Skills
Primary skills (class abilities) are based on a player's archetype.[3] Players can personalize their primary skills with augmentation from a secondary archetype (secondary class).[3][4]
- Augments to primary skills will fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary class.[5]
- Choosing the same primary and secondary archetype increases focus on that archetype.[6]
- Each skill in the primary tree has a minimum of four augment choices from the secondary tree.[7]
- Players receive skill points as they level. These can be used to level up skills within their skill tree.[8]
- It will not be possible to max all skills in a skill tree.[8]
- In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[9]
- Changing the augmentations on your skills will require you to go to a NPC in a Village node or higher.[10]
- Active skills could look totally different after an augment gets applied.[11]
You only get active skills from your primary class and that active skill could look totally different after an augment gets applied. It really depends on what the augment is.[11] – Steven Sharif
Key for the augment system is that these augments are meant to demonstrate a core identity of the secondary class type you've chosen. So if from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[12] – Steven Sharif
The idea behind the system is that you're kind of skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to kind of offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[13] – Steven Sharif
Contents
Active skills
Players can build their characters with the active skills they want.[14]
- Players are not given skills as they level up, they must choose what skills they take.[9]
- The number of skills on the action bar will be contained (fewer than 30).[15]
- For example: One Fighter will be different from another based on what active skills they have chosen.[15]
- Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[16]
- There is no spellbook requiring memorization.[17]
Skills and stats on gear
Crafters will be able to assign different skills/abilities and stats on armor.[18]
Not all armor sets will be the cookie cutter kind of set. They will have the influences from the crafter available in it, if it's a crafted set.[18] – Steven Sharif
Ashes of Creation Apocalypse weapon skills
Skill | Icon | Rank 1 |
---|---|---|
Alacrity | ![]() |
For the duration of this stance, your successful attacks will increase your run speed.[19]
|
Bolt of Revealing | ![]() |
After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[20]
|
Chain Lightning | ![]() |
Activate to charge your attacks with lightning - each hit can then arc between foes, dealing damage to each one.[21]
|
Chaos Meteor | ![]() |
Summon a meteor.[22] Comes with an ADS (Aim Down Sights) capability.[23] When Chaos Meteor explodes, it breaks into 2-5 magical shards, each of which has a random effect across a very large area.[24]
|
Crimson Blast | ![]() |
This spell will invoke a destructive cone of force and flame at enemies in front of you.[25]
|
Darkness | ![]() |
When activated, your next arrow will explode in a cloud of darkness on impact.[26]
|
Divine Light | ![]() |
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[27]
|
Divine Protection | ![]() |
For the duration of this stance, you will take cover benind your shield's enhanced protection.[28]
|
Fire Potion | Generates a fire explosion.[29] | |
Frost Potion | ![]() |
Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[30]
|
Hemorrhage | ![]() |
For the duration of this stance, any hit will apply a debuff to your enemies, dealing damage to them with every step they take.[31]
|
Lifesteal | ![]() |
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[32]
|
Miasma | ![]() |
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[33]
|
Silence | ![]() |
Applies a debuff that prevents your opponent from being able to use spells.[34]
|
Stamina Drain | ![]() |
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[35]
|
Stillblade ability | ![]() |
For the duration of this stance, your attacks will slow your opponent's movements.[36]
|
Warp Space | ![]() |
For the duration of this spell, any successful hit will swap your location with that of your target.[37]
|
Ashes of Creation Apocalypse armor skills
Skill | Icon | Rank 1 |
---|---|---|
Arcanic Power | ![]() |
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[38]
|
Blink | ![]() |
Activate to instantly teleport yourself a short distance forward.[39]
|
Bulwark | ![]() |
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![40]
|
Catfall | ![]() |
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[41]
|
Dark Pact | ![]() |
For the duration of this spell, you will be immune to the effects of the corruption storm.[42]
|
Icy Steps | ![]() |
With this spell you will leave icy trails behind you, which will snare and slow your enemies.[43]
|
Invisibility | ![]() |
This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[44]
|
Polymorph | ![]() |
Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[45]
|
Weapon use ability
A weapon's most important feature is its weapon use ability (also referred to as quicktime bar, combo system or keystroke timeframe).[46]
- Each weapon use ability has a unique keystroke time-frame that initiates upon weapon use.[46]
- The precision system (hitting within the red area) activates the skill.[46]
- The skill can then combo into other weapon use abilities.[46]
- Hitting within the red area focuses energy into a player's ultimate skill.[46]
The weapon held in the main hand slot determines the active weapon ability.[47]
What we're implementing now are many different features to represent the system. Something that doesn't draw your attention away from the world or the center of your screen necessarily. Something that can work on a more of a visual cue and/or auditory cue. It's important to note what the objective of the combo system was. The objective was a vehicle to take weapon progression to implement skills that can be demonstrated to fuel a secondary energy type that's focused that players can spec into focus oriented skills and to provide a non mindless skill-based interaction with combat from a weapons standpoint. So with that being the focus you know we're going to implement ways to make that better received I think by players; and if it's not, if it is something that we are unable to achieve we're not going to ram it down our players throats. We're going to take it back to the drawing board.[48] – Steven Sharif
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Bow's combo | ![]() |
Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[49][50] | Prepares four arrows.[50] | Prepared shot works on all arrow attacks.[50] |
Longsword combo | ![]() |
Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[51] | - | - |
Spellbook combo | ![]() |
Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[52] | - | - |
Staff combo | ![]() |
Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[53] | - | - |
Status
A revised weapon use combo system may be present in Alpha-1.[54]
The weapon use ability that was originally shown at PAX West 2017 was reduced to a basic form in Alpha-0.[55]
