Caravans

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Alpha-2 caravan being escorted to the Miraleth node.[1]

The Caravan System is a major aspect of the economy in Ashes of Creation. While the rewards can be great for moving massive amounts of Commodities and other materials across the world of Verra, players can choose to be Caravan attackers or defenders, making these hotspots for PvP battles.[2]

Caravans are vehicles that facilitate the transfer of cargo across Verra.[4][5][6][7][8][9][10][11][12]

Caravans are the induction of emergent gameplay, which means you cannot predict the situation you're going to be in when you use a caravan. That's part of the risk: The risk is the unknown. If you could predict it then your ability to mitigate that risk would unfortunately remove that dynamic- that ratio of risk versus reward.[13]Steven Sharif

Caravan types

Tier 5 personal caravan on route from Winstead to Miraleth in Alpha-2. 3D model by Hal Anderson.[26]

There are different types of Caravans in Ashes of Creation.[7][27]

Personal caravans

Caravan speed is affected by caravan components and the type of roading.[32]

There'll be different variants of each of the components, with the wheels for example, would have variants that will excel perhaps at off-road over on-road and vice versa. So right now we have caravans that are set up more for the on-road portion, but you will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[32]Chris Justo

Personal caravans of different tiers deployed outside the Winstead node in Alpha-2. 3D models by Hal Anderson.[33]

Personal caravans (also referred to as Self-directed/player-driven caravans) are utilized by players to transport cargo across Verra. These are land-based and water-based (raft caravans) that a single player drives and directs.[28][14][34][29][30][27]

  • Caravan drivers receive a significant defensive buff while they are driving a caravan. This reduces CC effects and increases damage mitigation significantly.[37]
  • The caravan owner is able to grant permissions to allow other players to drive their caravans. If these permissions are not activated by the owner then anyone can drive their caravans. If the caravan driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[37]
    • A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[38]
  • Caravans have collision, so other players could jump on the caravan while it is being driven.[37]
    • Players or mounts trying to block caravans will be pushed out of the way.[4][39]

Raft caravans

Alpha-2 raft caravan in the Riverlands biome.[40]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[30]Steven Sharif

Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[41][42][8][36]

Mayoral caravans

Mayoral caravans (also referred to as Trade caravans) are launched by Mayors to obtain needed resources from other nodes.[31][6][7]

  • Players can participate in helping to defend the caravan if they wish.[6]
Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[6]Steven Sharif

System driven caravans

System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[6][7][27]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[47]
  • Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[12]
  • Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[48]
The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[47]Steven Sharif

Caravansary

A caravansary (also known as caravanserai) is a default service building that comes pre-built with every node (of Village (stage 3) or higher). This is where caravans are constructed, prepared for launch, and are unloaded.[14][49][51][52][8][9]

  • Caravan drivers will see a visible perimeter around nodes that represent a disembarkation radius, which is similar to the deployment line. When a caravan crosses this line it will no longer be able to be attacked.[53][8] Guard NPCs spawning to escort the caravan to the node's caravansary was not shown on the latest caravan preview.[8]
As you approach cities, caravansaries will confer a radius around the node; and that radius will be something visual to you in the world as you're approaching another node; and you will see a line- a disembark line where when you cross that line you've reached the safety zone; and that line cross is outside of the node in a similar distance, but also based on caravansary upgrades, that the placement of the caravan at launch is; and so you only have to make it to that line, and once you do the events surrounding the caravan and the ability to attack that caravan stops and it gets auto-moved into the caravansary. Guards will start to materialize around it. They'll grab the reins of the horse and begin to move the caravan slowly to the caravansary and now you've reached a pit stop; and at that pit stop this can either be your final destination or you can relaunch it again. You don't have to stop at nodes along the way to your destination. If you want to keep going you can keep going: You want to cross rivers, you can cross rivers. You want to go out into the ocean with a little raft caravan, you can do that too; and you can go to a destination and you can stop there and unload there. But if you're running into trouble, if you're under assault, if you're a near attack and there's a node nearby with a caravansary that you can stop at, you can start directing the caravan towards that node and all you got to do is make it to that finish line outside of the node; and when you do the caravan auto will move towards caravansary.[8]Steven Sharif
  • Caravan insurance will not be provided as an in-game system.[56] Previously it was stated that insurance was able to be purchased from a caravansary prior to the launch of a caravan.[8][9]

