Utility skills

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Pre-alpha rogue climbing a Metropolis wall.[1]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit you know sometimes "story mode".[2]Steven Sharif

A utility skill is a non-combat skill that interacts with the environment.[3] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[4]

  • Different classes excel at different skills.[4]
  • All classes will have maneuverability/traversal utility abilities.[5]
    • There will be a grappling hook utility skill or item.[6]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[7]
  • Certain classes are able to climb/parkour in certain areas.[8][9]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[10][11]
  • Certain classes (such as Rogues) will have stealth abilities.[12]
    • Rogues may also have a spyglass utility skill.[4]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[13]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[14]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[15]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[16]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Apocalypse:Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[17]
  • Duration: 10 sec
  • Cooldown: 15 sec
Apocalypse:Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[18]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[19]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[20]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Apocalypse:Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[21]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[22]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[23]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[24]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[25]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[26]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Cleanse cleanse icon.png Use this skill to cleanse an area of harmful environmental effects.[27] - -
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[28] Increases duration of death prevention buff.[28] Resurrects target to 100% hit points and mana points.[28]
Family summon Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[29][30] Players cannot be summoned in the following cases:
This will be tested in Alpha-2.[33]
- -
Forcefield forcefield icon.png Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[34] - -
Harvest harvest icon.png The harvest skill allows players to gather resources.[35] - -
Mage's detection mages detection icon.png Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[7][36] - -
Mount Potion
Pathfinding Reveals corrupted player locations on the bounty hunter's map.[37][38] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[37] The pathfinding ability can be toggled on or off.[37][39] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[40] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[40]
Perception perception icon.png Use this skill to detect threats within range of your perception.[41] - -
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[42] - -
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[43] - -

Jumping puzzles

Jumping over a pit trap in Alpha-0 Dünheim dungeon.[44]

Jumping puzzles will occasionally feature in the world.[45]

Jumping mechanics are present in the Alpha-0 Dünheim dungeon.[44]

Underwater breathing

Mechanics for breathing underwater:[46]

Death by drowning is possible.[47]

Darkness

Pre-alpha Mage's detection utility skill casts light and reveals magical explosive hazards.[48]

Darkness as an environmental obstacle is being considered as part of the game mechanics.[49]

How deeply we take this though is really going to come down to how much fun it actually is, which we’re still in the process of discovering. As long as we can nail some interesting mechanics, and it’s not more frustrating than fun, make sure you bring your torch.

See also

References