It's got a little bit of a cadence to it: you can tap, you can generate focus; and so from here we'll look at ways in the future to take that and make it more interesting and more fun and more engaging.[55] – Akil Hooper
Combat abilities
The aspiration for combat is for abilities to have corresponding counter-play abilities.[56]
Crowd control
Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[57][56]
- There will be diminishing returns on stuns, sleep and slows so as to avoid stun locking.[56][58]
- Crowd control won't likely be tab-targeted skills. This is to avoid imbalanced combos with skill shot (action targeted) abilities.[59]
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[56] – Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[56] – Jeffrey Bard
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Ice prison | ![]() |
Target an enemy and summon a prison of ice around them, paralyzing them.[52][60] | Adds damage over time.[60] | Snares after root breaks.[60] |
Impale | ![]() |
Target an enemy and lauch a spear to damage and pull the enemy into melee range.[51] Lasso effect pulls the target to the tank and does damage.[61] | Adds a stun.[61] | Adds damage over time.[61] |
Jump | ![]() |
Dash with cooldown.[62] | Cooldown is replaced by charges with individual cooldown.[62] | Drops a bear trap at the location the ranger dashed from.[62] |
Proximity chain stun | Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[63] | Enemies that are chained take extra damage from all incoming sources.[63] | Allies in range when chain is cast gain extra health from heals.[63] | |
Shield might | ![]() |
Single target knock down or stun (bash).[61] | Changes to a frontal cone attack.[61] | Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[61] |
Shield throw | Throws shield and adds hate.[64] | Changes to cone attack.[64] | Add stun to the first target hit.[64] | |
Snare | ![]() |
Foot pin roots target in place.[49][65] | Adds a bleed.[65] | Snares after root expires.[65] |
Soul paralysis | Channel a lock down of a single target. Both you and the enemy are held in place.[66] | Increased resistances to being disabled.[66] | Caster takes reduced damage while channeling.[66] | |
Tentacles | ![]() |
Creates an area of effect around the caster that roots targets.[67] | Adds damage over time to targets and increases range.[67] | Increases duration.[67] |
Trap | ![]() |
Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[68] | Traps stun instead of root.[68] | Place up to two traps.[68] |
Mobility
Very few abilities will require a player to remain stationary during combat.[69] Prone and crouch will likely not be in the game.[70]
Mobility is very important especially when it comes to ... seeing how the opposing player is doing something and then reacting to that fast enough so that you can get out of the way of it.[71] – Jeffrey Bard
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Alacrity | ![]() |
For the duration of this stance, your successful attacks will increase your run speed.[19]
|
- | - |
Blink | ![]() |
Activate to instantly teleport yourself a short distance forward.[39]
|
- | - |
Catfall | ![]() |
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[41]
|
- | - |
Jump | ![]() |
Dash with cooldown.[62] | Cooldown is replaced by charges with individual cooldown.[62] | Drops a bear trap at the location the ranger dashed from.[62] |
Mage's escape | ![]() |
Step into another dimension momentarily and emerge far ahead of your original position.[52] Blink teleport out of danger.[72] | Clears targets and aggro reduction.[72] | Clears crowd control.[72] |
Rush | ![]() |
Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[3] | - | - |
Sprint | ![]() |
Increases movement speed. Using an ability ends sprint.[73] | Increased resistance to disable abilities.[73] | Clears crowd control when sprint starts and removes silence.[73] |
Warp Space | ![]() |
For the duration of this spell, any successful hit will swap your location with that of your target.[37]
|
- | - |
Interrupts
Abilities with a cast bar can be interrupted during the cast.[69]
- There are abilities to counter interrupts.
- Some interrupts are better than others.
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Arcanic Power | ![]() |
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[38]
|
- | - |
Bulwark (Tank ability) | ![]() |
Summon a wall in front or behind the tank. Enemies are knocked down if they contact the wall.[51][74] | Adds damage to the knockdown.[74] | Tank is able to place the wall anywhere on the battlefield within a certain distance.[74] |
Charge | Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[75] | Additional physical and magical mitigation upon reaching the target for a short duration.[75] | Does damage and knocks down enemies between caster and target.[75] | |
Ice sheet | ![]() |
Creates an area where enemies are knocked down.[76] | Snares two targets in area.[76] | Increases size and duration.[76] |
Quake | ![]() |
If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[52][77] | Knock down those hit by your arcane might.[52][77] | Reduces focus cost and cooldown for the skill.[77] |
Rush | ![]() |
Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[3] | - | - |
Shield might | ![]() |
Single target knock down or stun (bash).[61] | Changes to a frontal cone attack.[61] | Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[61] |
Combat targeting
Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[16]
- It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[59]
Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[59] – Steven Sharif
Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[79]
- Damage.[79]
- Charge up time.[79]
- CC effects.[79]
- Cooldown.[80]
- Energy consumption.[80]
- Cost to spec.[80]
As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [79] – Steven Sharif
For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[80]
- Hard Crowd control (CC)s may be housed in action oriented skills because they are skill shots that are more difficult to land.[80][59]
- Softer CC's would be housed in tab-targeted abilities.[80]
Action targeted skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Arcanic Power | ![]() |
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[38]
|
- | - |
Arch lightning | ![]() |
Launch a bolt of lightning in a forward line, damaging all within its path.[52][81] | Adds damage over time to targets hit.[81] | Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[81] |
Bulwark | ![]() |
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![40]
|
- | - |
Chaos Meteor | ![]() |
Summon a meteor.[22] Comes with an ADS (Aim Down Sights) capability.[23] When Chaos Meteor explodes, it breaks into 2-5 magical shards, each of which has a random effect across a very large area.[24]
|
- | - |
Crimson Blast | ![]() |
This spell will invoke a destructive cone of force and flame at enemies in front of you.[25]
|
- | - |
Darkness | ![]() |
When activated, your next arrow will explode in a cloud of darkness on impact.[26]
|
- | - |
Fire Potion | Generates a fire explosion.[29] | - | - | |
Flame line | ![]() |
Shoot an arrow that leaves behind a trail of flames.[82] | Arrow explodes upon reaching the end of its distance.[82] | Enemies take burning damage for entering the flames.[82] |
