Archetypes

Why did I decide on these eight archetypes? I felt they embodied an equilibrium between them: The martial art and the arcane arts. I felt that these were tending to be the core class identities that have existed across MMORPGS from a fantasy perspective over time. I mean, each of them has their own player segment that people are interested in. Summoners and support, bard and the healer, and mage: Those are all arcane elements that I think embody a lot of what we can do from a from an active ability standpoint that people are traditionally accustomed to. Rogue, ranger, fighter, tank: Those represent I think all of the martial elements of fighting classes that players like to see in fantasy games.[2] – Steven Sharif
At the start of the game players may choose from eight Archetypes, which essentially defines a character's role.[3][4]
- We're fairly similar to the holy trinity of class identity. I think that the way our primary archetypes and secondary archetypes, the combination of that creating these 64 different classes, it is a goal to kind of blur the line between those identities, that standard Trinity that's present. I think additionally the way that we're developing classes is to be that rock-paper-scissors type of interaction, especially balance them around group vs. group kind of dynamics or group dynamics; and... by utilizing the augment system allows for players to kind of take skills outside of just the realm of their identity and into a different area.[5] – Steven Sharif
Icon | Archetype | Type.[6] | Role.[7] |
---|---|---|---|
![]() |
Bard | Arcane | Support |
![]() |
Cleric | Arcane | Support |
![]() |
Fighter | Martial | Damage |
![]() |
Mage | Arcane | Damage |
![]() |
Ranger | Martial | Damage |
![]() |
Rogue | Martial | Damage |
![]() |
Summoner | Arcane | Support |
![]() |
Tank | Martial | Tank |
Contents
Bard
Bard is an archetype in Ashes of Creation.[9]
Truly a force multiplier, the bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The bard knows secret and powerful words, is able to speak into being terrible nightmares, or convince foes to become friends.
Bards are a support role that makes a party better as a whole.[10]
Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[11] – Steven Sharif
Bard classes
Class | Primary | Secondary |
---|---|---|
Magician | Bard | Mage |
Minstrel | Bard | Bard |
Siren | Bard | Tank |
Song Warden | Bard | Ranger |
Songcaller | Bard | Summoner |
Soul Weaver | Bard | Cleric |
Tellsword | Bard | Fighter |
Trickster | Bard | Rogue |
Bard skills/abilities
Bards are a tactical support class. They will have more significance based on their mobility and placement in the battle.[12]
Based on proximity, based on your mobility and placement within the battle you're going to have more significance. So it's going to be to a degree a tactical type scenario for those non-healing support classes to be cognizant of. You know, where on the battlefield they need to be positioned in connection with the group that they're trying to augment or support; and so that gives a little bit more tactical sense to these non-healing support classes that's more relevant to them than other classes per-se.[12] – Steven Sharif
- Bards are intended to not be purely support focussed. They will be a "jack of all trades", including offensive and defensive combat abilities in addition to support abilities and buffs.[13][14]
- Bards may offer proximity-based or proc-based healing to a much lesser degree than Clerics.[16]
- This may be outdated, as Bards have been more recently referred to as a non-healing support class.[12]
- Bards will have a wide range of abilities to choose from, such as wordsmithing, acting, and musical aspects.[17]
- Bards will not be the "downtime" class. This is the role of social spaces within nodes.[14]
- Bards will have utility outside of combat, like all other classes.[20]
In other games, Bards tend to be a relatively passive kind of way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that kind of stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to kind of help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[21] – Jeffrey Bard
Bards can choose to activate buffs that augment tanking, evasion, DPS and healing abilities in their proximity.[22]
