Ships

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Ships will scale in size:[2]

  • Small ships for solo content.[2]
  • Medium ships for group content.[2]
  • Large ships for raid content.[2]

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's abilities: Let's say in combat or traversing just the world.[3]Steven Sharif

Ship physics may be simulated to avoid performance issues.[4] Ship assets will likely be released leading in to Alpha-2.[5]

Ship classes

Ships are divided into classes of vessel, which relate to their capabilities in battle and in transportation.[6]

  • Certain ship classes will have the ability to render Crowd control (CC) effects on other ships, such as a harpoon effects.[7]

Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle in PvE raids, in transportation.[6]Steven Sharif

Trade ships

Trade ships (Naval caravans) are part of Ashes of Creation naval content.[8] Trade ships allow the transportation of trading goods.[9]

We are toying with the idea right now of having a caravan transform through the use of an ability – and some delay period – into a trade ship at the coast should you wish to move into the water.[9]Steven Sharif

Fishing boats

There may be fishing boats in Ashes of Creation.[10]

Summoning ships

Ships can only be summoned from a port or harbor.[11]

You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[11]Steven Sharif

Ship building

Ship building will enable players to customize ships.[12]

  • Speed, Hit points, and Damage abilities.
  • Aesthetic customization.

Players can choose which "joints" get populated with either utility or weaponry spots on a ship.[13]

Emblems

The user interface will allow emblems, logos and symbols to be designed in-game.[14][15][16]

No image import functionality is planned.[14]

Emblem editor functionality is tentatively planned for Alpha-2.[16]

Naming ships

Ships and Buildings will be able to be named. The custom name will appear as floating text when it is targeted.[18]

Mariner classes

Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Artisan classes. As a player gains experience in these different skills they become more adept at using them.[19]

  • Gunnery
  • Piloting
  • Navigation
  • Boat repair
  • Ship components
  • Defensive skills
  • Utility based skills

You can spec into and kind of create your own class based on what things you're doing on the boat... It's gonna be very similar to in structure to like the artisanship trees, so you'll you'll have your mariner class: You'll have different trees in that class.[19]Jeffrey Bard

Naval combat

Naval combat involves different types of Ships with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[2]

Guns and gunpowder

Gunpowder (black powder) weapons will not be present in Ashes of Creation.[20]

Weaponry such as Potion launchers, Siege weapons and weapons used in Naval combat are based on the arcane arts.[21]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[21]Steven Sharif

Hijacking ships

Certain ships can be hijacked. Trade ships can not be hijacked. The cargo on a trade ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[22]

Harbors

Harbors can appear along the coast as a result of a node being developed on or near to the coast.[24]

  • Harbors will likely grant quests that are related to naval content.
  • Harbors will provide a number of services including upgrades to boats.

There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[24]Steven Sharif

Naval content

Naval content refers to content above and below the sea.[4]

Naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[26]

Emblems

The user interface will allow emblems, logos and symbols to be designed in-game.[14][15][16]

No image import functionality is planned.[14]

Emblem editor functionality is tentatively planned for Alpha-2.[16]

Ship skins

Ship skins apply to certain ship types.[27]

List of ship skins

See also

References