Frost Potion | ![]() |
Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[30]
|
- | - |
Melee strike | ![]() |
Does damage and adds hate.[83] | Damage over time hate over time.[83] | Changes to cone effect.[83] |
Miasma | ![]() |
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[33]
|
- | - |
Power shot | ![]() |
Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[49][84] | Chance to cause bleed damage over time.[49][84] | Splits into a fan of arrows in a cone. Radius increases based on hold duration.[84] |
Quake | ![]() |
If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[52][77] | Knock down those hit by your arcane might.[52][77] | Reduces focus cost and cooldown for the skill.[77] |
Righteous fury | ![]() |
Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[51] Pulls targets in a cone to the caster and does damage.[85] | Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[85] | Increases the arc radius to 360°.[85] |
Shield might | ![]() |
Single target knock down or stun (bash).[61] | Changes to a frontal cone attack.[61] | Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[61] |
Shield throw | Throws shield and adds hate.[64] | Changes to cone attack.[64] | Add stun to the first target hit.[64] | |
Slice | ![]() |
Cone melee attack.[86] | Becomes a 360° melee attack.[86] | Adds hemorrhage (bleed) damage.[86] |
Stamina Drain | ![]() |
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[35]
|
- | - |
Stillblade ability | ![]() |
For the duration of this stance, your attacks will slow your opponent's movements.[36]
|
- | - |
Tab targeted skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Charge | Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[75] | Additional physical and magical mitigation upon reaching the target for a short duration.[75] | Does damage and knocks down enemies between caster and target.[75] | |
Charged beam | ![]() |
Channels a beam attack to a single target.[87] | Damages over time after channel.[87] | Damages enemies between caster and target.[87] |
Cover | ![]() |
Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[51][88] | Increases damage that's redirected.[88] | Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[88] |
Endow life | ![]() |
Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[89] | Increases duration of death prevention buff.[89] | Resurrects target to 100% hit points and mana points.[89] |
Hatred | ![]() |
Single target that adds hate.[90] | Add a forced target lock.[90] | Add hate over time per tick.[90] |
Ice prison | ![]() |
Target an enemy and summon a prison of ice around them, paralyzing them.[52][60] | Adds damage over time.[60] | Snares after root breaks.[60] |
Impale | ![]() |
Target an enemy and lauch a spear to damage and pull the enemy into melee range.[51] Lasso effect pulls the target to the tank and does damage.[61] | Adds a stun.[61] | Adds damage over time.[61] |
Implosion | ![]() |
Launch a powerful burst of fire (fireball) against a single target.[52][91] | Becomes a burn (damage over time).[91][52] | Area of effect around the target.[91] |
Knockback shot | ![]() |
Knocks a target back X distance.[92] | Adds damage.[92] | Add knockdown.[92] |
Life bolt | Deal damage to enemy based on the casters missing health.[93] | Adds an area of effect.[93] | Slows enemies hit by the blast.[93] | |
Longsword combo | ![]() |
Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[51] | - | - |
Marked arrow | ![]() |
Target an enemy to use this skill, causing that enemy to take additional physical damage.[49][65] | Enemy takes additional magical damage.[65] | Increases the duration of this debuff.[65] |
Righteous blessing | ![]() |
Deliver a spot heal.[94] | Adds heal over time.[94] | Adds damage over time to adjacent enemies.[94] |
Safe space | ![]() |
Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[95] | Banished target gets extra mana while banished.[95] | Reduced cooldown.[95] |
Shield might | ![]() |
Single target knock down or stun (bash).[61] | Changes to a frontal cone attack.[61] | Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[61] |
Shield throw | Throws shield and adds hate.[64] | Changes to cone attack.[64] | Add stun to the first target hit.[64] | |
Snare | ![]() |
Foot pin roots target in place.[49][65] | Adds a bleed.[65] | Snares after root expires.[65] |
Soul paralysis | Channel a lock down of a single target. Both you and the enemy are held in place.[66] | Increased resistances to being disabled.[66] | Caster takes reduced damage while channeling.[66] | |
Spellbook combo | ![]() |
Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[52] | - | - |
Staff combo | ![]() |
Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[53] | - | - |
Trap | ![]() |
Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[68] | Traps stun instead of root.[68] | Place up to two traps.[68] |
Ashes of Creation Apocalypse combat targeting
Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[97]
- A hot key can be used to toggle reticle mode on and off.[97]
- Left mouse click is used for basic weapon attacks.[98]
- Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[98]
- Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[99]
- Certain weapons and skills have ADS (Aim Down Sights) functionality.[100][23]
There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[100] – Steven Sharif
Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[23] – Steven Sharif
Alpha-1 will test hybrid action/tab combat.[101][102]
Headshot mechanics
Headshot mechanics will be implemented in Ashes of Creation based on testing.[103]
- If headshots are implemented, they will be along the lines of a higher critical chance.[103]
The idea behind headshot in the MMORPG is that, if we do implement headshots - part of this testing is to determine if we will - but if we were to implement headshots it will be along the lines of a higher critical chance. So basically hitting a skillshot on the head will increase significantly the opportunity for that damage to be critical. Will they one-shot? Absolutely not.[103] – Steven Sharif
Headshots in action combat are equivalent to a critical hit in tab targeted combat.[104]
- Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[104]
- Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[104]
So if you take a look at like kind of what a head shot represents: A head shot is basically a critical hit; and players who are relying on tab skills will have that critical hit chance baked into their character. They will have that fixed chance every time they use an ability or use a spell or swing a weapon; and then somebody who is kind of preferring you know action based, in order to get that crit, they're not gonna be relying necessarily on their stats they're gonna be relying on whether they get a headshot or not, or are able to hit that critical spot on that character. So that's kind of the direction that we're going in that way. Again, it's gonna be hybridized so there's gonna be a little bit of both happening in both places.[104] – Jeffrey Bard
Ultimate skill
The ultimate skill is a very powerful skill.[105]
- Can be used when enough focus has been accumulated from using the Weapon use ability.