- Some buffs are related to how the bard performs in combat: If a bard lands a skill shot against a target, allies within a certain range might be granted a temporary buff that relates to the skill that the bard used.[11]
Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[11] – Steven Sharif
Cleric
Cleric is an archetype in Ashes of Creation.[9]
In a world often fraught with peril, a Cleric is never wanting for friends. They can protect their allies in a number of ways, and when necessary, snuff the life out of others. As masters over the very essence of vitality, they can sense the broken and corrupted... The strands of this essence connect everything and everyone. Clerics find themselves particularly attuned to the threads that channel life and motive energy. By reinforcing these tendrils, they can heal and even resurrect those that have been wounded. By tearing them, they can steal energy from their foes, turning their enemies’ powers against them amid the frenzied heat of battle.[25]
Cleric classes
Cleric skills/abilities
Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[25]
Clerics have control over life and this may relate to utility abilities that relate to corruption.[26]
Cleric combat abilities
![]() | This section contains information from Alpha-1 testing. It will be updated when new information is made available. |
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Castigation | ![]() |
Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[27][28][29][30] | Heals you instantly for an additional amount upon hit.[27] | Restores health and mana to nearby party members for the duration.[27] |
Devotion | ![]() |
Launch an orb of energy into the air that will fall upon your target, healing them.[31][28][32][30] | The energy orb will travel faster and heal for more.[31] | The target will be infused with a slow, long-lasting healing effect.[31] |
Divine Censure | ![]() |
Hurls a radiant spear at the target, dealing damage.[33][28][34][30] | Further attacks upon the target have a chance to heal the attacker.[33] | The target has a chance to deal damage to itself when it attacks.[33] |
Divine Light | ![]() |
Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[35][28] | Increased healing.[35] | Reduced mana cost.[35] |
Hallowed Ground | ![]() |
Fills the surrounding area with radiant energy that damages enemies.[36][28][37][30][38] | The area provides a healing aura for allies.[36] | Allies within the area will receive boosted magical defense. Enemies within the area will deal less physical damage.[36] |
Judgment | ![]() |
Holy power crushes your target, dealing direct damage.[39][28][40][30] | Slows the target temporarily.[39] | Temporarily reduces the target's defenses.[39] |
Radiant Burst | ![]() |
Heals allies around you in a wide area for a large amount.[41] Stacks up to 3 times.[28] | Heals for a greater amount.[41] | Cooldown removed.[41] |
Regeneration | ![]() |
Bathe your target with restorative energy that heals them over time.[42][28] | Reduced mana cost.[42] | Applies a 5% healing received bonus to the target.[42] |
Resurrection | ![]() |
Resurrects a dead ally with 25% health and 15% mana.[43][28][44][30] | Target resurrects with 50% health and 20% mana.[43] | Target resurrects with 75% health and 25% mana.[43] |
Cleric passive abilities
![]() | This section contains information from Alpha-1 testing. It will be updated when new information is made available. |
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Cooldown Reduction | ![]() |
Reduce all ability cooldowns by 5%.[45] | ||
Critical Hit Rate | ![]() |
Increase the chance for damage and healing abilities to critically hit by 5%.[45] | ||
Defense Mitigation | ![]() |
Increase defense mitigation by 4.[45] | ||
Disable Defense | ![]() |
Increase maximum mana by 100.[46] | ||
Health Regeneration | ![]() |
Generate an additional 1.5% of your maximum health per second.[45] | ||
Increased Healing | ![]() |
Increase healing done by 10%.[47] | ||
Mana Regeneration | ![]() |
Generate an additional 1% of your maximum mana per second.[45] | ||
Maximum Health | ![]() |
Increase maximum health by 75.[45] | ||
Maximum Mana | ![]() |
Increase maximum mana by 100.[48] | ||
Movement Speed | ![]() |
Increase movement speed by 5%.[45] |
Fighter
Fighter is an archetype in Ashes of Creation.[9]
The fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes.
