Skills

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Primary skills (class abilities) are based on a player's archetype.[3] Players can personalize their primary skills with augmentation from a secondary archetype.[4]

  • Choosing the same primary and secondary archetype increases focus on that archetype.[5]
  • Each skill in the primary tree has a minimum of four augment choices from the secondary tree.[6]
  • In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[7]
  • Changing the augmentations on your skills will require you to go to a NPC in a Village node or higher.[8]
  • Active skills could look totally different after an augment gets applied.[9]

You only get active skills from your primary class and that active skill could look totally different after an augment gets applied. It really depends on what the augment is.[9]Steven Sharif

Key for the augment system is that these augments are meant to demonstrate a core identity of the secondary class type you've chosen. So if from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[10]Steven Sharif

The idea behind the system is that you're kind of skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to kind of offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[11]Steven Sharif

Active skills

Alpha-0 Ranger ability icons.
Alpha-0 Mage ability icons.

Players can build their characters with the active skills they want.[12]

  • Players are not given skills as they level up, they must choose what skills they take.[7]
  • The number of skills on the action bar will be contained (fewer than 30).[12]
  • For example: One Fighter will be different from another based on what active skills they have chosen.[12]
  • Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[13]
  • There is no spellbook requiring memorization.[14]

Ultimate skill

The ultimate skill is a very powerful skill.[15]

Skill Rank 1 Rank 2 Rank 3
Divine form If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[16] Pulse AoE heal and damage around the caster.[17] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[17] Increases effectiveness of all heals while cast in this form.[17]
Hail of arrows If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[18][19] Adds movement slow.[19] Adds damage over time to targets in the area.[19]
Quake If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[20][21] Knock down those hit by your arcane might.[20][21] Reduces focus cost and cooldown for the skill.[21]
Righteous fury Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[22] Pulls targets in a cone to the caster and does damage.[23] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[23] Increases the arc radius to 360°.[23]
Ultimate defense skill Ultimate ability: Uses focus to increase your physical and magical defenses as well as immobilizing you.[24] Receive increased healing from outside sources while active.[24] Breaks crowd control on cast and grants invulnerability to crowd control.[24]

Weapon use ability

Example of keystroke time-frame, activated by using a weapon within the red area.

A weapon's most important feature is its weapon use ability (also referred to as quicktime bar, combo system or keystroke timeframe).[25]

  • Each weapon use ability has a unique keystroke time-frame that initiates upon weapon use.[25]
  • The precision system (hitting within the red area) activates the skill.[25]
  • The skill can then combo into other weapon use abilities.[25]
  • Hitting within the red area focuses energy into a player's ultimate skill.[25]

The weapon held in the main hand slot determines the active weapon ability.[26]

What we're implementing now are many different features to represent the system. Something that doesn't draw your attention away from the world or the center of your screen necessarily. Something that can work on a more of a visual cue and/or auditory cue. It's important to note what the objective of the combo system was. The objective was a vehicle to take weapon progression to implement skills that can be demonstrated to fuel a secondary energy type that's focused that players can spec into focus oriented skills and to provide a non mindless skill-based interaction with combat from a weapons standpoint. So with that being the focus you know we're going to implement ways to make that better received I think by players; and if it's not, if it is something that we are unable to achieve we're not going to ram it down our players throats. We're going to take it back to the drawing board.[27]Steven Sharif

Skill Rank 1 Rank 2 Rank 3
Bow's combo Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[18][28] Prepares four arrows.[28] Prepared shot works on all arrow attacks.[28]
Longsword combo Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[22] - -
Spellbook combo Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[20] - -
Staff combo Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[16] - -

Status

For Alpha-0, the weapon use ability that was shown at PAX West 2017 has been reduced to a basic form.[29]

It's got a little bit of a cadence to it: you can tap, you can generate focus; and so from here we'll look at ways in the future to take that and make it more interesting and more fun and more engaging.[29]Akil Hooper