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Divine form | ![]() |
If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[53] Pulse AoE heal and damage around the caster.[106] | Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[106] | Increases effectiveness of all heals while cast in this form.[106] |
Hail of arrows | ![]() |
If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[49][107] | Adds movement slow.[107] | Adds damage over time to targets in the area.[107] |
Quake | ![]() |
If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[52][77] | Knock down those hit by your arcane might.[52][77] | Reduces focus cost and cooldown for the skill.[77] |
Righteous fury | ![]() |
Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[51] Pulls targets in a cone to the caster and does damage.[85] | Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[85] | Increases the arc radius to 360°.[85] |
Ultimate defense skill | ![]() |
Ultimate ability: Uses focus to increase your physical and magical defenses as well as immobilizing you.[108] | Receive increased healing from outside sources while active.[108] | Breaks crowd control on cast and grants invulnerability to crowd control.[108] |
Skills by archetype
Bard skills
Bards have engaging combat abilities, not just buffs.[109]
- Bards will not be the "downtime" class. This is the role of social spaces within nodes.[109]
- Bards will have utility outside of combat, like all other classes.[110]
In other games, Bards tend to be a relatively passive kind of way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that kind of stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to kind of help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[111] – Jeffrey Bard
Bard buffs are related to how they perform in combat.[112]
- If a bard lands a skill shot against a target, allies within a certain range will be granted a temporary buff that relates to the skill that the bard used.[112]
Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[112] – Steven Sharif
Cleric skills
Clerics have control over life and this may relate to utility abilities that relate to corruption.[113]
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Banish | Teleport target a distance away from the caster.[114] | Decrease hate threat from those enemies and increase the distance. If the target is currently targeting the caster the target will clear.[114] | Snare two enemies that are banished. Port them away and then they're slowed.[114] | |
Cleanse | ![]() |
Use this skill to cleanse an area of harmful environmental effects.[53] | - | - |
Divine form | ![]() |
If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[53] Pulse AoE heal and damage around the caster.[106] | Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[106] | Increases effectiveness of all heals while cast in this form.[106] |
Endow life | ![]() |
Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[89] | Increases duration of death prevention buff.[89] | Resurrects target to 100% hit points and mana points.[89] |
Life bolt | Deal damage to enemy based on the casters missing health.[93] | Adds an area of effect.[93] | Slows enemies hit by the blast.[93] | |
Life's balance | ![]() |
Balance the life percentages of all party members to the average percentage of health.[53][115] | Reduced cooldown.[115] | Adds a heal over time on everyone.[115] |
Lifeline | ![]() |
Chain heal to friendly targets.[116] | Add damage to enemy in range of final group member healed.[116] | Heal and damage increases based on the number of allies that will be hit by the ability. Stacks up to four of five times.[116] |
Mana pool (passive) | Increased mana pool.[117] | Further increased to mana pool.[117] | Every Nth cast is free.[117] | |
Mana well | Gain X mana per pulse. X must be either percentage based or based on weapon damage.[118] | Bonus health per pulse.[118] | Allies in the well get a physical and magical defensive buff.[118] | |
Medium armor (passive) | Increases armor given by medium armor.[119] | Further increases armor given by medium armor.[119] | If medium armor worn in all slots gives a balance of health and mana less than the health given.[119] | |
Proximity chain stun | Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[63] | Enemies that are chained take extra damage from all incoming sources.[63] | Allies in range when chain is cast gain extra health from heals.[63] | |
Righteous blessing | ![]() |
Deliver a spot heal.[94] | Adds heal over time.[94] | Adds damage over time to adjacent enemies.[94] |
Soul paralysis | Channel a lock down of a single target. Both you and the enemy are held in place.[66] | Increased resistances to being disabled.[66] | Caster takes reduced damage while channeling.[66] | |
Staff combo | ![]() |
Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[53] | - | - |
Stolen blessing | ![]() |
Drop a totem to damage enemies within range.[53] Ticks damage on targets in range of the AoE.[115] | Provides that damage done as heals to allies in range of the totem.[115] | Slow movement of enemies in AoE range of totem. Always on for enemies in range.[115] |
Fighter skills
The Fighter archetype will include maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.[120]
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Rush | ![]() |
Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[3] | - | - |
What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.[121] – Steven Sharif
Mage skills
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
After image | ![]() |
Summon shadows of yourself to confuse your enemies, granting you momentary invulnerability. Lasts 4 seconds.[52] Mirror image evasion buff.[122] | Increased evasion.[122] | Bonus damage while buff is active.[122] |
Arch lightning | ![]() |
Launch a bolt of lightning in a forward line, damaging all within its path.[52][81] | Adds damage over time to targets hit.[81] | Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[81] |
Black hole | ![]() |
Pulls all enemies to a point picked by the caster after a short delay.[123] | Snares targets after pull.[123] | Black hole explodes at the end of the pull duration dealing damage.[123] |
Charged beam | ![]() |
Channels a beam attack to a single target.[87] | Damages over time after channel.[87] | Damages enemies between caster and target.[87] |
Cloth armor (passive) | Increases armor given by cloth armor.[124] | Further increases armor given by cloth armor.[124] | Bonus mana for each piece of cloth armor.[124] | |
Elemental (passive) | Increases to elemental damage. The more the mage changes their element type the more damage is done.[125] | - | - | |
Forcefield | ![]() |
Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[126] | - | - |
Ice prison | ![]() |
Target an enemy and summon a prison of ice around them, paralyzing them.[52][60] | Adds damage over time.[60] | Snares after root breaks.[60] |
Ice sheet | ![]() |
Creates an area where enemies are knocked down.[76] | Snares two targets in area.[76] | Increases size and duration.[76] |
Implosion | ![]() |
Launch a powerful burst of fire (fireball) against a single target.[52][91] | Becomes a burn (damage over time).[91][52] | Area of effect around the target.[91] |
Mage's detection | ![]() |
Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[127][52] | - | - |
Mage's escape | ![]() |
Step into another dimension momentarily and emerge far ahead of your original position.[52] Blink teleport out of danger.[72] | Clears targets and aggro reduction.[72] | Clears crowd control.[72] |
Portal | ![]() |
Create a portal under the caster and place a second portal in a location picked by the caster. Portal will only work for a certain number of players. May be able to be used offensively.[128] | Increases range.[128] | Using portal reduces threat and clears targets.[128] |
Quake | ![]() |
If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[52][77] | Knock down those hit by your arcane might.[52][77] | Reduces focus cost and cooldown for the skill.[77] |
Safe space | ![]() |
Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[95] | Banished target gets extra mana while banished.[95] | Reduced cooldown.[95] |
Spellbook combo | ![]() |
Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[52] | - | - |
Tentacles | ![]() |
Creates an area of effect around the caster that roots targets.[67] | Adds damage over time to targets and increases range.[67] | Increases duration.[67] |
Ranger skills
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Bow's combo | ![]() |
Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[49][50] | Prepares four arrows.[50] | Prepared shot works on all arrow attacks.[50] |
Flame line | ![]() |
Shoot an arrow that leaves behind a trail of flames.[82] | Arrow explodes upon reaching the end of its distance.[82] | Enemies take burning damage for entering the flames.[82] |
Fleeting shot | ![]() |
Retreating shot rolls backward and does damage.[129] | Increases max range.[129] | Breaks crowd control.[129] |
Hail of arrows | ![]() |
If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[49][107] | Adds movement slow.[107] | Adds damage over time to targets in the area.[107] |
Jump | ![]() |
Dash with cooldown.[62] | Cooldown is replaced by charges with individual cooldown.[62] | Drops a bear trap at the location the ranger dashed from.[62] |
Knockback shot | ![]() |
Knocks a target back X distance.[92] | Adds damage.[92] | Add knockdown.[92] |
Light armor (passive) | Increases armor given by light armor.[130] | Further increases armor given by light armor.[130] | Each piece of light armor increases damage.[130] | |