The fighter is really a mobile physical DPS. So they're able to traverse the battlefield. They're able to close the gap quickly. They're able to deal damage from a physical perspective... The fighter is in your face. You try to get away from me I'm going to close that gap. I'm going to deal this burst damage to you and it really doesn't matter if I'm behind you or if you're bleeding or if I've snared you per-se. I am there. I am in your face. I'm doing this damage.[49] – Steven Sharif
Fighter classes
Fighter skills/abilities
The Fighter archetype will include maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.[50]
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Rush | ![]() |
Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4] | - | - |
What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.[51] – Steven Sharif
Mage

Mages tend to have the most direct relationship with essence compared to others, and they manage that bond with a singular will. Passive essence is converted into useful forms and patterns under their direction, which can then take the shape of nearly anything imaginable! Mages can bend space, summon light, or set the very air ablaze – applying force in all its rawness, or in any shade of their elemental fury.[52]
Mage is an archetype in Ashes of Creation.[52][9]
- Mages tend to have the most direct relationship with The Essence compared to others.[52]
Imagination. Destruction. Power. Mages cause devastation across large areas, and can apply elemental energies to break through any defense. While masters of mass chaos, Mages are also adept at focusing in on the foes at hand.[52]
As Verra brims with high magic, no party would be complete without a Mage. These masters of the arcane bring terrible elements to bear in devastating spells. If reality needs changing in some fashion, ask a Mage to help.[52]
As a Mage’s connection to essence develops further, their power will continue to grow, unfold, and take shape.[52]
Mage classes
Mage skills/abilities
Mage combat abilities
![]() | This section contains information from Alpha-1 testing. It will be updated when new information is made available. |
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Black Hole | ![]() |
Summon a black hole at the target location that reduces movement speed of enemies in the area.[53][28][54] | Increased duration.[53][55] | Explodes for area damage upon expiration.[53][55] |
Blink | ![]() |
Blinks forward in the direction you are traveling.[56][28][57][58] | Now deals damage to enemies surrounding your departure location.[59][58] | Reduced cooldown.[56][59][58] |
Drain Essence | ![]() |
Drain your target for damage over time, and gain return mana to yourself over the duration.[60][28][61] | Heals you over the duration.[60][52] | Reduced cooldown.[60][52] |
Fireball | ![]() |
Hurl a ball of fire toward your target, dealing direct damage upon impact.[62][28][63] | Increased damage.[62][52][64][65] | Burns the target for additional damage over time.[62][52][64] |
Gift of the Magi | ![]() |
Restores mana upfront, plus an additional amount over time, to you and a friendly target.[66][28][67][68] | Increased duration.[66][67][52] | Increased initial amount restored.[66][67][52] |
Lava Storm | ![]() |
Creates a field of lava at the selected location. Deals area damage over time.[28][69][70] | Increased damage. Increased duration.[69][52] | Increased damage. Increased duration.[69][52] |
Meteor Storm | ![]() |
Summons forth a Meteor Storm, dropping 3 meteors in the target location.[71][28][72] | Adds an extra meteor.[71][52] | Adds an extra meteor.[71][52] |
Prismatic Beam | ![]() |
Spawns a giant prismatic beam of energy that can be aimed around you. Deals large damage to enemy targets.[73][28][74] | Increased damage.[73][75] | Snares hit targets.[73][76][75] |
Thundershock | ![]() |
Shoots forward a beam of lightning that damages enemies in a line in front of you.[77][28][78] | Increased damage.[77][79] | Now knocks down hit targets.[77][79] |
Mage passive abilities
![]() | This section contains information from Alpha-1 testing. It will be updated when new information is made available. |
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Attack Damage | ![]() |
Increases attack damage by 5.[45] | ||
Cooldown Reduction | ![]() |
Reduce all ability cooldowns by 5%.[45] | ||
Critical Hit Damage | ![]() |
Increase the damage and healing bonus from critical hits by 20%.[45] | ||
Critical Hit Rate | ![]() |
Increase the chance for damage and healing abilities to critically hit by 5%.[45] | ||
Defense Mitigation | ![]() |
Increase defense mitigation by 4.[45] | ||
Disable Chance | ![]() |
Increase chance to disable by 15%.[45] | ||
Health Regeneration | ![]() |
Generate an additional 1.5% of your maximum health per second.[45] | ||
Mana Regeneration | ![]() |
Generate an additional 1% of your maximum mana per second.[45] | ||
Maximum Health | ![]() |
Increase maximum health by 75.[45] | ||
Movement Speed | ![]() |
Increase movement speed by 5%.[45] |
Ranger
Ranger is an archetype in Ashes of Creation.[9]
Death from afar is the ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.
