A tank's job is to control a fight, to help the party mitigate incoming damage, and to dictate who is getting hit. They can take an unconscionable amount of punishment, and woe to those who ignore their commands.
Tanks will have different build options:
- Evasion tanks
- Control tanks
- Shield tanks
The game hosts a wide array of progression paths, and some of those paths will grant additional paths to augmenting your threat generation. This can be in the form of enchantments and stats ... and even in the form of augments granted from societies and religions. Gear and skills choice are also a big component. – Steven Sharif
You will need a tank more or less depending on what's happening in the environment. Certainly in dungeons you will need a tank. I don't picture us creating any encounters that wouldn't need that sort of control. Now we're not just focused on aggro in terms of control and managing mobs. It's not just about mitigating damage, although that's a part of the sort of calculus there, but it's also about making sure that the mobs are doing what you want them to do. – Jeffrey Bard
|Skill||Rank 1||Rank 2||Rank 3|
|Absorb bubble||Absorbs a fixed amount of damage then does that damage to nearby targets upon expiration.||Increases the duration of the buff.||Adds thorn damage while absorb is active.|
|Block (passive)||Increases your block percentage by X.||Further increases block.||Chance to deal weapon damage on a successful block.|
|Bulwark||Summon a wall in front or behind the tank. Enemies are knocked down if they contact the wall.||Adds damage to the knockdown.||Tank is able to place the wall anywhere on the battlefield within a certain distance.|
|Charge||Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.||Additional physical and magical mitigation upon reaching the target for a short duration.||Does damage and knocks down enemies between caster and target.|
|Cover||Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.||Increases damage that's redirected.||Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.|
|Crowd control break||Breaks non-animated knockdown crowd control effects (such as root, snare and stun).||Increases resistances to crowd control effects.||Gain focus for each CC effect that is cleared through this use.|
|Hatred||Single target that adds hate.||Add a forced target lock.||Add hate over time per tick.|
|Heavy armor (passive)||Increases armor given by heavy armor.||Further increases armor given.||Each piece of armor added gives health percentage bonus to the tank.|
|Impale||Target an enemy and lauch a spear to damage and pull the enemy into melee range. Lasso effect pulls the target to the tank and does damage.||Adds a stun.||Adds damage over time.|
|Longsword combo||Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.||-||-|
|Melee strike||Does damage and adds hate.||Damage over time hate over time.||Changes to cone effect.|
|Perception||Use this skill to detect threats within range of your perception.||-||-|
|Righteous fury||Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you. Pulls targets in a cone to the caster and does damage.||Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.||Increases the arc radius to 360°.|
|Shield might||Single target knock down or stun (bash).||Changes to a frontal cone attack.||Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.|
|Shield throw||Throws shield and adds hate.||Changes to cone attack.||Add stun to the first target hit.|
|Ultimate defense skill||Ultimate ability: Uses focus to increase your physical and magical defenses as well as immobilizing you.||Receive increased healing from outside sources while active.||Breaks crowd control on cast and grants invulnerability to crowd control.|
These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is. – Steven Sharif
If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids. – Steven Sharif
- Archetype breakdown.
- Livestream, 26 May 2017 (32:59).
- Official Livestream - May 4th @ 3 PM PST - Q&A
- Interview, 11 May 2018 (51:11).
- Livestream, 4 June 2018 (16:23).
- Livestream, 16 October 2017 (27:38).
- Livestream, 16 October 2017 (29:20).
- PAX West 2017 Tank poster.
- Livestream, 16 October 2017 (22:37).
- Livestream, 16 October 2017 (26:54).
- Livestream, 16 October 2017 (23:30).
- Livestream, 16 October 2017 (25:56).
- Livestream, 16 October 2017 (21:48).
- Livestream, 16 October 2017 (29:41).
- Livestream, 16 October 2017 (23:02).
- Livestream, 16 October 2017 (29:08).
- Livestream, 16 October 2017 (24:37).
- Livestream, 16 October 2017 (28:36).
- Livestream, 16 October 2017 (25:08).
- Podcast, 11 May 2018 (49:20).
- Livestream, 24 May 2017 (14:15).