Marked arrow | ![]() |
Target an enemy to use this skill, causing that enemy to take additional physical damage.[49][65] | Enemy takes additional magical damage.[65] | Increases the duration of this debuff.[65] |
Power shot | ![]() |
Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[49][84] | Chance to cause bleed damage over time.[49][84] | Splits into a fan of arrows in a cone. Radius increases based on hold duration.[84] |
Ranged passive | Reduces minimum range of all abilities.[131] | Increases max range of all abilities.[131] | Increases crit chance. This effect has a cooldown.[131] | |
Slice | ![]() |
Cone melee attack.[86] | Becomes a 360° melee attack.[86] | Adds hemorrhage (bleed) damage.[86] |
Snare | ![]() |
Foot pin roots target in place.[49][65] | Adds a bleed.[65] | Snares after root expires.[65] |
Sniper's eye | ![]() |
Summon a zone around you, while within this zone, deal +200% damage for all attacks.[49] | - | - |
Sprint | ![]() |
Increases movement speed. Using an ability ends sprint.[73] | Increased resistance to disable abilities.[73] | Clears crowd control when sprint starts and removes silence.[73] |
Track | ![]() |
Use this skill to show nearby tracks, leading to unknown adventures.[49] | - | - |
Trap | ![]() |
Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[68] | Traps stun instead of root.[68] | Place up to two traps.[68] |
Rogue skills
All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[132]
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Stealth | This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[133] | - | - |
Summoner skills
The summoner uses many abilities that channel through their summon. The summoner is essentially playing through their summon.[134]
- Abilities from the summon appear on the summoner's hotbar.[134]
- Summoner has control over their summon.[134]
- Summoners will likely not be able to fuse with their summons (eidolons).[135]
- Summons can be leveled through the application of skill points to their active skill.[13]
You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[13] – Steven Sharif
Summoners summon different summons, depending on the class they choose.[136]
- Animals.[136]
- Spirits.[136][137]
- Zombies, skeletons and other undead creatures.[137]
- Corpses (potentially).[136]
- Some summoners may summon multiple things.[136]
- Other summoners may only summon one powerful thing.[136]
- Certain summoners may only be able to summon effects and/or temporary energies.[136]
Augments from a secondary archetype can be applied to a summons.[138]
For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[138] – Steven Sharif
Tank skills
Tanks will not be forced to have a shield but it will definitely be a viable option.[139] – Jeffrey Bard
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Absorb bubble | ![]() |
Absorbs a fixed amount of damage then does that damage to nearby targets upon expiration.[140] | Increases the duration of the buff.[140] | Adds thorn damage while absorb is active.[140] |
Block (passive) | Increases your block percentage by X.[141] | Further increases block.[141] | Chance to deal weapon damage on a successful block.[141] | |
Bulwark (Tank ability) | ![]() |
Summon a wall in front or behind the tank. Enemies are knocked down if they contact the wall.[51][74] | Adds damage to the knockdown.[74] | Tank is able to place the wall anywhere on the battlefield within a certain distance.[74] |
Charge | Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[75] | Additional physical and magical mitigation upon reaching the target for a short duration.[75] | Does damage and knocks down enemies between caster and target.[75] | |
Cover | ![]() |
Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[51][88] | Increases damage that's redirected.[88] | Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[88] |
Crowd control break | Breaks non-animated knockdown crowd control effects (such as root, snare and stun).[57] | Increases resistances to crowd control effects.[57] | Gain focus for each CC effect that is cleared through this use.[57] | |
Hatred | ![]() |
Single target that adds hate.[90] | Add a forced target lock.[90] | Add hate over time per tick.[90] |
Heavy armor (passive) | Increases armor given by heavy armor.[142] | Further increases armor given.[142] | Each piece of armor added gives health percentage bonus to the tank.[142] | |
Impale | ![]() |
Target an enemy and lauch a spear to damage and pull the enemy into melee range.[51] Lasso effect pulls the target to the tank and does damage.[61] | Adds a stun.[61] | Adds damage over time.[61] |
Longsword combo | ![]() |
Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[51] | - | - |
Melee strike | ![]() |
Does damage and adds hate.[83] | Damage over time hate over time.[83] | Changes to cone effect.[83] |
Perception | ![]() |
Use this skill to detect threats within range of your perception.[51] | - | - |
Righteous fury | ![]() |
Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[51] Pulls targets in a cone to the caster and does damage.[85] | Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[85] | Increases the arc radius to 360°.[85] |
Shield might | ![]() |
Single target knock down or stun (bash).[61] | Changes to a frontal cone attack.[61] | Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[61] |
Shield throw | Throws shield and adds hate.[64] | Changes to cone attack.[64] | Add stun to the first target hit.[64] | |
Ultimate defense skill | ![]() |
Ultimate ability: Uses focus to increase your physical and magical defenses as well as immobilizing you.[108] | Receive increased healing from outside sources while active.[108] | Breaks crowd control on cast and grants invulnerability to crowd control.[108] |
Elemental skills
The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences". But, say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[143] – Steven Sharif
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Arch lightning | ![]() |
Launch a bolt of lightning in a forward line, damaging all within its path.[52][81] | Adds damage over time to targets hit.[81] | Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[81] |
Chain Lightning | ![]() |
Activate to charge your attacks with lightning - each hit can then arc between foes, dealing damage to each one.[21]
|
- | - |
Elemental (passive) | Increases to elemental damage. The more the mage changes their element type the more damage is done.[125] | - | - | |
Fire Potion | Generates a fire explosion.[29] | - | - | |
Flame line | ![]() |
Shoot an arrow that leaves behind a trail of flames.[82] | Arrow explodes upon reaching the end of its distance.[82] | Enemies take burning damage for entering the flames.[82] |
Frost Potion | ![]() |
Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[30]
|
- | - |
Ice prison | ![]() |
Target an enemy and summon a prison of ice around them, paralyzing them.[52][60] | Adds damage over time.[60] | Snares after root breaks.[60] |
Ice sheet | ![]() |
Creates an area where enemies are knocked down.[76] | Snares two targets in area.[76] | Increases size and duration.[76] |
Implosion | ![]() |
Launch a powerful burst of fire (fireball) against a single target.[52][91] | Becomes a burn (damage over time).[91][52] | Area of effect around the target.[91] |
Quake | ![]() |
If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[52][77] | Knock down those hit by your arcane might.[52][77] | Reduces focus cost and cooldown for the skill.[77] |
Healing skills
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Divine form | ![]() |
If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[53] Pulse AoE heal and damage around the caster.[106] | Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[106] | Increases effectiveness of all heals while cast in this form.[106] |
Endow life | ![]() |
Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[89] | Increases duration of death prevention buff.[89] | Resurrects target to 100% hit points and mana points.[89] |
Life's balance | ![]() |
Balance the life percentages of all party members to the average percentage of health.[53][115] | Reduced cooldown.[115] | Adds a heal over time on everyone.[115] |
Lifeline | ![]() |
Chain heal to friendly targets.[116] | Add damage to enemy in range of final group member healed.[116] | Heal and damage increases based on the number of allies that will be hit by the ability. Stacks up to four of five times.[116] |
Lifesteal | ![]() |
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[32]
|
- | - |
Righteous blessing | ![]() |
Deliver a spot heal.[94] | Adds heal over time.[94] | Adds damage over time to adjacent enemies.[94] |
Stolen blessing | ![]() |
Drop a totem to damage enemies within range.[53] Ticks damage on targets in range of the AoE.[115] | Provides that damage done as heals to allies in range of the totem.[115] | Slow movement of enemies in AoE range of totem. Always on for enemies in range.[115] |
Siege abilities
Eight players of the same primary archetype can band together to create monumental effects during a siege.[144]
These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[144] – Steven Sharif
Summoner
Summoners can collaborate to summon larger summons, such as Golems.[134]
- A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[145]
- The number of summoners participating in the summon will determine its overall size.[145]
- All summoners must be in the same party and the party leader must be a summoner.[146]
- The party leader initiates the summon and then takes control of it.
