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Health is a stat in Ashes of Creation.[1]

  • Players that are not in the same party or raid will not be able to see other player's health percentages or exact health bar values.[1]
  • A player's name plate will deteriorate to give an indication of how much damage they have taken.[1]

With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid.[1]Steven Sharif


Character stats and attributes.[2][3]

Healing skills

Skill Icon Rank 1 Rank 2 Rank 3
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[5] Pulse AoE heal and damage around the caster.[6] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[6] Increases effectiveness of all heals while cast in this form.[6]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[7] Increases duration of death prevention buff.[7] Resurrects target to 100% hit points and mana points.[7]
Life's balance lifes balance icon.png Balance the life percentages of all party members to the average percentage of health.[5][8] Reduced cooldown.[8] Adds a heal over time on everyone.[8]
Lifeline lifeline icon.png Chain heal to friendly targets.[9] Add damage to enemy in range of final group member healed.[9] Heal and damage increases based on the number of allies that will be hit by the ability. Stacks up to four of five times.[9]
Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[10]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[11]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[12]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Righteous blessing righteous blessing icon.png Deliver a spot heal.[13] Adds heal over time.[13] Adds damage over time to adjacent enemies.[13]
Stolen blessing stolen blessing icon.png Drop a totem to damage enemies within range.[5] Ticks damage on targets in range of the AoE.[8] Provides that damage done as heals to allies in range of the totem.[8] Slow movement of enemies in AoE range of totem. Always on for enemies in range.[8]

Ashes of Creation Apocalypse healing

Healing in Ashes of Creation Apocalypse will be reticle based (action targeted).[14]

We have a few design theories on action combat and healing to began with phase one. Part of that will be the implementation of a class system into the castle siege and horde mode of phase one. Those will be kits that play out as skills available from an action perspective. You'll be able to target in proximity, basically so positioning is going to matter. Importantly, for healers being close to the individual party members you wish to heal. Additionally, you'll have reticle based healing methods. This would be a template that could be launched in that direction as a pulse of heels or augments. So there's a lot of different systems are playing with that you'll see more of when we get to those when we get to the castle siege system and the Ashes of Creation Apocalypse horde mode.[14]Steven Sharif

Ashes of Creation Apocalypse healing potions

Ashes of Creation Apocalypse class kits

Six classes will be present in Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[18]

These classes relate to the trinity of classes: Tank, DPS and Support.[18][19]

  • Skills/abilities are not tied specifically to weapons in castle siege mode.[20]
    • It was previously stated that weapon skills are applied to augment a class' base skills.[17]
  • Base class skills may be able to be selected from a host of available skills for that class based on a player's progression within that season.[17][21]

We had a little bit of an idea that we're going to explore with regards to each of the classes having a range of skills and abilities that players can customize that skill kit based on their progression within a season, let's say; and that progression can be gained from any of the modes and it would grant you the ability to kind of customize that skill kit for the before the siege mode or the horde mode. But that's something that might come at a later date.[21]Steven Sharif

Ashes of Creation Apocalypse classes only apply to Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[22]


Ashes of Creation has the traditional trinity of Tank, DPS and Support/healer roles.[23][24]

We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we begin to play with that line between the trinity is in the secondary classes that you can pick. That's where be begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[25]Steven Sharif

Class abilities

Alpha-1 placeholder skills UI.[26]

Primary skills (class abilities) are based on a player's archetype.[28] Players can personalize their primary skills with augmentation from a secondary archetype (secondary class).[28][29]

  • Augments to primary skills will fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary class.[30]
  • Each secondary class offers a different school of augments. Each augment school affects a primary class' skills in different ways.[32]
    • For example: A Mage offers Teleportation and Elemental schools of augments. These augments will affect a Fighter's primary skills differently than a Cleric's.[32]
  • Choosing the same primary and secondary archetype increases focus on that archetype.[33]
  • Each skill in the primary tree has a minimum of four augment choices from the secondary tree.[34]
  • Players receive skill points as they level. These can be used to level up skills within their skill tree.[35]
    • It will not be possible to max all skills in a skill tree.[35]
  • In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[36]
  • Changing the augmentations on your skills will require you to go to a NPC in a Village node or higher.[37]
  • Some spell colors and general FX change based on augments.[38]
    • Active skills could look totally different after an augment gets applied.[39]

You only get active skills from your primary class and that active skill could look totally different after an augment gets applied. It really depends on what the augment is.[39]Steven Sharif

Key for the augment system is that these augments are meant to demonstrate a core identity of the secondary class type you've chosen. So if from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[40]Steven Sharif

The idea behind the system is that you're kind of skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to kind of offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[41]Steven Sharif

See also


  1. 1.0 1.1 1.2 1.3 1.4 Livestream, 30 January 2020 (1:40:48).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Livestream, 30 January 2020 (25:39).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Livestream, 9 February 2018 (7:31).
  4. 4.0 4.1 4.2 Livestream, 30 May 2017 (16:25).
  5. 5.0 5.1 5.2 PAX West 2017 Cleric poster.
  6. 6.0 6.1 6.2 Livestream, 16 October 2017 (34:26).
  7. 7.0 7.1 7.2 Livestream, 16 October 2017 (33:48).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Livestream, 16 October 2017 (32:49).
  9. 9.0 9.1 9.2 Livestream, 16 October 2017 (33:04).
  10. Lifesteal rank 1.
  11. Lifesteal rank 2.
  12. Lifesteal rank 3.
  13. 13.0 13.1 13.2 Livestream, 16 October 2017 (31:58).
  14. 14.0 14.1 Interview, 8 August 2018 (19:40).
  15. 15.0 15.1 Interview, 17 August 2018 (12:05).
  16. 16.0 16.1 Interview, 6 December 2018 (2:04).
  17. 17.0 17.1 17.2 Interview, 17 August 2018 (8:16).
  18. 18.0 18.1 18.2 Livestream, 11 January 2019 (41:20).
  19. Interview, 20 October 2018 (11:38).
  20. Livestream, November 22 2019 (59:37).
  21. 21.0 21.1 Livestream, 11 January 2019 (58:40).
  22. Reddit Q&A, 8 January 2019.
  23. 23.0 23.1 23.2 23.3 Group dynamics blog.
  24. 24.0 24.1 24.2 24.3 Livestream, 22 May 2017 (46:04).
  25. 25.0 25.1 Interview, 20 October 2018 (2:40:16).
  26. Livestream, 28 March 2020 (1:25:32).
  27. Video, 7 February 2017 (0:02s).
  28. 28.0 28.1 progression.png
  29. class secondary.png
  30. February 8, 2019 - Questions and Answers.
  31. Livestream, 26 July 2019 (1:09:22).
  32. 32.0 32.1 Livestream, 17 December 2019 (1:13:14).
  33. class same.png
  34. Livestream, 9 February 2018 (41:56).
  35. 35.0 35.1 Livestream, 28 July 2017 (19:05).
  36. Livestream, 16 November 2017 (30:02).
  37. Livestream, 8 April 2018 (PM) (20:45).
  38. augmentcolors.png
  39. 39.0 39.1 Interview, 11 May 2018 (53:15).
  40. Livestream, 16 October 2017 (1:00:44).
  41. Interview, 8 August 2018 (22:27).