talons. You will be able to actually make a unique representation of this mount, so you're just not a cookie cutter like everybody else.[24]Steven Sharif

Animal husbandry will have discoverable blends of breeding.[25]

  • Rare creatures can be captured and tamed to breed animals with specific traits.[26]
  • Special mounts such as Dragons are not breedable.[27]
  • Breeding will change the stats of the mount that is being bred.[28]
  • There is a form of genetics, but it won't be complex.[29] Genetic lines react to the type of mount or creature that has been captured or tamed.[21]

Animal husbandry and taming create unique mounts with unique abilities and stats.[5]

Animal husbandry involves a tree of its own that players get to discover via what pairings they choose... That's going to be a pretty fun aspect of creating rare mounts that haven't been seen in the world.[29]Steven Sharif

There are stages of development within breeding.[30]

  • Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[30]

A modified character creation system allows customization of Summoner pets and Animal husbandry.[24][30]

  • Changes at the Youngling stage affect the appearance of the animal at adulthood.[30]
  • During the Youngling stage there may also be quests for specific types of cosmetic features.[30]

There is a compendium of acceptable parameters for breeding, which isn't going to be known until players discover it.[31]

  • This discovery may be different for different players.[31]
  • Trial and error and exploration and discovery of certain breeding habits and different quests may grant access to slots in the compendium.[31]
    • This may grant access to specific types of mounts.[31]

There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[31]Steven Sharif

Stables

Stables in Ashes of Creation refer to:

Royal stables

Royal stables are a type of building present in castles and that can be elected to be built within nodes.[4]

The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish. Will there be a flight timer associated with it? There will be a flight time associate with it, but the flight time will be considerable. We're thinking probably between 20 and 30 minutes. So will that limit the range of effectiveness? Yes it will limit the range of effectiveness for that particular mount. But it will be an epic looking large-scale creature and people will notice you and it while you are approaching.[4]Steven Sharif

Cosmetic store

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[35]

We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[37]

All cosmetic store items will be non-tradeable.[38] There will be no gifting mechanism for cosmetic items.[39]

I don't want cosmetic items that can be purchased from the marketplace to be transferable... because it is in a way a transfer of money for potentially something in-game.[39]Steven Sharif

Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[40]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way. However, I want to make sure that equitable cosmetics both from a quantity and quality standpoint are achievable through in-game achievements. Time, effort should let you be happy with what you can accomplish.[40]Steven Sharif

Faster travel

Faster travel in Ashes of Creation refers to.[41]

Even though there's not fast travel, there is faster travel. So you know mount ridden. There will be connection points between certain nodes via the use of like flying automated creatures that you can use. Stuff like that.[41]Steven Sharif

See also

References