Bard

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Bard class symbol.[1]

Bard is an archetype in Ashes of Creation.[2]

Truly a force multiplier, the bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The bard knows secret and powerful words, is able to speak into being terrible nightmares, or convince foes to become friends.

Bards are a support role that makes a party better as a whole.[3]

Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[4]Steven Sharif

Bard classes

Class Primary Secondary
Magician Bard Mage
Minstrel Bard Bard
Siren Bard Tank
Song Warden Bard Ranger
Songcaller Bard Summoner
Soul Weaver Bard Cleric
Tellsword Bard Fighter
Trickster Bard Rogue

Skills/abilities

Bards are a tactical support class. They will have more significance based on their mobility and placement in the battle.[5]

Based on proximity, based on your mobility and placement within the battle you're going to have more significance. So it's going to be to a degree a tactical type scenario for those non-healing support classes to be cognizant of. You know, where on the battlefield they need to be positioned in connection with the group that they're trying to augment or support; and so that gives a little bit more tactical sense to these non-healing support classes that's more relevant to them than other classes per-se.[5]Steven Sharif

  • Bards may offer proximity-based or proc-based healing to a much lesser degree than Clerics.[7]
    • This may be outdated, as Bards have been more recently referred to as a non-healing support class.[5]
  • Bards will have a wide range of abilities to choose from, such as wordsmithing, acting, and musical aspects.[8]
    • Bards may be able to play musical instruments, such as Flutes and Bagpipes.[9][10]

In other games, Bards tend to be a relatively passive kind of way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that kind of stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to kind of help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[12]Jeffrey Bard

Bards can choose to activate buffs that augment tanking, evasion, DPS and healing abilities in their proximity.[13]

  • Some buffs are related to how the bard performs in combat: If a bard lands a skill shot against a target, allies within a certain range might be granted a temporary buff that relates to the skill that the bard used.[4]

Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[4]Steven Sharif

Timeline

The Bard archetype was originally scheduled for release in Alpha-1[14] but may now be released "a little bit later" in development.[15]

The other classes, particularly the Summoner and Bard, take a considerable amount of additional feature development in order for many of their skills to be the target skills that we have for those classes.[15]Steven Sharif

Artwork

Archetype list

Icon Archetype Type.[16] Role.[17]
bard symbol.jpg Bard Arcane Support
cleric thumb.png Cleric Arcane Support
fighter icon.png Fighter Martial Damage
mage thumb.png Mage Arcane Damage
ranger thumb.png Ranger Martial Damage
rogue icon.png Rogue Martial Damage
Summoner Class.jpg Summoner Arcane Support
tank thumb.png Tank Martial Tank

See also

References