Cloaks

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Cloaks (capes/coats/backs) are a type of back armor in Ashes of Creation.[4][5]

List of cloaks

Item Icon Source Rarity Level requirement Set
Titanbark Cloak TitanbarkCloakIcon.png [[]] Uncommon Titanbark

Cloak cosmetics

Items on back and belt

Backpack sockets (slots).[10]

The idea is to kind of move away from the mundane kind of application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality you know as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to kind of represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[11]Steven Sharif

Mage character with material components for spell casting attached to its belt.[12]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[10]Steven Sharif

Back slots include.[13]

Belt slots (hip slots) include.[15][13]

Players can set the appearance priority for the items they wish to show.[15][16][17] Only one item can show at a time, and that is determined by player choice.[13]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[17]Jeffrey Bard

Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will automatically swap in and out as required by the skill.[18][19][20]

Gear slots

Alpha-2 character sheet work-in-progress UI.[23]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[23]Colby Marchi

There are multiple gear slots in Ashes of Creation.[23]

  • Artisan gear may be able to be equipped in an "undergarment" slot that can be toggled between adventuring gear and artisan gear.[24]

Emblems

The user interface will allow emblems, logos and symbols to be designed in-game.[27][28][29]

Emblem editor functionality is tentatively planned for Alpha-2.[29]

Import of user-created image content (UCC) is being considered.[33] This was previously not under consideration.[27]

  • An active GM staff will be monitoring user-created content. Users who upload inappropriate content will place their accounts in jeopardy.[34]
I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[33]Steven Sharif
With regards to this UCC question, I think when you have an active an active GM team that you know you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[34]Steven Sharif

Crowdfunding guild rewards

Guild themed character cloaks were cosmetic rewards for backing at the Leader of Men level or higher in the Kickstarter and Summer crowdfunding campaigns.[35]

Guild cloaks will work the same way that accessory appearances from the cosmetic packs work, in that they are applied to the item and take over that appearance. They can not be applied over costumes. [9]Cody Peterson

Kickstarter/Summer crowdfunding guild rewards[36] are assigned to a guild by the owner of the reward.[37]

  • Once assigned, the reward becomes an asset of that guild.[37]
  • Guild members that leave the guild no longer have access to the unique items of that guild.[37]

Visuals

See also

References