Ranger classes
Clase | Primario | Secundarios |
---|---|---|
Bowsinger | Ranger | Bard |
Falconer | Ranger | Summoner |
Hawkeye | Ranger | Ranger |
Scion | Ranger | Mage |
Scout | Ranger | Rogue |
Sentinel | Ranger | Tank |
Soulbow | Ranger | Cleric |
Strider | Ranger | Fighter |
Ranger skills/abilities
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Bow's combo | ![]() |
Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[80][81] | Prepares four arrows.[81] | Prepared shot works on all arrow attacks.[81] |
Flame line | ![]() |
Shoot an arrow that leaves behind a trail of flames.[82] | Arrow explodes upon reaching the end of its distance.[82] | Enemies take burning damage for entering the flames.[82] |
Fleeting shot | ![]() |
Retreating shot rolls backward and does damage.[83] | Increases max range.[83] | Breaks crowd control.[83] |
Hail of arrows | ![]() |
If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[80][84] | Adds movement slow.[84] | Adds damage over time to targets in the area.[84] |
Jump | ![]() |
Dash with cooldown.[85] | Cooldown is replaced by charges with individual cooldown.[85] | Drops a bear trap at the location the ranger dashed from.[85] |
Knockback shot | ![]() |
Knocks a target back X distance.[86] | Adds damage.[86] | Add knockdown.[86] |
Marked arrow | ![]() |
Target an enemy to use this skill, causing that enemy to take additional physical damage.[80][87] | Enemy takes additional magical damage.[87] | Increases the duration of this debuff.[87] |
Power shot | ![]() |
Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[80][88] | Chance to cause bleed damage over time.[80][88] | Splits into a fan of arrows in a cone. Radius increases based on hold duration.[88] |
Slice | ![]() |
Cone melee attack.[89] | Becomes a 360° melee attack.[89] | Adds hemorrhage (bleed) damage.[89] |
Snare | ![]() |
Foot pin roots target in place.[80][87] | Adds a bleed.[87] | Snares after root expires.[87] |
Sniper's eye | ![]() |
Summon a zone around you, while within this zone, deal +200% damage for all attacks.[80] | - | - |
Sprint | ![]() |
Increases movement speed. Using an ability ends sprint.[90] | Increased resistance to disable abilities.[90] | Clears crowd control when sprint starts and removes silence.[90] |
Track | ![]() |
Use this skill to show nearby tracks, leading to unknown adventures.[80] | - | - |
Trap | ![]() |
Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[91] | Traps stun instead of root.[91] | Place up to two traps.[91] |
Rogue
Rogue is an archetype in Ashes of Creation.[9]
The rogue is more physical disable oriented: Applying bleeds or snares or having precision damage that's situational. Being stealthy. That's kind of how I view the rogue role... The rogue's like you don't see me, I'm coming in and boom I stab you in the back and I do extra damage because of it. Now you're bleeding and you're trying to snare away and walking away, and that's kind of a rogue in my opinion.[49] – Steven Sharif
Rogue classes
Rogue skills/abilities
All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[93]
- Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[94]
- These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[94]
If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter you know where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[94] – Steven Sharif
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Stealth | This does not render a player completely invisible.[95] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[96] | - | - |
Summoner
Summoner is an archetype in Ashes of Creation.[9]
The summoner is never alone. Two hands are good, but in the summoner's opinion, four hands are always better. With the right tool for every job, there's no situation they can't handle.