Caravan construction

Caravan components and caravan stats UI in the Alpha-2 caravan master UI.[14]

Caravans have these items within them called components; and those act like the gear on the caravan. So they can modify their stats, grant them passive and even active abilities. So you can- if you upgrade your components, you can get powerful caravans.[14]John Collins

Caravan components and caravan skins both affect a caravan's appearance.[14]

Caravans will take on different appearances based on upgrades and any skins applied to them![57]

Caravans are constructed from components at caravan master NPCs in caravansary service buildings within Village (stage 3) nodes or higher.[14][8][15][16]

  • Caravan components modify caravan stats and grant passive and active abilities to the caravan. Higher tier components will increase a caravan's power and capabilities.[14]
    • There is a tradeoff between certain caravan stats and benefits provided by caravan components.[58][59]
If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[58]Steven Sharif
  • If components are missing, default versions with lowest stat values will be applied to the caravan.[8][15][16]
In order to construct caravan at the caravansary, you go to caravansary and you say hey I've got all these components and I want to construct a caravan; and the caravansary will accept the components that you have: It will use those components. If you don't have components for certain parts of the caravan it will give you default versions, which will be lowest stat value that that caravan can then have.[8]Steven Sharif
  • Caravan components can be individually destroyed by directional attacks against the caravan. All components are destroyed if the caravan is destroyed.[60]
  • Caravan components can affect the proximity radius for the notification of nearby players of caravan PvP events.[58]

Caravan cargo

Caravan with 2x5 cargo inventory capacity.[61]

Cargo is the official name of supplies that are transited by caravans and ships.[34]Steven Sharif

Cargo refers to crates that are transported by caravan, ship, or mules.[62][34]

There are... three primary methods by which caravans transit the world. The first is when players are moving commodities. The second is when players are moving materials and resources, and that's to your question. That's relevant because materials and resources across the world are unique to the geographic region in which they are produced or which they spawn, and crafting stations are located at certain nodes, and nodes specialize the types of crafting stations that they can have; so the transit of those materials across the world is a necessary component of keeping the economy alive; and where there is a demand there will be a supply. So that's with regards to the second reason for transiting caravans. The third is when mayors and system generated caravans transit the world. This is for nodes to acquire certain types of node commodities or node resources that they need to initiate public Work projects and to initiate construction projects.[5]Steven Sharif
  • Cargo stays on the caravan (or ship) until it is unloaded.[68]
When you land a caravan it doesn't automatically flood the node's cargo with the stuff that was on your caravan. It stays on the caravan as additional cargo storage.[68]John Collins
  • Caravan speed is currently not affected by the weight of the cargo being transported.[69]

Caravan capacity

Caravan components affect the available inventory capacity of a caravan.[79][14]

If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[58]Steven Sharif
Item Icon Source Rarity
Reinforced Chassis Reinforced Chassis T5.png Caravan masters Epic
Wooden Chasis Wooden Chasis.png Caravan masters Common

Initiating caravans

Caravan initiation in Ashes of Creation may refer to:

PvE Caravan events

PvE Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[21][22]

  • Obstacles may present barriers on roads that players must remove or bypass to allow transit of goods.[21][81][82]
When you're traveling with a caravan, there are events that can trigger as a result of you being there with a caravan, that can either block your way or spawn things to attack your caravan and require you to make decisions about how you want to proceed; whether you turn around and go somewhere else or you find a path off-road: all with different kinds of dangers associated with them.[21]Chris Justo