- Once summoned, the party leader cannot be changed.
- If the party disbands, the summon ends. There will be a grace period to handle disconnects.
- The party may also contain non-Summoners.
It doesn't have to be just summoners, but it has to be a party led by a summoner with other summoners in it.[146] – Steven Sharif
Tank
If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[144] – Steven Sharif
Guns and gunpowder
Gunpowder (black powder) weapons will not be present in Ashes of Creation.[148]
Weaponry such as Potion launchers, Siege weapons and weapons used in Naval combat are based on the arcane arts.[149]
As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[149] – Steven Sharif
Utility skills
A utility skill is a non-combat skill that interacts with the environment.[151] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[152]
- Different classes excel at different skills.[152]
- All classes will have maneuverability/traversal utility abilities.[153]
- There will be a grappling hook utility skill or item.[154]
- Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[127]
- Certain classes are able to climb/parkour in certain areas.[155][156]
- Climbing ability is not free-form.[157]
- Certain classes (such as Rogues) will have stealth abilities.[158]
- Rogues may also have a spyglass utility skill.[152]
We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[159] – Steven Sharif
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Bolt of Revealing | ![]() |
After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[20]
|
- | - |
Cleanse | ![]() |
Use this skill to cleanse an area of harmful environmental effects.[53] | - | - |
Divine Light | ![]() |
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[27]
|
- | - |
Endow life | ![]() |
Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[89] | Increases duration of death prevention buff.[89] | Resurrects target to 100% hit points and mana points.[89] |
Forcefield | ![]() |
Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[126] | - | - |
Mage's detection | ![]() |
Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[127][52] | - | - |
Mount Potion | ||||
Perception | ![]() |
Use this skill to detect threats within range of your perception.[51] | - | - |
Stealth | This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[133] | - | - | |
Track | ![]() |
Use this skill to show nearby tracks, leading to unknown adventures.[49] | - | - |
Passive skills
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Block (passive) | Increases your block percentage by X.[141] | Further increases block.[141] | Chance to deal weapon damage on a successful block.[141] | |
Cloth armor (passive) | Increases armor given by cloth armor.[124] | Further increases armor given by cloth armor.[124] | Bonus mana for each piece of cloth armor.[124] | |
Elemental (passive) | Increases to elemental damage. The more the mage changes their element type the more damage is done.[125] | - | - | |
Heavy armor (passive) | Increases armor given by heavy armor.[142] | Further increases armor given.[142] | Each piece of armor added gives health percentage bonus to the tank.[142] | |
Light armor (passive) | Increases armor given by light armor.[130] | Further increases armor given by light armor.[130] | Each piece of light armor increases damage.[130] | |
Mana pool (passive) | Increased mana pool.[117] | Further increased to mana pool.[117] | Every Nth cast is free.[117] | |
Medium armor (passive) | Increases armor given by medium armor.[119] | Further increases armor given by medium armor.[119] | If medium armor worn in all slots gives a balance of health and mana less than the health given.[119] | |
Ranged passive | Reduces minimum range of all abilities.[131] | Increases max range of all abilities.[131] | Increases crit chance. This effect has a cooldown.[131] |
Skill transfer
Players will not be able to transfer their skills to other players.[160]
Kickstarter skill FX
All Kickstarter backers will receive a skill effects (FX) set.[161]
- Includes unique colors and additional effects for certain skills. For example: A mage with her fireball skill may fire off a ball of searing white flames as opposed to the traditional colors of that skill.
Mentor program
There will be a mentorship program where upper-level players are able to benefit from partying and/or helping lower level players; and getting them situated in the game.[162]
- Levels or skills will not be adjusted to allow low level players to participate in dungeons with higher level players.[162]
There will be activities that are present for higher level players to mentor lower level players. Let's say you have a friend who joins later on and you still want to do things with them, there will be things to do. Will you he be able to enter a dungeon of your level and participate? No, because we don't want to inflate or deflate characters and manipulate that type of skill or power. We want that to be something that makes sense for them in a progression standpoint.[163] – Steven Sharif
See also
References
- ↑ Livestream, 15 December 2017 (24:25).
- ↑ Video, 7 February 2017 (0:02s).
- ↑ 3.0 3.1 3.2 3.3 3.4
- ↑
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ Livestream, 9 February 2018 (41:56).
- ↑ 8.0 8.1 Livestream, 28 July 2017 (19:05).
- ↑ 9.0 9.1 Livestream, 16 November 2017 (30:02).
- ↑ Livestream, 8 April 2018 (PM) (20:45).
- ↑ 11.0 11.1 Interview, 11 May 2018 (53:15).
- ↑ Livestream, 16 October 2017 (1:00:44).
- ↑ 13.0 13.1 13.2 Interview, 8 August 2018 (22:27).
- ↑ Livestream, 3 May 2017 (15:15).
- ↑ 15.0 15.1 Livestream, 3 May 2017 (17:59).
- ↑ 16.0 16.1 Livestream, 16 November 2017 (30:45).
- ↑ Livestream, 19 May 2017 (43:09).
- ↑ 18.0 18.1 Podcast, 4 August 2018 (59:58).