Summoners can shift their roles easily to fill gaps in a group's composition.[10]
Summoner classes
Summoner skills/abilities
The summoner uses many abilities that channel through their summon (also referred to as class skill pets). The summoner is essentially playing through their summon.[98]
- Summoners can summon up to three Summons.[99]
- Abilities from the summon appear on the summoner's hotbar.[98]
- Summoner has control over their summon.[98]
- Summoners can summon Tank, DPS or Support summons.[100][101]
- Summoner's summons will add to the summoner's power when they are summoned, unlike combat pets, which take a portion of the player's power.[102]
- The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[102] – Steven Sharif
- Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[101]
- Summoners will likely not be able to fuse with their summons (eidolons).[103]
- Summons can be leveled through the application of skill points to their active skill.[104]
- Summons will be able to use crowd control (CC).[105]
- Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[106]
You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[104] – Steven Sharif
Summoners summon different summons, depending on the class and augments they choose.[100][107]
- Animals.[107]
- Spirits.[107][108]
- Zombies, skeletons and other undead creatures.[101][108]
- Corpses (potentially).[107]
- Some summoners may summon multiple things.[107]
- Other summoners may only summon one powerful thing.[107]
- Certain summoners may only be able to summon effects and/or temporary energies.[107]
Augments from a secondary archetype can be applied to a summons.[109]
For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[109] – Steven Sharif
Summoner summons are not the same as combat pets.[110]
Tank

As the heart of any good unit, a Tank knows their duty and strength lie at the front lines of the fray. All around them, the battle ebbs and flows with the steady beating of that heart. While some may channel essence to create fire or summon ethereal beings, Tanks manipulate essence to gird their bodies and reshape the battlefield. Against an unstoppable force, the Tank becomes an immovable object, with essence binding them to the earth. Tanks can pull at the threads of an opponent’s mind, manipulating their emotions and goading them into devastating tactical mistakes.[111]
Tank is an archetype in Ashes of Creation.[9]
Protection. Command. Execution. Tanks act as a shield for themselves and their party, altering the battlefield to execute their strategy. A mastery of focus and control allow Tanks to achieve their primary goals - helping their team mitigate incoming damage, and dictating who stands in the line of fire.[111]
As a Tank sharpens their skills and learns to steel themselves against danger, they will find their strength growing in a variety of ways.[111]
Tanks will have different build options:[112]
- Evasion tanks
- Control tanks
- Shield tanks
The game hosts a wide array of progression paths, and some of those paths will grant additional paths to augmenting your threat generation. This can be in the form of enchantments and stats ... and even in the form of augments granted from societies and religions. Gear and skills choice are also a big component.[113] – Steven Sharif
All classes with Tank as primary archetype will be viable for tanking upper-end raids.[114]
You will need a tank more or less depending on what's happening in the environment. Certainly in dungeons you will need a tank. I don't picture us creating any encounters that wouldn't need that sort of control. Now we're not just focused on aggro in terms of control and managing mobs... It's not just about mitigating damage, although that's a part of the sort of calculus there, but it's also about making sure that the mobs are doing what you want them to do.[115] – Jeffrey Bard
Tank classes
Class | Primary | Secondary |
---|---|---|
Argent | Tank | Bard |
Guardian | Tank | Tank |
Keeper | Tank | Summoner |
Knight | Tank | Fighter |
Nightshield | Tank | Rogue |
Paladin | Tank | Cleric |
Spellshield | Tank | Mage |
Warden | Tank | Ranger |
Tank skills/abilities
Tanks will not be forced to have a shield but it will definitely be a viable option.[112] – Jeffrey Bard
Tank combat abilities
![]() | This section contains information from Alpha-1 testing. It will be updated when new information is made available. |