Caravan PvP

Caravan PvP in Alpha-2.[3]

One of the most important aspects of caravans is that there is no reward without significant risk in Ashes of Creation; and the caravan system is of particular risk, because it is how materials and commodities are transited within the world of Verra; and it's difficult to navigate the world of Verra: It's a large world and the terrain is not always kind, especially to large vehicles like a caravan.[83]Steven Sharif

Caravan PvP party icons
Friendly Defender IconAlpha.png Friendly defender
Friendly Attacker IconAlpha.png Friendly attacker
Enemy Defender IconAlpha.png Enemy defender
Enemy Attacker IconAlpha.png Enemy attacker
UI message when opting in to join the defenders of a caravan PvP event.[84]

Caravans create an objective-based PvP event in the open-world that players can choose to attack, defend, or ignore via a UI window.[84][17][18][19]

  • Only the caravan owner and those in the caravan's raid group will be able to see it on the world map.[85][86]
You will only be able to see the caravan if you are a member of the caravan's raid or if you are the owner of the caravan on the map. If you are not one of those, then you will not see it on the map. If you come within proximity of the caravan you'll be prompted through an event UI to participate if you wish as a defender or an attacker.[85]Steven Sharif
  • Players that choose to attack or defend the caravan will be flagged as combatants.[20]
    • The UI notification will include the caravan owner's name and guild.[87]
    • The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.[17]
    • Once registered as a defender, a player can't switch to attack the caravan.[88]
    • The proximity radius for notification of nearby caravan events can be increased or decreased based on the caravan's components or a player's progression in the highwayman system.[58]
At a certain proximity to the caravan, any player will receive the event notification to participate either as an attacker or as a defender. That proximity radius can be augmented either through players advancement within the Highwaymen system, which is for defenders or attackers you can increase the radius, but also the components can increase and or decrease the radius of that event notification as well.[58]Steven Sharif
  • Players can be registered participants in a caravan event involving multiple caravans.[89][88] It is not possible for a player to participate in more than one caravan event at a time.[90]
As a player you can participate in events that have as many caravans collocated as you want. So if you have 20 Caravans that you're trying to move all in a single caravan raid with all of your players you can join all 20 of those caravans into the same caravan defense group; and that is that is the intent of the system. The same is true for the attackers. The attackers can join against all of those caravans.[89]Steven Sharif
  • Players or mounts trying to block caravans will be pushed out of the way.[4][39]
As it stands currently it would be difficult for players to be able to block the caravan. Now that's not to say that certain types of effects cannot be applied to the caravan through ability use, such as slowing effects, or pause effects, stun effects, against the caravan itself, not the rider. But right now we do have a collision priority system which means that vehicles move players and mounts. Mounts and players cannot stop vehicles from moving the vehicle. Its collision has priority; and then ships have the ultimate priority. Nothing can move ships or block ships.[4]Steven Sharif
  • If a caravan's driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[37] A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[38]
  • There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[92]
Q: Will there be a limit on the number of times a caravan can change hands if successfully taken over during a journey from one node to another?
A: No. There is no limit a caravan can be destroyed. That caravan can be destroyed. The Caravan thereafter could be destroyed. The driver of the Caravan can be killed and commandeered; and done as many times as is permitted through the situation. That is player driven.[92]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • A group will be required to successfully attack a caravan.[11][93]

Highwayman system

A highwayman system tracks a player's performance in caravan PvP.[58][94][95][96]

The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[96]Steven Sharif
Q: Talk to me a little bit about the intended interaction of hunting caravans. What does mean? Can you progress in that? Can you identify these caravans from a distance? Is it intended to be diegetic or is it aided with mini-map?
A: Hunting a caravan is tending to be a lot more diegetic: You plant spies in other guilds, you build your information network in the world of Verra through whatever means you can. Now, there is progression paths involved with attacking and defending a caravan that can aid you in doing so, either with better equipment for it, faster ways to open crates, more yield from crates, and if you're a defender better components for your caravans, stuff like that.[86]John Collins

