My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed. – Steven Sharif
- The developers don't want addons/mods to be necessary to experience the game.
- The design of the game API is still under consideration.
- There will be integrations available for streaming services such as Twitch and a few other services, but it's not something that will be exposed through an API just yet.
- The developers believe that parsers (DPS meters) can have negative effects.
- Resizing, moving, recoloring and different UI flavors will be offered to players.
We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring. – Steven Sharif
The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters. – Steven Sharif
||Simulates a dice roll.|
|Invite a character to join your guild.|
|Add a character to your friends list.|
- These systems collect user data and flag abnormal activities for inspection. This combined with player reporting functions generates a live "heat map" that draws attention to unusual behavior.
- Players caught cheating will be banned.
- There will be a standard escalation system, where different actions are taken based on the seriousness of each infraction. Actions could range anywhere from being stripped (of the illegitimate items or currency) to being banned for a period of time, or being permanently banned.
The direction that I'm taking Intrepid as a company in is that a significant portion of the revenue created by the game goes into not only creating additional content and updates for the game but also goes into I think caretaking, as I like to call it; and that caretaking is multiple things: It's having active and present GM's on servers. It's having a an interacting community team that is always present and on-call for participating in forum discussions and streams and updates. – Steven Sharif
Following a standard approach to an escalation system where certain infractions are immediate and automatic bans and some infractions provide a path forward where action is taken that might ban the account or strip the account or provide some chat bans or the ability to play over a week or so... If you buy gold and depending on the the seriousness of the infraction you could go anywhere from being stripped and to being banned for a period of time to being permanently banned. – Steven Sharif
The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.
- This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.
Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that kind of restrict the ability for abuses that we've seen in other games. – Steven Sharif
- Crop rotations.
- Player stalls (Kiosks).
- Mayoral duties.
- Pay taxes.
- Fishing (potentially).
- Parlor games (Tavern games).
- World event notifications.
- Node citizenship notifications.
- Player housing notifications.
- Guild leadership tools such as calendar notifications is a possible feature.
- Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least. – Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool. – Jeffrey Bard
Emblem, logo and symbol editor
- An active GM staff will be monitoring user-created content. Users who upload inappropriate content will place their accounts in jeopardy.
I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue. – Steven Sharif
With regards to this UCC question, I think when you have an active an active GM team that you know you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody. – Steven Sharif
- Guild emblems.
- Armor attachments.
- Ashes of Creation Forums - No Damage Meter?
- Livestream, 5 May 2017 (20:02).
- Interview, 20 October 2018 (6:29).
- Livestream, 5 May 2017 (21:41).
- Interview, 11 May 2018 (49:03).
- Livestream, 30 April 2020 (1:28:19).
- Livestream, 5 May 2017 (43:27).
- Livestream, 28 August 2020 (1:12:50).
- Livestream, 28 August 2020 (1:27:01).
- Ashes of Creation Forums - No Damage Meter?
- Ashes of Creation Forums - No participation trophy.
- Interview, 8 August 2018 (27:53).
- Livestream, 24 May 2017 (39:48).
- Livestream, 22 December 2020 (1:09:38).
- Livestream, 17 November 2017 (38:35).
- Massively OP, 1 June 2017
- Livestream, 9 February 2018 (20:40).
- Interview, 21 August 2018 (40:44).
- Interview, 8 July 2020 (48:30).
- Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
- Livestream, 25 July 2020 (48:28).
- Livestream, 5 May 2017 (22:39).
- Livestream, 18 January 2018 (30:18).
- Livestream, 17 November 2017 (11:00).
- Livestream, 4 May 2018 (54:09).
- Livestream, 9 May 2017 (28:57).
- Livestream, 17 November 2017 (9:49).
- Livestream, 17 November 2017 (11:53).
- Podcast, 15 November 2020 (52:50).
- Intrepid Studios Snapchat, 30 November 2018.
- Livestream, 17 November 2017 (21:24).
- Livestream, 8 April 2018 (AM) (18:04).
- Livestream, 30 October 2020 (30:36).
- Livestream, 18 July 2017 (52:42).
- Blog: 10 facts about castle sieges in the MMORPG.
- Livestream, 26 July 2019 (1:05:28).
- Livestream, 17 May 2017 (55:40).
- Livestream, 31 October 2018 (47:44).
- Interview, 20 October 2018 (3:35:54).