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|Skill||Icon||Rank 1||Rank 2||Rank 3|
|Banish||Teleport target a distance away from the caster.||Decrease hate threat from those enemies and increase the distance. If the target is currently targeting the caster the target will clear.||Snare two enemies that are banished. Port them away and then they're slowed.|
|Cleanse||Use this skill to cleanse an area of harmful environmental effects.||-||-|
|Damnation||Pointing with recurring FX.|
|Devotion||Two projectiles that seek target, heal. It's a quick hot.|
|Divine form||If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies. Pulse AoE heal and damage around the caster.||Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.||Increases effectiveness of all heals while cast in this form.|
|Endow life||Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.||Increases duration of death prevention buff.||Resurrects target to 100% hit points and mana points.|
|Exorcism||Two beams from hands to target.|
|Hallowed Ground||Energy ball into ground FX.|
|Life bolt||Deal damage to enemy based on the casters missing health.||Adds an area of effect.||Slows enemies hit by the blast.|
|Life's balance||Balance the life percentages of all party members to the average percentage of health.||Reduced cooldown.||Adds a heal over time on everyone.|
|Lifeline||Chain heal to friendly targets.||Add damage to enemy in range of final group member healed.||Heal and damage increases based on the number of allies that will be hit by the ability. Stacks up to four of five times.|
|Mana pool (passive)||Increased mana pool.||Further increased to mana pool.||Every Nth cast is free.|
|Mana well||Gain X mana per pulse. X must be either percentage based or based on weapon damage.||Bonus health per pulse.||Allies in the well get a physical and magical defensive buff.|
|Medium armor (passive)||Increases armor given by medium armor.||Further increases armor given by medium armor.||If medium armor worn in all slots gives a balance of health and mana less than the health given.|
|Proximity chain stun||Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.||Enemies that are chained take extra damage from all incoming sources.||Allies in range when chain is cast gain extra health from heals.|
|Righteous blessing||Deliver a spot heal.||Adds heal over time.||Adds damage over time to adjacent enemies.|
|Soul paralysis||Channel a lock down of a single target. Both you and the enemy are held in place.||Increased resistances to being disabled.||Caster takes reduced damage while channeling.|
|Staff combo||Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.||-||-|
|Stolen blessing||Drop a totem to damage enemies within range. Ticks damage on targets in range of the AoE.||Provides that damage done as heals to allies in range of the totem.||Slow movement of enemies in AoE range of totem. Always on for enemies in range.|
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