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Javelin | ![]() |
Pulls a target enemy to your location.[116][28][117][118] | Deals damage and generates a great amount of threat.[116][118] | Reduces cooldown by 5 seconds.[116][118] |
Lacerate | ![]() |
Pierce your enemy, dealing instant damage and causing them to bleed for additional damage over time.[119][28][120][121] | Increased bleed duration. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[119][121] | Hitting an enemy with Lacerate already under its bleed effect will consume the bleed and deal 50% of the remaining damage instantly.[119][121] |
Myrmidon's Fury | ![]() |
Strike your target and gain a temporary buff that gives you a chance to counterattack each time you are struck.[122][28][123][124] | Increased chance to counterattack.[122][124] | Increased damage mitigation during the buff's duration.[122][124] |
Onslaught | ![]() |
Charge and deal damage to your target.[125][28][126][127] | Reduce the target's attack damage temporarily.[125][127] | Knock down the target.[125][127] |
Resounding Smash | ![]() |
Strikes in front of you, then deal additional damage after a short delay to any targets that were initially struck.[128][28][129][130] | The delayed hit deals additional damage.[128][130] | The delayed hit returns mana to yourself.[128][130] |
Shockwave | ![]() |
Strike the ground with your weapon, dealing damage to enemies in front of you and leaving a fiery patch of earth that continually deals damage to enemies in the area over its duration.[131][28][132][133] | The fiery patch left behind deals additional damage.[131][133] | Slows enemies standing in the area.[131][133] |
Ultimate Defense | ![]() |
Become immune to damage for 3 seconds.[134][28][135][136] | Duration is increased to 5 seconds.[136] | Grant damage mitigation to all party members.[136] |
Weapon Toss | ![]() |
Throw your weapon at a target.[137][28][138][121] | Bounces to two additional enemies.[137][121] | Explodes upon hitting the final target, dealing damage to enemies in the area.[137][121] |
Tank passive abilities
![]() | This section contains information from Alpha-1 testing. It will be updated when new information is made available. |
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Block Chance | ![]() |
Increase chance to block attacks by 20% (Blocked attacks deal 20% reduced damage).[139] | ||
Cooldown Reduction | ![]() |
Reduce all ability cooldowns by 5%.[45] | ||
Critical Hit Rate | ![]() |
Increase the chance for damage and healing abilities to critically hit by 5%.[45] | ||
Defense Mitigation | ![]() |
Increase defense mitigation by 4.[45] | ||
Healing Received | ![]() |
Increase the amount of healing received by 10%.[140] | ||
Health Regeneration | ![]() |
Generate an additional 1.5% of your maximum health per second.[45] | ||
Mana Regeneration | ![]() |
Generate an additional 1% of your maximum mana per second.[45] | ||
Maximum Health | ![]() |
Increase maximum health by 75.[45] | ||
Movement Speed | ![]() |
Increase movement speed by 5%.[45] | ||
Physical Evasion Bonus | ![]() |
Increase physical evasion bonus by 5.[141] |
See also
References
- ↑ Ashes of Creation Kickstarter.
- ↑ Podcast, 29 September 2021 (24:18).
- ↑ Interview, 18 July 2020 (1:05:04).
- ↑ 4.0 4.1
- ↑ Podcast, 11 May 2018 (25:58).
- ↑ Interview, 29 July 2020 (49:53).
- ↑ Group dynamics blog.
- ↑
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Archetype breakdown.
- ↑ 10.0 10.1 Livestream, 18 January 2018 (45:52).
- ↑ 11.0 11.1 11.2 Livestream, 8 April 2018 (PM) (46:11).
- ↑ 12.0 12.1 12.2 Podcast, 11 April 2021 (13:30).
- ↑ 13.0 13.1 Interview, 13 June 2021 (8:33).
- ↑ 14.0 14.1 Livestream, 17 May 2017 (1:06:19).
- ↑ Livestream, 28 January 2022 (1:09:26).
- ↑ Livestream, 25 July 2020 (58:38).
- ↑ Livestream, 28 June 2019 (1:21:02).
- ↑ Livestream, 28 July 2017 (40:15).
- ↑ Livestream, 8 April 2018 (PM) (1:18:37).
- ↑ Livestream, 19 May 2017 (39:55).
- ↑ Livestream, 1 June 2017 (22:58).
- ↑ Interview, 19 July 2020 (1:00:04).
- ↑ Video, 1 November 2020 (0:14).
- ↑
- ↑ 25.0 25.1 Blog: The Gift of Life - Cleric Alpha One Preview.
- ↑ Livestream, 26 May 2017 (19:03).
- ↑ 27.0 27.1 27.2
- ↑ 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 28.12 28.13 28.14 28.15 28.16 28.17 28.18 28.19 28.20 28.21 28.22 28.23 28.24 28.25
- ↑ Video, 1 November 2020 (0:33).
