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My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed.[1]Steven Sharif

Addons and DPS meters will not be allowed.[1][2]

  • The developers don't want addons/mods to be necessary to experience the game.[3]
  • The design of the game API is still under consideration.[4]
  • There will be integrations available for streaming services such as Twitch and a few other services, but it's not something that will be exposed through an API just yet.[5]
  • The developers believe that parsers (DPS meters) can have negative effects.[6][2]

The idea is to make a one-stop-shop from the company when it comes to in-game systems... We don't really want to have addons in my opinion.[3]Steven Sharif

There will be leader boards.[7]

Alpha-1 early preview skills UI.[8]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[9]Steven Sharif

The Ashes of Creation user interface (UI) is built with customization in mind, rather than being one-size-fits-all.[9][2]

The UI will be very adaptable for many play styles.[11]Steven Sharif
It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[12]Steven Sharif

Combat logs

There are combat logs in Ashes of Creation.[14]

We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring.[15]Steven Sharif


The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[16]Steven Sharif


Command Function
/say Chat command.[17]
/party Chat command.[17]
/yell Chat command.[17]
/global Chat command.[17]
/tell (playername) Chat command.[17]
/roll Simulates a dice roll.[18]
/e, /emote, /me[19] Textual emote.[20] Example: /me chuckles
Invite a character to join your guild.[21]
Add a character to your friends list.[21]

Security systems

Security systems will be in place to combat cheating, exploiting, botting, gold selling/real money transactions (RMT), item duplication and other things that affect the economy starting from Alpha-0.[22][23][24][25]

  • These systems collect user data and flag abnormal activities for investigation. This combined with player reporting functions generates a live "heat map" that draws attention to unusual behavior.[22][25]
We do have already built into the game on the outset is essentially behavioral metrics. So in the game, as a player does normal things and they acquire normal gold, that's all good and well, but if there starts to be item IDs that appear on the player account that are out of the norm, like either a large amount of gold, or significant legendary items, what it does in the back-end it flags the account for view so that we can take a look at where did this item come from. Is it coming from a known gold seller or a flagged bot, or whatever; and then we investigate. So we're going to be pretty hard on the ability for players to subvert the natural economy systems by RMT or botting.[22]Steven Sharif
  • Players caught cheating will be banned.[25]

Two-factor authentication

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Token-based two-factor authentication (2FA) may be in place for Alpha-1.[26]

Game masters

Game masters (GMs) will be present and active on Ashes of Creation servers.[27]

  • There will be a standard escalation system, where different actions are taken based on the seriousness of each infraction. Actions could range anywhere from being stripped (of the illegitimate items or currency) to being banned for a period of time, or being permanently banned.[27]

The direction that I'm taking Intrepid as a company in is that a significant portion of the revenue created by the game goes into not only creating additional content and updates for the game but also goes into I think caretaking, as I like to call it; and that caretaking is multiple things: It's having active and present GM's on servers. It's having a an interacting community team that is always present and on-call for participating in forum discussions and streams and updates.[27]Steven Sharif

Following a standard approach to an escalation system where certain infractions are immediate and automatic bans and some infractions provide a path forward where action is taken that might ban the account or strip the account or provide some chat bans or the ability to play over a week or so... If you buy gold and depending on the the seriousness of the infraction you could go anywhere from being stripped and to being banned for a period of time to being permanently banned.[27]Steven Sharif


The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[28][29]

  • This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[30][31][32][33]

Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that kind of restrict the ability for abuses that we've seen in other games.[32]Steven Sharif

Mobile/web application

A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[34][35] Some functionality may come post-launch.[36]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[40]Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[36]Jeffrey Bard

Controller support

The Ashes of Creation MMO is not designed around controller support.[42]

Controller support will likely be something we work on closer to launch.[44]Steven Sharif

Accessibility settings

There will be settings to aid colorblind players.[45][46]