- ↑ 19.0 19.1
- ↑ 20.0 20.1
- ↑ 21.0 21.1
- ↑ 22.0 22.1 Livestream, 17 August 2018 (18:19).
- ↑ 23.0 23.1 23.2 23.3 Interview, 17 August 2018 (6:03).
- ↑ 24.0 24.1
- ↑ 25.0 25.1
- ↑ 26.0 26.1
- ↑ 27.0 27.1
- ↑
- ↑ 29.0 29.1 29.2 Livestream, 17 August 2018 (7:49).
- ↑ 30.0 30.1 30.2
- ↑
- ↑ 32.0 32.1
- ↑ 33.0 33.1
- ↑
- ↑ 35.0 35.1
- ↑ 36.0 36.1
- ↑ 37.0 37.1
- ↑ 38.0 38.1 38.2
- ↑ 39.0 39.1
- ↑ 40.0 40.1
- ↑ 41.0 41.1
- ↑
- ↑
- ↑
- ↑
- ↑ 46.0 46.1 46.2 46.3 46.4 Livestream, 30 June 2017 (26:47).
- ↑ Interview, 11 May 2018 (16:32).
- ↑ Podcast, 11 May 2018 (54:40).
- ↑ 49.00 49.01 49.02 49.03 49.04 49.05 49.06 49.07 49.08 49.09 49.10 49.11 49.12 49.13 49.14 49.15 PAX West 2017 Ranger poster.
- ↑ 50.0 50.1 50.2 50.3 50.4 50.5 Livestream, 16 October 2017 (45:21).
- ↑ 51.00 51.01 51.02 51.03 51.04 51.05 51.06 51.07 51.08 51.09 51.10 51.11 51.12 51.13 51.14 PAX West 2017 Tank poster.
- ↑ 52.00 52.01 52.02 52.03 52.04 52.05 52.06 52.07 52.08 52.09 52.10 52.11 52.12 52.13 52.14 52.15 52.16 52.17 52.18 52.19 52.20 52.21 52.22 52.23 52.24 52.25 52.26 52.27 52.28 52.29 52.30 PAX West 2017 Mage poster.
- ↑ 53.00 53.01 53.02 53.03 53.04 53.05 53.06 53.07 53.08 53.09 53.10 53.11 PAX West 2017 Cleric poster.
- ↑ Podcast, 11 May 2018 (57:42).
- ↑ 55.0 55.1 Livestream, 18 January 2018 (22:46).
- ↑ 56.0 56.1 56.2 56.3 56.4 Livestream, 24 May 2017 (45:12).
- ↑ 57.0 57.1 57.2 57.3 Livestream, 16 October 2017 (25:56).
- ↑ Livestream, 9 February 2018 (28:17).
- ↑ 59.0 59.1 59.2 59.3 Livestream, 8 April 2018 (PM) (37:57).
- ↑ 60.00 60.01 60.02 60.03 60.04 60.05 60.06 60.07 60.08 60.09 60.10 60.11 Livestream, 16 October 2017 (39:02).
- ↑ 61.00 61.01 61.02 61.03 61.04 61.05 61.06 61.07 61.08 61.09 61.10 61.11 61.12 61.13 61.14 61.15 61.16 61.17 61.18 61.19 61.20 61.21 61.22 61.23 Livestream, 16 October 2017 (23:02).
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6 62.7 62.8 Livestream, 16 October 2017 (45:52).
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 Livestream, 16 October 2017 (34:52).
- ↑ 64.00 64.01 64.02 64.03 64.04 64.05 64.06 64.07 64.08 64.09 64.10 64.11 Livestream, 16 October 2017 (28:36).
- ↑ 65.00 65.01 65.02 65.03 65.04 65.05 65.06 65.07 65.08 65.09 65.10 65.11 65.12 65.13 65.14 Livestream, 16 October 2017 (44:49).
- ↑ 66.0 66.1 66.2 66.3 66.4 66.5 66.6 66.7 66.8 Livestream, 16 October 2017 (36:15).
- ↑ 67.0 67.1 67.2 67.3 67.4 67.5 Livestream, 16 October 2017 (43:14).
- ↑ 68.0 68.1 68.2 68.3 68.4 68.5 68.6 68.7 68.8 Livestream, 16 October 2017 (47:29).
- ↑ 69.0 69.1 Livestream, 8 May 2017 (43:30).
- ↑
- ↑ Livestream, 4 June 2018 (25:50).
- ↑ 72.0 72.1 72.2 72.3 72.4 72.5 Livestream, 16 October 2017 (39:42).
- ↑ 73.0 73.1 73.2 73.3 73.4 73.5 Livestream, 16 October 2017 (46:22).
- ↑ 74.0 74.1 74.2 74.3 74.4 74.5 Livestream, 16 October 2017 (22:37).
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 75.6 75.7 75.8 Livestream, 16 October 2017 (26:54).
- ↑ 76.0 76.1 76.2 76.3 76.4 76.5 76.6 76.7 76.8 Livestream, 16 October 2017 (42:08).
- ↑ 77.00 77.01 77.02 77.03 77.04 77.05 77.06 77.07 77.08 77.09 77.10 77.11 77.12 77.13 77.14 Livestream, 16 October 2017 (40:14).
- ↑ Video, 17 August 2018 (0:01).
- ↑ 79.0 79.1 79.2 79.3 79.4 Podcast, 4 August 2018 (1:07:59).
- ↑ 80.0 80.1 80.2 80.3 80.4 80.5 Podcast, 4 August 2018 (1:11:05).
- ↑ 81.0 81.1 81.2 81.3 81.4 81.5 81.6 81.7 81.8 Livestream, 16 October 2017 (39:15).
- ↑ 82.0 82.1 82.2 82.3 82.4 82.5 82.6 82.7 82.8 Livestream, 16 October 2017 (46:52).
- ↑ 83.0 83.1 83.2 83.3 83.4 83.5 Livestream, 16 October 2017 (29:08).
- ↑ 84.0 84.1 84.2 84.3 84.4 84.5 Livestream, 16 October 2017 (44:06).
- ↑ 85.0 85.1 85.2 85.3 85.4 85.5 85.6 85.7 85.8 Livestream, 16 October 2017 (24:37).
- ↑ 86.0 86.1 86.2 86.3 86.4 86.5 Livestream, 16 October 2017 (47:14).
- ↑ 87.0 87.1 87.2 87.3 87.4 87.5 Livestream, 16 October 2017 (42:42).
- ↑ 88.0 88.1 88.2 88.3 88.4 88.5 Livestream, 16 October 2017 (23:30).