A revised weapon use combo system may be present in phase 1 of Alpha-1.[30]

Skills and stats on gear

Crafters will be able to assign different skills/abilities and stats on armor.[31]

Not all armor sets will be the cookie cutter kind of set. They will have the influences from the crafter available in it, if it's a crafted set.[31]Steven Sharif

Combat abilities

The aspiration for combat is for abilities to have corresponding counter-play abilities.[32]

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[33][32]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[32]Steven Sharif

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[32]Jeffrey Bard

Skill Rank 1 Rank 2 Rank 3
Ice prison Target an enemy and summon a prison of ice around them, paralyzing them.[20][36] Adds damage over time.[36] Snares after root breaks.[36]
Impale Target an enemy and lauch a spear to damage and pull the enemy into melee range.[22] Lasso effect pulls the target to the tank and does damage.[37] Adds a stun.[37] Adds damage over time.[37]
Jump Dash with cooldown.[38] Cooldown is replaced by charges with individual cooldown.[38] Drops a bear trap at the location the ranger dashed from.[38]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[39] Enemies that are chained take extra damage from all incoming sources.[39] Allies in range when chain is cast gain extra health from heals.[39]
Shield might Single target knock down or stun (bash).[37] Changes to a frontal cone attack.[37] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[37]
Shield throw Throws shield and adds hate.[40] Changes to cone attack.[40] Add stun to the first target hit.[40]
Snare Foot pin roots target in place.[18][41] Adds a bleed.[41] Snares after root expires.[41]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[42] Increased resistances to being disabled.[42] Caster takes reduced damage while channeling.[42]
Tentacles Creates an area of effect around the caster that roots targets.[43] Adds damage over time to targets and increases range.[43] Increases duration.[43]
Trap Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[44] Traps stun instead of root.[44] Place up to two traps.[44]

Mobility

Very few abilities will require a player to remain stationary during combat.[45] Prone and crouch will likely not be in the game.[46]

Mobility is very important especially when it comes to ... seeing how the opposing player is doing something and then reacting to that fast enough so that you can get out of the way of it.[47]Jeffrey Bard

Skill Rank 1 Rank 2 Rank 3
Jump Dash with cooldown.[38] Cooldown is replaced by charges with individual cooldown.[38] Drops a bear trap at the location the ranger dashed from.[38]
Mage's escape Step into another dimension momentarily and emerge far ahead of your original position.[20] Blink teleport out of danger.[48] Clears targets and aggro reduction.[48] Clears crowd control.[48]
Rush Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[3] - -
Sprint Increases movement speed. Using an ability ends sprint.[49] Increased resistance to disable abilities.[49] Clears crowd control when sprint starts and removes silence.[49]

Interrupts

Abilities with a cast bar can be interrupted during the cast.[45]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
Skill Rank 1 Rank 2 Rank 3
Bulwark Summon a wall in front or behind the tank. Enemies are knocked down if they contact the wall.[22][50] Adds damage to the knockdown.[50] Tank is able to place the wall anywhere on the battlefield within a certain distance.[50]
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[51] Additional physical and magical mitigation upon reaching the target for a short duration.[51] Does damage and knocks down enemies between caster and target.[51]
Ice sheet Creates an area where enemies are knocked down.[52] Snares two targets in area.[52] Increases size and duration.[52]
Quake If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[20][21] Knock down those hit by your arcane might.[20][21] Reduces focus cost and cooldown for the skill.[21]
Rush Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[3] - -
Shield might Single target knock down or stun (bash).[37] Changes to a frontal cone attack.[37] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[37]

Combat targeting

Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[13]

  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[35]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[35]Steven Sharif

Alpha-1 development will focus on merging action combat with tab targeted combat.[53]

The developers are using a targeting reticle when testing out action combat.[56]

  • There may be a hot key to toggle reticle mode on and off.[56]
  • Left mouse click is used for basic weapon attacks.[57]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[57]