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5
- ↑ 31.0 31.1 31.2
- ↑ Video, 1 November 2020 (1:09).
- ↑ 33.0 33.1 33.2
- ↑ Video, 1 November 2020 (0:51).
- ↑ 35.0 35.1 35.2
- ↑ 36.0 36.1 36.2
- ↑ Video, 1 November 2020 (0:45).
- ↑ Livestream, 28 March 2020 (1:22:45).
- ↑ 39.0 39.1 39.2
- ↑ Video, 1 November 2020 (1:27).
- ↑ 41.0 41.1 41.2
- ↑ 42.0 42.1 42.2
- ↑ 43.0 43.1 43.2
- ↑ Video, 1 November 2020 (0:55).
- ↑ 45.00 45.01 45.02 45.03 45.04 45.05 45.06 45.07 45.08 45.09 45.10 45.11 45.12 45.13 45.14 45.15 45.16 45.17 45.18 45.19 45.20 45.21 45.22 45.23 Livestream, 25 June 2021 (23:08).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ 49.0 49.1 Podcast, 29 September 2021 (28:30).
- ↑ Livestream, 15 December 2017 (1:00:36).
- ↑ Livestream, 8 April 2018 (PM) (40:23).
- ↑ 52.00 52.01 52.02 52.03 52.04 52.05 52.06 52.07 52.08 52.09 52.10 52.11 52.12 52.13 52.14 52.15 52.16 Blog: Blazing the way - Mage Alpha One Preview.
- ↑ 53.0 53.1 53.2 Alpha-1 screenshot.
- ↑ Video, 23 December 2020 (0:51).
- ↑ 55.0 55.1 Livestream, 16 October 2017 (42:20).
- ↑ 56.0 56.1 Alpha-1 screenshot.
- ↑ Video, 23 December 2020 (1:17).
- ↑ 58.0 58.1 58.2 Livestream, 31 July 2020 (57:33).
- ↑ 59.0 59.1 Video, 22 December 2020 (7:35).
- ↑ 60.0 60.1 60.2 Alpha-1 screenshot.
- ↑ Video, 23 December 2020 (1:04).
- ↑ 62.0 62.1 62.2 Alpha-1 screenshot.
- ↑ Video, 23 December 2020 (0:31).
- ↑ 64.0 64.1 Livestream, 16 October 2017 (38:35).
- ↑ PAX West 2017 Mage poster.
- ↑ 66.0 66.1 66.2 Alpha-1 screenshot.
- ↑ 67.0 67.1 67.2 Video, 22 December 2020 (7:37).
- ↑ Livestream, 31 July 2020 (1:00:44).
- ↑ 69.0 69.1 69.2 Video, 22 December 2020 (7:36).
- ↑ Video, 23 December 2020 (1:29).
- ↑ 71.0 71.1 71.2 Alpha-1 screenshot.
- ↑ Video, 23 December 2020 (1:46).
- ↑ 73.0 73.1 73.2 Alpha-1 screenshot.
- ↑ Video, 23 December 2020 (1:53).
- ↑ 75.0 75.1 Livestream, 16 October 2017 (42:42).
- ↑ Livestream, 31 July 2020 (1:02:59).
- ↑ 77.0 77.1 77.2 Alpha-1 screenshot.
- ↑ Video, 23 December 2020 (0:40).
- ↑ 79.0 79.1 Livestream, 16 October 2017 (39:15).
- ↑ 80.0 80.1 80.2 80.3 80.4 80.5 80.6 80.7 PAX West 2017 Ranger poster.
- ↑ 81.0 81.1 81.2 Livestream, 16 October 2017 (45:21).
- ↑ 82.0 82.1 82.2 Livestream, 16 October 2017 (46:52).
- ↑ 83.0 83.1 83.2 Livestream, 16 October 2017 (45:09).
- ↑ 84.0 84.1 84.2 Livestream, 16 October 2017 (45:37).
