Ranger

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ranger icon.png Ranger is an archetype in Ashes of Creation.[3]

Death from afar is the ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.

Ranger classes

Class Primary Secondary
Bowsinger Ranger Bard
Falconer Ranger Summoner
Hawkeye Ranger Ranger
Scion Ranger Mage
Scout Ranger Rogue
Sentinel Ranger Tank
Soulbow Ranger Cleric
Strider Ranger Fighter

Skills/abilities

The majority of a Ranger's skill tree will likely be ranged, but there will be options to incorporate melee aspects.[4]

Skill Icon Rank 1 Rank 2 Rank 3
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and inflicting snare to targets hit. Enemies already snared will become briefly rooted.[5] The root effect is nature based.[6]
Barrage Barrage.png Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 15% physical damage per arrow.[7]
Camouflage Grants stealth at a distance. At mid and short range the Ranger is revealed.[8] - -
Headshot Headshot.png Deals 200% physical damage to target enemy. Deals 50% bonus physical damage if the target is below 50% Health. Cooldown is halved if it connects with a marked target.[9]
Imbue Ammo: Barbed Imbued Ammo Barbed.png Imbues your ammunition with barbed thorns. Enemies hit by your bow attacks suffer the Bleeding status effect, dealing damage over time. Each application applies 3 seconds of duration to the target, up to a maximum of 30 seconds.[10]
Imbue Ammo: Concussive Imbue Ammo Concussive.png Imbues your ammunition with concussive force. Enemies hit by your bow attacks suffer ten stacks of the Staggered status effect, increasing Tripped duration when applied and lowering their accuracy and evasion stats per stack.[11]
Piercing Shot Piercing Shot.png Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[12]
Quick Shot Quick Shot.png Ranged attack that applies a debuff to the target. Each additional quickshot against the same target does increasing damage but consumes one of three charges that regenerate over time.[13]
Raining Death Raining Death.png Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[14]
Snipe Snipe.png A powerful charged attack.[15]
Vine Field Vine Field.png Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than lOs of snare duration are rooted. This effect can only trigger once per target.[16]

Ranger augments

Hunts will be a Ranger school of augmentation.[17]

Hunts will be discussed in a future update. They are a Ranger specific mechanic, and also a school of the Ranger’s augments. They confer a number of different types of effects to your target, but the fx are particularly fun.[17]Steven Sharif

Ranged weapons

Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[19][20][21]

List of ranged weapons

Ranger timeline

The Ranger archetype is scheduled for release at the start of Alpha-2.[24][25]

  • This was previously targeted for Alpha-1.[26]
  • Ranger kit was previewed in September, 2022.[27][28]

Visuals

Archetype list

Icon Archetype Type.[29] Role.[30]
bard icon.png Bard Arcane Support
cleric icon.png Cleric Arcane Support
fighter icon new.png Fighter Martial Damage
mage icon.png Mage Arcane Damage
ranger icon.png Ranger Martial Damage
rogue icon new.png Rogue Martial Damage
summoner icon.png Summoner Arcane -
tank icon.png Tank Martial Tank

See also

References