Caravan destruction

Caravan destruction in Alpha-2.[78]

This caravan was loaded with a combination of, it looks like commodity crates and material crates.[78]John Collins

If a caravan is destroyed or it despawns it becomes a wreckage that contains a portion of the cargo it was transporting.[97][78][77][60][11][98][99] The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.[77][100]

When a caravan gets destroyed it creates a wreckage. That wreckage will have a number of the supplies that the caravan was carrying; and when stolen by attackers those supplies become essentially stolen glint, or corrupted glint, and stolen resources that the caravan was hauling. If they are commodities they can maintain their commodity type, and players will have to summon a caravan from a nearby node that would be empty in order to haul those crates back. You can also break into the crates or the cargo itself instead of hauling the cargo as a completed shipment. Doing so reduces the number of total resources that you can gather from the crate. So a portion of it is sunk to the system; and then a portion of it gets sunk further if you choose to break open the crates versus attempting to haul them back.[77]Steven Sharif
  • Anyone may loot a caravan's wreckage.[100]
Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do, you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[104]Steven Sharif
  • In an earlier design iteration, prior to the introduction of cargo crates, it was proposed that destroyed caravans dropped certificates for heavy goods that were redeemable at the origin node for a portion of the goods.[105][99]
  • There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[92]

Trade routes

Mayoral caravan launched by a mayor to establish a trade route with another node.[7]

For example: this node over here might have access to cotton as a resource and when that node processes that cotton it might be some very nice type of linen that only that node, or very rarely nodes would have access to. So when you initiate a trade route, you're bringing its supplies that the mayor has requested because they're trying to build, let's say a specific type of service building, or they're trying to unlock a blueprint that they have access to now to build up their node.[106]Steven Sharif

Trade routes in Ashes of Creation refer to.

  • Roads for the transit goods via the caravan system.[107]
    You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[107]
From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[106]Steven Sharif

Roading

Road blocked by an environmental hazard due to a caravan event in Alpha-2.[21]

Our road system in-game is essentially driven by pre-placed routes that lead to this main artery of what was once the ancient highway system of Verra; and from there there are roads that become exposed when nodes advance; and we call those veins. They come off the main artery and then as nodes advance there are points of interest as Jeff was discussing earlier. These POIs that exist around the world and some of them share coverage with multiple nodes, but depending on which node advances to the stage that activates the point of interest it'll create these capillary roads so to speak that then stem off of the node itself. So you go from the main artery ancient road that's large- that runs through different zones and whatnot- and that breaks down into the veins that lead to the specific encampments and villages and towns that then spawn off separate capillaries that lead to the points of interest in these areas that are hunting grounds. Those are not exposed initially and they come online as players advance the world.[110]Steven Sharif

Roads adjusting to adjacent node progression.[111]

As nodes advance, these pre-laid road spots that exist connecting every possible route between certain node structures is going to adjust and adapt, both its material presentation, the type of roadwork that's present: It'll move from dirt road type, to perhaps a brick road, to perhaps some super ornate beautiful metropolis style road that will adjust around the world according to how these node structures begin to populate and advance.[111]Steven Sharif

Roads in Verra are both pre-generated and player influenced.[110]

  • The largest roads are referred to as arteries. These are remnants of what was once the ancient highway system of Verra.[110]
  • As nodes advance smaller roads, referred to as veins, connect the arteries to the nodes.[110]
  • Depending on the stages of node advancement, capillary roads will stem off the node to connect to points of interest.[110]
  • Roads or pathways are not worn into the landscape by repeated traffic over the same area.[110]
  • The quality, safety, and maximum transportation speed of roads is influenced by node building upgrades, policies, relics, and the level of nearby nodes.[112][42][48]
Q: Could you upgrade roads in the node to upgrade the roads and speeds of caravans?
A: Absolutely. So that buff that you saw is a buff that can be changed in the world based on the world state. Some of those world state interactions include certain types of relics that the nodes which govern your area might have access to and might be actively employing. Some of it might have to do with policies: You might be able to extend the guard influences across the road radius further out for certain nodes if you have certain policies. You might be able to enhance and empower those guards through itemization choices that are granted by building upgrades that the node selects to build.[112]Steven Sharif

