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Pets are available in game from level 1.[2]

There is going to be cool, cute, interesting pets that are available; and some may feel very fae-like.[3]Steven Sharif

Pet types

There are two types of pets in Ashes of Creation.[4]

The intention is to make each pet slot unique, so having 1 cosmetic slot, 1 item pet and 1 class skill pet.[5]Steven Sharif

Cosmetic pets

Cosmetic pets are available for purchase from the cosmetic store.[7]

Combat pets

Combat pets may be tamed from certain creatures in the world.[8]

  • Combat pets will not increase a player's power and will require a sacrifice from the player.[9]
  • Combat pets will have a horizontal progression, not a vertical one.[9]

It will participate in combat. It will allow you different options sometimes, but it won't necessarily increase your power and... you'll be sacrificing something for it.[9]Jeffrey Bard

Pet progression

Some pets will be levelable and will have gear available to them.[10]

Pet drops

Mounts and pets are dropped by world bosses on a very rare basis.[11]

Naming pets

Mounts and pets are able to be named by players.[12]

Breeding mechanics

Gryphon concept art.[13]

These are some concept iterations of exactly how the animal husbandry profession's going to work as you create the offspring of different combinations of animals and you find and discover types of mounts. For example this Gryphon: You will have the ability to open up an in-game character customization screen for the animals; and you'll be able to use certain dials to touch different aesthetic aspects of the actual animal's features: On its wings, on its head, its beak, its armor that's going to be present; the claws and talons. You will be able to actually make a unique representation of this mount, so you're just not a cookie cutter like everybody else.[14]Steven Sharif

Animal husbandry will have discoverable blends of breeding.[15]

  • Rare creatures can be captured and tamed to breed animals with specific traits.[16]
  • Special mounts such as Dragons are not breedable.[17]
  • Breeding will change the stats of the mount that is being bred.[18]
  • There is a form of genetics, but it won't be complex.[19] Genetic lines react to the type of mount or creature that has been captured or tamed.[20]

Animal husbandry and taming create unique mounts with unique abilities and stats.[21]

Animal husbandry involves a tree of its own that players get to discover via what pairings they choose... That's going to be a pretty fun aspect of creating rare mounts that haven't been seen in the world.[19]Steven Sharif

There are stages of development within breeding.[22]

  • Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[22]

A modified character creation system allows customization of Summoner pets and Animal husbandry.[14][22]

  • Changes at the Youngling stage affect the appearance of the animal at adulthood.[22]
  • During the Youngling stage there may also be quests for specific types of cosmetic features.[22]

There is a compendium of acceptable parameters for breeding, which isn't going to be known until players discover it.[23]

  • This discovery may be different for different players.[23]
  • Trial and error and exploration and discovery of certain breeding habits and different quests may grant access to slots in the compendium.[23]
    • This may grant access to specific types of mounts.[23]

There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[23]Steven Sharif

Summon appearance

A summon's appearance is determined by in-game choices.[24]

Summoners can change the appearance of their summons.[26]

The other cool thing about the you know summoner that we want to implement is kind of a summon creation suite where you can customize the appearance potentially based on what you found in the world. Something that's already going to be implemented with the animal husbandry system; and there's no reason why we can't take that technology- that you know system and apply it elsewhere such as with the Summoner.[27]Steven Sharif

Cosmetic store

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[29] The cosmetic store offers limited time, limited quantity items to help sustain game development.[30]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[30]
  • Nothing in the cosmetic store will be pay to win.[31]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[30]Steven Sharif

Pets, Mounts, Costumes, Armor, Buildings and Accessories sold in the cosmetic store are skins.[7]

We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[31]

All cosmetic store items will be non-tradeable.[35] There will be no gifting mechanism for cosmetic items.[36]

I don't want cosmetic items that can be purchased from the marketplace to be transferable... because it is in a way a transfer of money for potentially something in-game.[36]Steven Sharif

List of pets

See also