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[55]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [55]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[58]

  • Hard Crowd control (CC)s may be housed in action oriented skills because they are skill shots that are more difficult to land.[58][35]
  • Softer CC's would be housed in tab-targeted abilities.[58]
Action targeted skill Rank 1 Rank 2 Rank 3
Arch lightning Launch a bolt of lightning in a forward line, damaging all within its path.[20][59] Adds damage over time to targets hit.[59] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[59]
Flame line Shoot an arrow that leaves behind a trail of flames.[60] Arrow explodes upon reaching the end of its distance.[60] Enemies take burning damage for entering the flames.[60]
Melee strike Does damage and adds hate.[61] Damage over time hate over time.[61] Changes to cone effect.[61]
Power shot Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[18][62] Chance to cause bleed damage over time.[18][62] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[62]
Quake If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[20][21] Knock down those hit by your arcane might.[20][21] Reduces focus cost and cooldown for the skill.[21]
Righteous fury Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[22] Pulls targets in a cone to the caster and does damage.[23] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[23] Increases the arc radius to 360°.[23]
Shield might Single target knock down or stun (bash).[37] Changes to a frontal cone attack.[37] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[37]
Shield throw Throws shield and adds hate.[40] Changes to cone attack.[40] Add stun to the first target hit.[40]
Slice Cone melee attack.[63] Becomes a 360° melee attack.[63] Adds hemorrhage (bleed) damage.[63]
Tab targeted skill Rank 1 Rank 2 Rank 3
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[51] Additional physical and magical mitigation upon reaching the target for a short duration.[51] Does damage and knocks down enemies between caster and target.[51]
Charged beam Channels a beam attack to a single target.[64] Damages over time after channel.[64] Damages enemies between caster and target.[64]
Cover Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[22][65] Increases damage that's redirected.[65] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[65]
Endow life Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[66] Increases duration of death prevention buff.[66] Resurrects target to 100% hit points and mana points.[66]
Hatred Single target that adds hate.[67] Add a forced target lock.[67] Add hate over time per tick.[67]
Ice prison Target an enemy and summon a prison of ice around them, paralyzing them.[20][36] Adds damage over time.[36] Snares after root breaks.[36]
Impale Target an enemy and lauch a spear to damage and pull the enemy into melee range.[22] Lasso effect pulls the target to the tank and does damage.[37] Adds a stun.[37] Adds damage over time.[37]
Implosion Launch a powerful burst of fire (fireball) against a single target.[20][68] Becomes a burn (damage over time).[68][20] Area of effect around the target.[68]
Knockback shot Knocks a target back X distance.[69] Adds damage.[69] Add knockdown.[69]
Life bolt Deal damage to enemy based on the casters missing health.[70] Adds an area of effect.[70] Slows enemies hit by the blast.[70]
Longsword combo Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[22] - -
Mage's private sanctum Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[71] Banished target gets extra mana while banished.[71] Reduced cooldown.[71]
Marked arrow Target an enemy to use this skill, causing that enemy to take additional physical damage.[18][41] Enemy takes additional magical damage.[41] Increases the duration of this debuff.[41]
Righteous blessing Deliver a spot heal.[72] Adds heal over time.[72] Adds damage over time to adjacent enemies.[72]
Shield might Single target knock down or stun (bash).[37] Changes to a frontal cone attack.[37] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[37]
Shield throw Throws shield and adds hate.[40] Changes to cone attack.[40] Add stun to the first target hit.[40]
Snare Foot pin roots target in place.[18][41] Adds a bleed.[41] Snares after root expires.[41]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[42] Increased resistances to being disabled.[42] Caster takes reduced damage while channeling.[42]
Spellbook combo Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[20] - -
Staff combo Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[16] - -
Trap Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[44] Traps stun instead of root.[44] Place up to two traps.[44]

Skills by archetype

Bard skills

Bards have engaging combat abilities, not just buffs.[73]