- ↑ 89.00 89.01 89.02 89.03 89.04 89.05 89.06 89.07 89.08 89.09 89.10 89.11 Livestream, 16 October 2017 (33:48).
- ↑ 90.0 90.1 90.2 90.3 90.4 90.5 Livestream, 16 October 2017 (21:48).
- ↑ 91.0 91.1 91.2 91.3 91.4 91.5 91.6 91.7 91.8 Livestream, 16 October 2017 (38:35).
- ↑ 92.0 92.1 92.2 92.3 92.4 92.5 Livestream, 16 October 2017 (46:43).
- ↑ 93.0 93.1 93.2 93.3 93.4 93.5 Livestream, 16 October 2017 (36:57).
- ↑ 94.0 94.1 94.2 94.3 94.4 94.5 94.6 94.7 94.8 Livestream, 16 October 2017 (31:58).
- ↑ 95.0 95.1 95.2 95.3 95.4 95.5 Livestream, 16 October 2017 (40:23).
- ↑ Livestream, 27 September 2018 (17:52).
- ↑ 97.0 97.1 Livestream, 9 July 2018 (58:26).
- ↑ 98.0 98.1 Interview, 8 August 2018 (27:04).
- ↑ Interview, 17 August 2018 (3:58).
- ↑ 100.0 100.1 Interview, 17 August 2018 (4:31).
- ↑ Livestream, 8 April 2018 (PM) (41:44).
- ↑ 103.0 103.1 103.2 Interview, 20 October 2018 (9:10).
- ↑ 104.0 104.1 104.2 104.3 Livestream, 27 September 2018 (34:49).
- ↑ Livestream, 30 June 2017 (29:13).
- ↑ 106.0 106.1 106.2 106.3 106.4 106.5 106.6 106.7 106.8 Livestream, 16 October 2017 (34:26).
- ↑ 107.0 107.1 107.2 107.3 107.4 107.5 Livestream, 16 October 2017 (45:37).
- ↑ 108.0 108.1 108.2 108.3 108.4 108.5 Livestream, 16 October 2017 (25:08).
- ↑ 109.0 109.1 Livestream, 17 May 2017 (1:06:19).
- ↑ Livestream, 19 May 2017 (39:55).
- ↑ Livestream, 1 June 2017 (22:58).
- ↑ 112.0 112.1 112.2 Livestream, 8 April 2018 (PM) (46:11).
- ↑ Livestream, 26 May 2017 (19:03).
- ↑ 114.0 114.1 114.2 Livestream, 16 October 2017 (35:35).
- ↑ 115.00 115.01 115.02 115.03 115.04 115.05 115.06 115.07 115.08 115.09 115.10 115.11 Livestream, 16 October 2017 (32:49).
- ↑ 116.0 116.1 116.2 116.3 116.4 116.5 Livestream, 16 October 2017 (33:04).
- ↑ 117.0 117.1 117.2 117.3 117.4 117.5 Livestream, 16 October 2017 (38:20).
- ↑ 118.0 118.1 118.2 Livestream, 16 October 2017 (37:43).
- ↑ 119.0 119.1 119.2 119.3 119.4 119.5 Livestream, 16 October 2017 (38:04).
- ↑ Livestream, 15 December 2017 (1:00:36).
- ↑ Livestream, 8 April 2018 (PM) (40:23).
- ↑ 122.0 122.1 122.2 Livestream, 16 October 2017 (39:52).
- ↑ 123.0 123.1 123.2 Livestream, 16 October 2017 (42:20).
- ↑ 124.0 124.1 124.2 124.3 124.4 124.5 Livestream, 16 October 2017 (43:44).
- ↑ 125.0 125.1 125.2 Livestream, 16 October 2017 (43:53).
- ↑ 126.0 126.1
- ↑ 127.0 127.1 127.2
- ↑ 128.0 128.1 128.2 Livestream, 16 October 2017 (41:26).
- ↑ 129.0 129.1 129.2 Livestream, 16 October 2017 (45:09).
- ↑ 130.0 130.1 130.2 130.3 130.4 130.5 Livestream, 16 October 2017 (47:55).
- ↑ 131.0 131.1 131.2 131.3 131.4 131.5 Livestream, 16 October 2017 (48:04).
- ↑
- ↑ 133.0 133.1 Livestream, 3 May 2017 (49:39).
- ↑ 134.0 134.1 134.2 134.3 Livestream, 19 May 2017 (10:06).
- ↑ Livestream, 26 May 2017 (43:20).
- ↑ 136.0 136.1 136.2 136.3 136.4 136.5 136.6 Livestream, 8 April 2018 (AM) (0:58).
- ↑ 137.0 137.1 Livestream, 8 April 2018 (PM) (11:27).
- ↑ 138.0 138.1 Livestream, 8 April 2018 (PM) (24:11).
- ↑ Livestream, 26 May 2017 (32:59).
- ↑ 140.0 140.1 140.2 Livestream, 16 October 2017 (27:38).
- ↑ 141.0 141.1 141.2 141.3 141.4 141.5 Livestream, 16 October 2017 (29:20).
- ↑ 142.0 142.1 142.2 142.3 142.4 142.5 Livestream, 16 October 2017 (29:41).
- ↑ Livestream, 8 April 2018 (PM) (26:19).
- ↑ 144.0 144.1 144.2 144.3 Podcast, 11 May 2018 (49:20).
- ↑ 145.0 145.1 Livestream, 8 April 2018 (AM) (28:01).
- ↑ 146.0 146.1 Interview, 17 August 2018 (14:59).
- ↑
- ↑ Livestream, 16 June 2017 (43:01).
- ↑ 149.0 149.1 149.2 149.3 Interview, 17 August 2018 (17:57).
- ↑ Video, 9 May 2017 (0:57).
- ↑ Livestream, 30 June 2017 (30:34).
- ↑ 152.0 152.1 152.2 Livestream, 12 May 2017 (33:10).
- ↑
- ↑ Livestream, 12 May 2017 (18:00).
- ↑ Livestream, 15 May 2017 (15:10).
- ↑
- ↑ Livestream, 18 January 2018 (34:56).
- ↑
- ↑ Livestream, 24 May 2017 (57:41).
- ↑ Livestream, 17 November 2017 (27:35).
- ↑ New Backer Goal!! + Monster Coins (>'.')>
- ↑ 162.0 162.1 Video, 5 April 2018 (40:08).
- ↑ Interview, 24 August 2018 (8:52).