- ↑ 85.0 85.1 85.2 Livestream, 16 October 2017 (45:52).
- ↑ 86.0 86.1 86.2 Livestream, 16 October 2017 (46:43).
- ↑ 87.0 87.1 87.2 87.3 87.4 87.5 Livestream, 16 October 2017 (44:49).
- ↑ 88.0 88.1 88.2 Livestream, 16 October 2017 (44:06).
- ↑ 89.0 89.1 89.2 Livestream, 16 October 2017 (47:14).
- ↑ 90.0 90.1 90.2 Livestream, 16 October 2017 (46:22).
- ↑ 91.0 91.1 91.2 Livestream, 16 October 2017 (47:29).
- ↑ Livestream, 17 May 2017 (40:07).
- ↑
- ↑ 94.0 94.1 94.2 Livestream, 25 July 2020 (42:49).
- ↑ Livestream, 28 January 2022 (1:12:27).
- ↑ Livestream, 3 May 2017 (49:39).
- ↑
- ↑ 98.0 98.1 98.2 Livestream, 19 May 2017 (10:06).
- ↑
- ↑ 100.0 100.1 Interview, 13 June 2021 (13:11).
- ↑ 101.0 101.1 101.2 Livestream, 25 July 2020 (1:41:46).
- ↑ 102.0 102.1 Interview, 14 January 2022 (42:18).
- ↑ Livestream, 26 May 2017 (43:20).
- ↑ 104.0 104.1 Interview, 8 August 2018 (22:27).
- ↑
- ↑ Livestream, 29 January 2021 (1:21:01).
- ↑ 107.0 107.1 107.2 107.3 107.4 107.5 107.6 Livestream, 8 April 2018 (AM) (0:58).
- ↑ 108.0 108.1 Livestream, 8 April 2018 (PM) (11:27).
- ↑ 109.0 109.1 Livestream, 8 April 2018 (PM) (24:11).
- ↑ Livestream, 30 October 2020 (1:21:14).
- ↑ 111.0 111.1 111.2 111.3 Blog: Bulwark on the Battlefield - Tank Alpha One Preview.
- ↑ 112.0 112.1 Livestream, 26 May 2017 (32:59).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Interview, 11 May 2018 (51:11).
- ↑ Livestream, 4 June 2018 (16:23).
- ↑ 116.0 116.1 116.2 Alpha-1 screenshot.
- ↑ Video, 9 February 2021 (1:02).
- ↑ 118.0 118.1 118.2 Livestream, 31 July 2020 (1:14:38).
- ↑ 119.0 119.1 119.2 Alpha-1 screenshot.
- ↑ Video, 9 February 2021 (1:12).
- ↑ 121.0 121.1 121.2 121.3 121.4 121.5 Livestream, 31 July 2020 (1:14:27).
- ↑ 122.0 122.1 122.2 Alpha-1 screenshot.
- ↑ Video, 9 February 2021 (1:18).
- ↑ 124.0 124.1 124.2 Livestream, 31 July 2020 (1:14:25).
- ↑ 125.0 125.1 125.2 Alpha-1 screenshot.
- ↑ Video, 9 February 2021 (1:26).
- ↑ 127.0 127.1 127.2 Livestream, 31 July 2020 (1:14:28).
- ↑ 128.0 128.1 128.2 Alpha-1 screenshot.
- ↑ Video, 9 February 2021 (1:43).
- ↑ 130.0 130.1 130.2 Livestream, 31 July 2020 (1:14:30).
- ↑ 131.0 131.1 131.2 Alpha-1 screenshot.
- ↑ Video, 9 February 2021 (1:32).
- ↑ 133.0 133.1 133.2 Livestream, 31 July 2020 (1:14:29).
- ↑ Alpha-1 screenshot.
- ↑ Video, 9 February 2021 (0:49).
- ↑ 136.0 136.1 136.2 Livestream, 31 July 2020 (1:14:33).
- ↑ 137.0 137.1 137.2 Alpha-1 screenshot.
- ↑ Video, 9 February 2021 (0:30).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.