Different seasons and events may affect access to various roads.[81][22][113][82]

  • Pathways that are open during summer may be closed during winter.[81][82]
  • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[81][22][113][114]
  • Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[21][22]
    • Obstacles may present barriers on roads that players must remove or bypass to allow transit of goods.[21][81][82]
  • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[82]
    • Ice will make roads bumpy and slippery.[115]

Underrealm routes will open or close dynamically (based on node states).[116]

  • The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[117][116]
  • Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[116]

Caravan components can be utilized to improve on-road or off-road speeds of caravans.[32]

You will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[32]Chris Justo

Freeholds may not be placed in close proximity to roads.[118]

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[119][120] Each stage of the chain may require caravans to transport goods from one artisan to another.[121]

  1. Obtaining raw materials:[122]
  2. Refining the raw materials with the Processing profession.[120]
  3. Crafting the finished product using its crafting recipe.[120]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[125]Steven Sharif

Caravan skins

Caravan skins ("Pimp my caravan") were available in the cash shop (cosmetic store).[127]

You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[128]Sarah Flanagan

Visuals

Community guides

See also

References

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  2. Newsletter - January 2024.
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  29. 29.0 29.1 caravan-driver.png
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  40. Video, January 31, 2024 (15:35).
  41. Video, January 31, 2024 (15:27).
  42. 42.0 42.1 42.2 Video, October 31, 2023 (28:06).
  43. 43.0 43.1 Livestream, May 29, 2020 (1:28:38).
  44. Livestream, January 31, 2024 (1:07:587).
  45. Livestream, January 31, 2024 (1:08:47).
  46. City hall.
  47. 47.0 47.1 caravan zerg.png
  48. 48.0 48.1 Livestream, February 9, 2018 (45:48).
  49. 49.0 49.1 49.2 Video, August 31, 2023 (16:09).
  50. Video, October 31, 2023 (42:12).
  51. Blog: Development Update with Village Node.
  52. Livestream, August 31, 2023 (50:25).
  53. Video, October 31, 2023 (41:27).
  54. 54.0 54.1 Video, October 31, 2023 (33:50).
  55. Interview, January 20, 2017 (4:19).
  56. Livestream, October 31, 2023 (1:21:02).
  57. X.com - Caravan appearances.
  58. 58.0 58.1 58.2 58.3 58.4 58.5 58.6 58.7 58.8 58.9 Livestream, October 31, 2023 (1:11:26).
  59. 59.0 59.1 Video, October 31, 2023 (21:47).
  60. 60.0 60.1 60.2 60.3 Livestream, October 31, 2023 (1:08:22).
  61. 61.0 61.1 Video, October 31, 2023 (12:32).
  62. 62.0 62.1 Livestream, November 30, 2023 (1:44:04).
  63. steven-cargo-types.png
  64. steven-cargo.png
  65. Livestream, October 31, 2023 (1:08:57).
  66. 66.0 66.1 66.2 Livestream, August 26, 2022 (1:26:58).
  67. Livestream, October 31, 2023 (1:13:37).