In other games, Bards tend to be a relatively passive kind of way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that kind of stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to kind of help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[75]Jeffrey Bard

Cleric skills

Clerics have control over life and this may relate to utility abilities that relate to corruption.[76]

Skill Rank 1 Rank 2 Rank 3
Banish Teleport target a distance away from the caster.[77] Decrease hate threat from those enemies and increase the distance. If the target is currently targeting the caster the target will clear.[77] Snare two enemies that are banished. Port them away and then they're slowed.[77]
Cleanse Use this skill to cleanse an area of harmful environmental effects.[16] - -
Divine form If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[16] Pulse AoE heal and damage around the caster.[17] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[17] Increases effectiveness of all heals while cast in this form.[17]
Endow life Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[66] Increases duration of death prevention buff.[66] Resurrects target to 100% hit points and mana points.[66]
Life bolt Deal damage to enemy based on the casters missing health.[70] Adds an area of effect.[70] Slows enemies hit by the blast.[70]
Life's balance Balance the life percentages of all party members to the average percentage of health.[16][78] Reduced cooldown.[78] Adds a heal over time on everyone.[78]
Lifeline Chain heal to friendly targets.[79] Add damage to enemy in range of final group member healed.[79] Heal and damage increases based on the number of allies that will be hit by the ability. Stacks up to four of five times.[79]
Mana pool (passive) Increased mana pool.[80] Further increased to mana pool.[80] Every Nth cast is free.[80]
Mana well Gain X mana per pulse. X must be either percentage based or based on weapon damage.[81] Bonus health per pulse.[81] Allies in the well get a physical and magical defensive buff.[81]
Medium armor (passive) Increases armor given by medium armor.[82] Further increases armor given by medium armor.[82] If medium armor worn in all slots gives a balance of health and mana less than the health given.[82]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[39] Enemies that are chained take extra damage from all incoming sources.[39] Allies in range when chain is cast gain extra health from heals.[39]
Righteous blessing Deliver a spot heal.[72] Adds heal over time.[72] Adds damage over time to adjacent enemies.[72]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[42] Increased resistances to being disabled.[42] Caster takes reduced damage while channeling.[42]
Staff combo Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[16] - -
Stolen blessing Drop a totem to damage enemies within range.[16] Ticks damage on targets in range of the AoE.[78] Provides that damage done as heals to allies in range of the totem.[78] Slow movement of enemies in AoE range of totem. Always on for enemies in range.[78]

Classes with Cleric as a secondary archetype are able to choose between life or death augments.[83]

  • Choosing life augments will provide the ability to give life giving benefits to a degree to other players as well as provide self-healing benefits.

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[83]Steven Sharif

Fighter skills

The Fighter archetype will include maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.[84]

Skill Rank 1 Rank 2 Rank 3
Rush Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[3] - -

