Damage

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  • Damage numbers will not be so large as to be meaningless.[2]
We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[2]Steven Sharif
  • Death by fall damage is possible.[4]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[4]

Damage types and resistances

Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[6]

Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[7]Tradd Thompson
  • Players will be able to counter resistances with resistance penetration stats.[14]
When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[15]Steven Sharif
  • There is also non-mitigated damage.[6]
Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[14]Steven Sharif

Damage abilities

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Base skill
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[17] The root effect is nature based.[18]
Arcane Volley Arcane Volley (Active).png Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[19][20]
Ball Lightning Ball Lightning Icon.png Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[21][22][23]
Barrage Barrage Icon.png Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[24]
Bear Trap Bear Trap Icon.png Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[25]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[26][27][21]
Bulwark Bulwark Icon.jpg Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[28][29][30][31]
Call of the Wild Call of the Wild Icon.png Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[32]
Castigation CastigationIcon.jpg Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[33][29][34][35]
Chains of Restraint Chains of Restraint Icon2.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[36][37]
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[21][38][39]
Consecrating Wave Consecrating Wave.png Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[40][41]
Disengage Disengage Icon.png Delivers a quick kick backflipping in the opposite direction. Enemies hit are Snared for 4 seconds.[42]
Divine Censure DivineCensureIcon.jpg Hurls a radiant spear at the target, dealing damage.[43][29][44][35]
Fireball Fireball (Active).png Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[45] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[46]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[47][48]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[49][50]
Headshot Headshot.png Deals 175% physical damage to target enemy.[51]
Inciting Strikes IncitingStrikesIcon.png Slashes twice in a forward cone while adding additional threat.[52]
Judgment Judgment Icon2.png Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[53][54]
Lightning Reload Lightning Reload Icon.png Grants a charge of Lightning Reload, allowing you to fire one ability Shot for free, ignoring its cooldown and other costs.[55]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[56][57]
Longbow basic attack Bow basic attack.png A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[58][59][60]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[61]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[62]
Piercing Shot Piercing Shot.png Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[63]
Raining Death Raining Death reskin.png Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[64]
Scatter Shot Scatter Shot Icon.png Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[65]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[66]
Shortbow basic attack Copper Shortbow Icon.png A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[59][60]
Smite Smite.png Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[67][68]
Snipe Snipe New.png Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[69]
Thundering Shot Thundering Shot Icon.png Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[70]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[71]
Vine Field Vine Field reskin.png Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[72]
Whirlwind Damages targets in range and applies a stagger effect.[73]

Weapon classes

Weapons 3D renders. These are depicted in the Threads of Fate cosmetic costume but are not part of that set. Models by Eli Hurst.[74]

Weapon classes (also referred to as weapon types and weapon groups) in Ashes of Creation may deal different types of physical damage.[12][13]

See also

References

  1. Livestream, July 25, 2020 (1:34:55).
  2. 2.0 2.1 Interview, August 24, 2018 (1:45).
  3. Podcast, September 29, 2021 (46:20).
  4. 4.0 4.1 Livestream, February 25, 2022 (1:06:45).
  5. Livestream, December 19, 2023 (1:17:45).
  6. 6.0 6.1 6.2 6.3 Interview, July 18, 2020 (1:02:44).
  7. 7.0 7.1 7.2 Video, December 2, 2022 (19:38).
  8. Interview, July 18, 2020 (1:05:04).
  9. Livestream, May 24, 2017 (27:47).
  10. Livestream, 2018-04-8 (PM) (26:19).
  11. steven-holy-radiant.png
  12. 12.0 12.1 Video, August 31, 2023 (45:06).
  13. 13.0 13.1 Interview, February 7, 2021 (49:18).
  14. 14.0 14.1 14.2 Livestream, June 25, 2021 (1:08:23).
  15. Interview, September 10, 2023 (42:09).
  16. [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
  17. Air Strike New Description.png
  18. Video, September 30, 2022 (15:28).
  19. Arcane Volley Description2.png
  20. Video, April 28, 2023 (22:13).
  21. 21.0 21.1 21.2 Video, September 29, 2023 (11:29).
  22. New Ball Lightning Description.png
  23. Video, April 28, 2023 (7:15).
  24. Barrage New Description.png
  25. Bear Trap Description.png
  26. Video, April 28, 2023 (9:22).
  27. Blizzard Description2.png
  28. Alpha-1 screenshot.
  29. 29.0 29.1 29.2 toast-keybinds-skills.png
  30. Video, February 9, 2021 (0:37).
  31. Livestream, July 31, 2020 (1:14:26).
  32. Call of the Wild Description.png
  33. a1castigation.png
  34. Video, November 1, 2020 (0:33).
  35. 35.0 35.1 alpha-1-cleric-spells.png
  36. Video, July 28, 2023 (20:50).
  37. Chains of Restraint Info Panel.png
  38. Cone of Cold Description2.png
  39. Video, April 28, 2023 (11:22).
  40. Video, July 28, 2023 (17:32).
  41. Consecrating Wave Info Panel.png
  42. Disengage Description.png
  43. a1divinecensure.png
  44. Video, November 1, 2020 (0:51).
  45. Fireball Description2.png
  46. New Fireball Description.png
  47. New Frostbolt Description.png
  48. Video, April 28, 2023 (15:35).
  49. Video, March 31, 2023 (9:55).
  50. Video, January 27, 2023 (10:27).
  51. Headshot Description Ranger2.png
  52. Video, January 27, 2023 (6:41).
  53. Video, July 28, 2023 (15:15).
  54. Judgment Info Panel.png
  55. Lightning Reload Description.png
  56. Lightning Strike Description2.png
  57. Video, April 28, 2023 (13:40).
  58. Livestream, September 30, 2022 (26:42).
  59. 59.0 59.1 Video, September 30, 2022 (19:32).
  60. 60.0 60.1 Video, September 30, 2022 (10:44).
  61. Magma Field Description2.png
  62. Meteor Description2.png
  63. Piercing Shot Description.png
  64. Raining Death Description.png
  65. Scatter Shot Description.png
  66. Video, January 27, 2023 (5:07).
  67. Video, July 28, 2023 (29:23).
  68. Smite Info Panel.png
  69. Snipe Description New.png
  70. Thundering Shot Description.png
  71. Video, January 27, 2023 (7:28).
  72. Vine Field Description.png
  73. Video, December 2, 2022 (22:44).
  74. Livestream, August 27, 2021 (1:04:30).