Melee weapons

Ashes of Creation community empowered Wiki
(Redirected from Melee)
Jump to navigation Jump to search

Melee weapons have a maximum range of effect.[1]

  • There are two melee weapon slots: One on each side of a character's belt.[2]

List of melee weapons

Melee abilities

Skill Icon Rank 1 Rank 2 Rank 3
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[3] - -
Myrmidon's Fury Myrmidon's Fury icon.png Strikes your target and increases your damage mitigation. Generates additional threat.[4] Increased damage. Increased duration. Increased mitigation.[4] Increased damage. Increased duration. Increased mitigation.[4]
Shield might shield might icon.png Single target knock down or stun (bash).[5] Changes to a frontal cone attack.[5] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[5]
Slice slice icon.png Cone melee attack.[6] Becomes a 360° melee attack.[6] Adds hemorrhage (bleed) damage.[6]
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[7] - -


Weapon attack cone in Alpha-1.[8]

As I attack I am hitting multiple numbers of these opponents; and that's important because all weapons, regardless of whether you are in reticle mode or tab-targeting mode will be able to have a action-based type weapon attack. Not active skill, but weapon attack.[8]Steven Sharif

All weapons have a forward attack cone, regardless of being in tab or action mode.[8]

Polearms for example will have a much wider arc and much further out. Daggers will have a more fine-tuned arc, so you have to be more precise in that regard.[8]Steven Sharif

This is described as a weapon attack not an active skill.[8]

Gear slots

There are 16 gear slots in Ashes of Creation:[11]

Items on back and belt

Backpack sockets (slots).[12]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[12]Steven Sharif

Items attached to a character's back or belt represent items they are in possession of. Players can set the appearance priority for the items they wish to show.[13][14][15] Only one item can show at a time, and that is determined by player choice.[2]

The idea is to kind of move away from the mundane kind of application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality you know as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to kind of represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[16]Steven Sharif

Back slots include.[2]

Belt (hip) slots include.[13][2]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[15]Jeffrey Bard


See also