What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.[85]Steven Sharif

Mage skills

Mage ability icons.png

Skill Rank 1 Rank 2 Rank 3
After image Summon shadows of yourself to confuse your enemies, granting you momentary invulnerability. Lasts 4 seconds.[20] Mirror image evasion buff.[86] Increased evasion.[86] Bonus damage while buff is active.[86]
Arch lightning Launch a bolt of lightning in a forward line, damaging all within its path.[20][59] Adds damage over time to targets hit.[59] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[59]
Black hole Pulls all enemies to a point picked by the caster after a short delay.[87] Snares targets after pull.[87] Black hole explodes at the end of the pull duration dealing damage.[87]
Charged beam Channels a beam attack to a single target.[64] Damages over time after channel.[64] Damages enemies between caster and target.[64]
Cloth armor (passive) Increases armor given by cloth armor.[88] Further increases armor given by cloth armor.[88] Bonus mana for each piece of cloth armor.[88]
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[89] - -
Forcefield Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[90] - -
Ice prison Target an enemy and summon a prison of ice around them, paralyzing them.[20][36] Adds damage over time.[36] Snares after root breaks.[36]
Ice sheet Creates an area where enemies are knocked down.[52] Snares two targets in area.[52] Increases size and duration.[52]
Implosion Launch a powerful burst of fire (fireball) against a single target.[20][68] Becomes a burn (damage over time).[68][20] Area of effect around the target.[68]
Mage's detection Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[91][20] - -
Mage's escape Step into another dimension momentarily and emerge far ahead of your original position.[20] Blink teleport out of danger.[48] Clears targets and aggro reduction.[48] Clears crowd control.[48]
Mage's private sanctum Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[71] Banished target gets extra mana while banished.[71] Reduced cooldown.[71]
Portal Create a portal under the caster and place a second portal in a location picked by the caster. Portal will only work for a certain number of players. May be able to be used offensively.[92] Increases range.[92] Using portal reduces threat and clears targets.[92]
Quake If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[20][21] Knock down those hit by your arcane might.[20][21] Reduces focus cost and cooldown for the skill.[21]
Spellbook combo Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[20] - -
Tentacles Creates an area of effect around the caster that roots targets.[43] Adds damage over time to targets and increases range.[43] Increases duration.[43]

Ranger skills

Ranger ability icons.png

Skill Rank 1 Rank 2 Rank 3
Bow's combo Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[18][28] Prepares four arrows.[28] Prepared shot works on all arrow attacks.[28]
Flame line Shoot an arrow that leaves behind a trail of flames.[60] Arrow explodes upon reaching the end of its distance.[60] Enemies take burning damage for entering the flames.[60]
Fleeting shot Retreating shot rolls backward and does damage.[93] Increases max range.[93] Breaks crowd control.[93]
Hail of arrows If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[18][19] Adds movement slow.[19] Adds damage over time to targets in the area.[19]
Jump Dash with cooldown.[38] Cooldown is replaced by charges with individual cooldown.[38] Drops a bear trap at the location the ranger dashed from.[38]
Knockback shot Knocks a target back X distance.[69] Adds damage.[69] Add knockdown.[69]
Light armor (passive) Increases armor given by light armor.[94] Further increases armor given by light armor.[94] Each piece of light armor increases damage.[94]
Marked arrow Target an enemy to use this skill, causing that enemy to take additional physical damage.[18][41] Enemy takes additional magical damage.[41] Increases the duration of this debuff.[41]
Power shot Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[18][62] Chance to cause bleed damage over time.[18][62] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[62]
Ranged passive Reduces minimum range of all abilities.[95] Increases max range of all abilities.[95] Increases crit chance. This effect has a cooldown.[95]
Slice Cone melee attack.[63] Becomes a 360° melee attack.[63] Adds hemorrhage (bleed) damage.[63]
Snare Foot pin roots target in place.[18][41] Adds a bleed.[41] Snares after root expires.[41]
Sniper's eye Summon a zone around you, while within this zone, deal +200% damage for all attacks.[18] - -
Sprint Increases movement speed. Using an ability ends sprint.[49] Increased resistance to disable abilities.[49] Clears crowd control when sprint starts and removes silence.[49]
Track Use this skill to show nearby tracks, leading to unknown adventures.[18] - -
Trap Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[44] Traps stun instead of root.[44] Place up to two traps.[44]

Rogue skills

All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[96]

Skill Rank 1 Rank 2 Rank 3
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[97] - -

Summoner skills

The summoner uses many abilities that channel through their summon. The summoner is essentially playing through their summon.[98]

  • Abilities from the summon appear on the summoner's hotbar.[98]
  • Summoner has control over their summon.[98]
  • Summoners will likely not be able to fuse with their summons (eidolons).[99]
  • Summons can be leveled through the application of skill points to their active skill.[11]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[11]Steven Sharif

Summoners summon different summons, depending on the class they choose.[100]