  • User interface elements will utilize textures and icons distinguish them, in addition to color.[45]

Emblem, logo and symbol editor

Import of user-created image content (UCC) is being considered.[48] This was previously not under consideration.[49]

  • An active GM staff will be monitoring user-created content. Users who upload inappropriate content will place their accounts in jeopardy.[27]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[48]Steven Sharif

With regards to this UCC question, I think when you have an active an active GM team that you know you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[27]Steven Sharif

The user interface will allow emblems, logos and symbols to be designed in-game.[49][50][51]

Emblem editor functionality is tentatively planned for Alpha-2.[51]

See also


  1. 1.0 1.1 Ashes of Creation Forums - No Damage Meter?
  2. 2.0 2.1 2.2 Livestream, 5 May 2017 (20:02).
  3. 3.0 3.1 Interview, 20 October 2018 (6:29).
  4. Livestream, 5 May 2017 (21:41).
  5. Interview, 11 May 2018 (49:03).
  6. Livestream, 30 April 2020 (1:28:19).
  7. Livestream, 5 May 2017 (43:27).
  8. Livestream, 28 August 2020 (1:12:50).
  9. 9.0 9.1 Livestream, 28 August 2020 (1:27:01).
  10. Video, 31 March 2022 (32:40).
  11. Ui.jpg
  12. 12.0 12.1 Livestream, 25 June 2021 (29:09).
  13. Blog: Creative Director's Letter, October 16 2020
  14. Ashes of Creation Forums - No Damage Meter?
  15. Ashes of Creation Forums - No participation trophy.
  16. Interview, 8 August 2018 (27:53).
  17. 17.0 17.1 17.2 17.3 17.4 chat-commands.png
  18. Livestream, 24 May 2017 (39:48).
  19. The specific implementation of the / command is TBD.
  20. Livestream, 29 April 2022 (1:02:22).
  21. 21.0 21.1 Livestream, 22 December 2020 (1:09:38).
  22. 22.0 22.1 22.2 Interview, 19 Jul 2020 (1:12:37).
  23. Livestream, 17 November 2017 (38:35).
  24. Massively OP, 1 June 2017
  25. 25.0 25.1 25.2 Livestream, 9 February 2018 (20:40).
  26. Interview, 21 August 2018 (40:44).
  27. 27.0 27.1 27.2 27.3 27.4 27.5 Interview, 8 July 2020 (48:30).
  28. Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
  29. steven-multi-boxing-3.png
  30. steven-multi-boxing.png
  31. steven-multi-boxing-2.png
  32. 32.0 32.1 Livestream, 25 July 2020 (48:28).
  33. Livestream, 5 May 2017 (22:39).
  34. Livestream, 18 January 2018 (30:18).
  35. 35.0 35.1 Livestream, 17 November 2017 (11:00).
  36. 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 36.10 Livestream, 4 May 2018 (54:09).
  37. Livestream, 9 May 2017 (28:57).
  38. Livestream, 17 November 2017 (9:49).
  39. Livestream, 17 November 2017 (11:53).
  40. 40.0 40.1 Podcast, 15 November 2020 (52:50).
  41. Intrepid Studios Snapchat, 30 November 2018.
  42. Livestream, 17 November 2017 (21:24).
  43. controller.png
  44. Livestream, 8 April 2018 (AM) (18:04).
  45. 45.0 45.1 Livestream, 30 October 2020 (30:36).
  46. Livestream, 18 July 2017 (52:42).
  47. Livestream, 30 July 2021 (53:15).
  48. 48.0 48.1 Livestream, 26 July 2019 (1:05:28).
  49. 49.0 49.1 49.2 49.3 49.4 49.5 Livestream, 17 May 2017 (55:40).
  50. 50.0 50.1 guild emblem.jpg
  51. 51.0 51.1 Livestream, 31 October 2018 (47:44).
  52. 52.0 52.1 52.2 Interview, 20 October 2018 (3:35:54).