  68. 68.0 68.1 Video, January 31, 2024 (31:05).
  69. Livestream, October 31, 2023 (1:15:33).
  70. Video, October 31, 2023 (3:34).
  71. 71.0 71.1 71.2 Interview, September 10, 2023 (53:47).
  72. Livestream, February 25, 2022 (1:10:00).
  73. Video, January 31, 2024 (12:49).
  74. 74.0 74.1 Video, January 31, 2024 (12:21).
  75. 75.0 75.1 steven-stolen-glint.png
  76. 76.0 76.1 roshen-stolen-resources.png
  77. 77.0 77.1 77.2 77.3 77.4 Livestream, October 31, 2023 (1:18:33).
  78. 78.0 78.1 78.2 78.3 78.4 78.5 Video, January 31, 2024 (6:47).
  79. Video, January 31, 2024 (11:32).
  80. Video, October 31, 2023 (38:38).
  81. 81.0 81.1 81.2 81.3 81.4 Video, May 27, 2022 (15:50).
  82. 82.0 82.1 82.2 82.3 82.4 Livestream, May 8, 2017 (20:27).
  83. Video, January 31, 2024 (2:19).
  84. 84.0 84.1 Video, January 31, 2024 (9:17).
  85. 85.0 85.1 Livestream, January 31, 2024 (1:10:03).
  86. 86.0 86.1 86.2 86.3 86.4 86.5 86.6 Video, January 31, 2024 (10:15).
  87. Livestream, October 31, 2023 (1:32:54).
  88. 88.0 88.1 Video, October 31, 2023 (37:16).
  89. 89.0 89.1 Livestream, October 31, 2023 (1:32:04).
  90. Livestream, October 28, 2022 (1:36:10).
  91. Livestream, October 31, 2023 (1:33:48).
  92. 92.0 92.1 92.2 Livestream, February 29, 2024 (1:27:36).
  93. Livestream, May 22, 2017 (40:41).
  94. 94.0 94.1 Livestream, June 30, 2022 (1:14:52).
  95. 95.0 95.1 Livestream, August 27, 2021 (1:22:56).
  96. 96.0 96.1 96.2 Livestream, February 26, 2021 (1:16:21).
  97. Livestream, January 31, 2024 (1:07:42).
  98. Livestream, December 15, 2017 (1:04:25).
  99. 99.0 99.1 Interview, April 15, 2019 (26:59).
  100. 100.0 100.1 Livestream, April 30, 2021 (1:04:23).
  101. roshen-crates.png
  102. Livestream, January 31, 2024 (1:05:07).
  103. Interview, April 15, 2019 (28:28).
  104. Livestream, September 30, 2022 (1:17:13).
  105. Certificates.jpg
  106. 106.0 106.1 106.2 106.3 Podcast, September 29, 2021 (8:38).
  107. 107.0 107.1 Video, May 27, 2022 (17:15).
  108. Livestream, May 17, 2017 (30:53).
  109. Kickstarter - We Just Broke $1,500,000!
  110. 110.0 110.1 110.2 110.3 110.4 110.5 Livestream, January 29, 2021 (1:13:04).
  111. 111.0 111.1 Livestream, January 28, 2022 (33:25).
  112. 112.0 112.1 Livestream, October 31, 2023 (1:16:34).
  113. 113.0 113.1 Livestream, June 26, 2020 (1:29:06).
  114. Our immersive world - Environments.
  115. frosty-roads.png
  116. 116.0 116.1 116.2 Livestream, October 30, 2020 (1:19:13).
  117. Livestream, August 26, 2022 (53:26).
  118. Livestream, May 19, 2017 (32:23).
  119. Interview, July 20, 2020 (20:17).
  120. 120.0 120.1 120.2 120.3 Livestream, May 10, 2017 (8:22).
  121. Livestream, May 10, 2017 (6:12).
  122. 122.0 122.1 122.2 122.3 122.4 Livestream, May 8, 2017 (20:41).
  123. Livestream, July 18, 2017 (38:30).
  124. Livestream, May 26, 2017 (26:00).
  125. Interview, May 11, 2018 (24:18).
  126. Ashes of Creation Store: Ramstone Hauler.
  127. Pimp your caravan.jpg
  128. 128.0 128.1 128.2 toast-caravan-skins.png
  129. 129.0 129.1 margaret-caravan-skins.png
  130. cosmetic-levels.png
  131. Livestream, November 30, 2020 (57:50).