  • Animals.[100]
  • Spirits.[100]
  • Corpses (potentially).[100]
  • Some summoners may summon multiple things.[100]
  • Other summoners may only summon one powerful thing.[100]
  • Certain summoners may only be able to summon effects and/or temporary energies.[100]

Augments from a secondary archetype can be applied to a summons.[101]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[101]Steven Sharif

Tank skills

Tanks will not be forced to have a shield but it will definitely be a viable option.[102]Jeffrey Bard

Skill Rank 1 Rank 2 Rank 3
Absorb bubble Absorbs a fixed amount of damage then does that damage to nearby targets upon expiration.[103] Increases the duration of the buff.[103] Adds thorn damage while absorb is active.[103]
Block (passive) Increases your block percentage by X.[104] Further increases block.[104] Chance to deal weapon damage on a successful block.[104]
Bulwark Summon a wall in front or behind the tank. Enemies are knocked down if they contact the wall.[22][50] Adds damage to the knockdown.[50] Tank is able to place the wall anywhere on the battlefield within a certain distance.[50]
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[51] Additional physical and magical mitigation upon reaching the target for a short duration.[51] Does damage and knocks down enemies between caster and target.[51]
Cover Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[22][65] Increases damage that's redirected.[65] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[65]
Crowd control break Breaks non-animated knockdown crowd control effects (such as root, snare and stun).[33] Increases resistances to crowd control effects.[33] Gain focus for each CC effect that is cleared through this use.[33]
Hatred Single target that adds hate.[67] Add a forced target lock.[67] Add hate over time per tick.[67]
Heavy armor (passive) Increases armor given by heavy armor.[105] Further increases armor given.[105] Each piece of armor added gives health percentage bonus to the tank.[105]
Impale Target an enemy and lauch a spear to damage and pull the enemy into melee range.[22] Lasso effect pulls the target to the tank and does damage.[37] Adds a stun.[37] Adds damage over time.[37]
Longsword combo Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[22] - -
Melee strike Does damage and adds hate.[61] Damage over time hate over time.[61] Changes to cone effect.[61]
Perception Use this skill to detect threats within range of your perception.[22] - -
Righteous fury Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[22] Pulls targets in a cone to the caster and does damage.[23] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[23] Increases the arc radius to 360°.[23]
Shield might Single target knock down or stun (bash).[37] Changes to a frontal cone attack.[37] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[37]
Shield throw Throws shield and adds hate.[40] Changes to cone attack.[40] Add stun to the first target hit.[40]
Ultimate defense skill Ultimate ability: Uses focus to increase your physical and magical defenses as well as immobilizing you.[24] Receive increased healing from outside sources while active.[24] Breaks crowd control on cast and grants invulnerability to crowd control.[24]

Elemental skills

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences". But, say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[106]Steven Sharif

Skill Rank 1 Rank 2 Rank 3
Arch lightning Launch a bolt of lightning in a forward line, damaging all within its path.[20][59] Adds damage over time to targets hit.[59] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[59]
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[89] - -
Flame line Shoot an arrow that leaves behind a trail of flames.[60] Arrow explodes upon reaching the end of its distance.[60] Enemies take burning damage for entering the flames.[60]
Ice prison Target an enemy and summon a prison of ice around them, paralyzing them.[20][36] Adds damage over time.[36] Snares after root breaks.[36]
Ice sheet Creates an area where enemies are knocked down.[52] Snares two targets in area.[52] Increases size and duration.[52]
Implosion Launch a powerful burst of fire (fireball) against a single target.[20][68] Becomes a burn (damage over time).[68][20] Area of effect around the target.[68]
Quake If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[20][21] Knock down those hit by your arcane might.[20][21] Reduces focus cost and cooldown for the skill.[21]

Utility skills

A utility skill is a non-combat skill that interacts with the environment.[108] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[109]

  • Different classes excel at different skills.[109]
  • All classes will have maneuverability/traversal utility abilities.[110]
    • There will be a grappling hook utility skill or item.[111]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[91]
  • Certain classes are able to climb/parkour in certain areas.[112][113]
    • Climbing ability is not free-form.[114]
  • Certain classes (such as Rogues) will have stealth abilities.[115]
    • Rouges may also have a spyglass utility skill.[109]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[116]Steven Sharif

Skill Rank 1 Rank 2 Rank 3
Cleanse Use this skill to cleanse an area of harmful environmental effects.[16] - -
Endow life Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[66] Increases duration of death prevention buff.[66] Resurrects target to 100% hit points and mana points.[66]
Forcefield Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[90] - -
Mage's detection Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[91][20] - -
Perception Use this skill to detect threats within range of your perception.[22] - -
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[97] - -
Track Use this skill to show nearby tracks, leading to unknown adventures.[18] - -

Passive skills

Skill Rank 1 Rank 2 Rank 3
Block (passive) Increases your block percentage by X.[104] Further increases block.[104] Chance to deal weapon damage on a successful block.[104]
Cloth armor (passive) Increases armor given by cloth armor.[88] Further increases armor given by cloth armor.[88] Bonus mana for each piece of cloth armor.[88]
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[89] - -
Heavy armor (passive) Increases armor given by heavy armor.[105] Further increases armor given.[105] Each piece of armor added gives health percentage bonus to the tank.[105]
Light armor (passive) Increases armor given by light armor.[94] Further increases armor given by light armor.[94] Each piece of light armor increases damage.[94]
Mana pool (passive) Increased mana pool.[80] Further increased to mana pool.[80] Every Nth cast is free.[80]
Medium armor (passive) Increases armor given by medium armor.[82] Further increases armor given by medium armor.[82] If medium armor worn in all slots gives a balance of health and mana less than the health given.[82]
Ranged passive Reduces minimum range of all abilities.[95] Increases max range of all abilities.[95] Increases crit chance. This effect has a cooldown.[95]

Skill transfer

Players will not be able to transfer their skills to other players.[117]

Kickstarter skill FX

All Kickstarter backers will receive a skill effects (FX) set.[118]

  • Includes unique colors and additional effects for certain skills. For example: A mage with her fireball skill may fire off a ball of searing white flames as opposed to the traditional colors of that skill.

See also

References

  1. Livestream, 15 December 2017 (24:25).
  2. Video, 7 February 2017 (0:02s).
  3. 3.0 3.1 3.2 3.3 progression.png
  4. class secondary.png
  5. class same.png
  6. Livestream, 9 February 2018 (41:56).
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  8. Livestream, 8 April 2018 (PM) (20:45).
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  10. Livestream, 16 October 2017 (1:00:44).
  11. 11.0 11.1 11.2 Interview, 8 August 2018 (22:27).
  12. 12.0 12.1 12.2 Livestream, 3 May 2017 (15:15).
  13. 13.0 13.1 Livestream, 16 November 2017 (30:45).
  14. Livestream, 19 May 2017 (43:09).
  15. Livestream, 30 June 2017 (29:13).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 PAX West 2017 Cleric poster.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 Livestream, 16 October 2017 (34:26).
  18. 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 18.15 PAX West 2017 Ranger poster.
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Livestream, 16 October 2017 (45:37).
  20. 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 20.12 20.13 20.14 20.15 20.16 20.17 20.18 20.19 20.20 20.21 20.22 20.23 20.24 20.25 20.26 20.27 20.28 20.29 20.30 PAX West 2017 Mage poster.
  21. 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 Livestream, 16 October 2017 (40:14).
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  96. Rogue2.jpg
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  110. class mobility.png
  111. Livestream, 12 May 2017 (18:00).
  112. Livestream, 15 May 2017 (15:10).
  113. utility skills.jpg
  114. Livestream, 18 January 2018 (34:56).
  115. class stealth.png
  116. Livestream, 24 May 2017 (57:41).
  117. Livestream, 17 November 2017 (27:35).
  118. New Backer Goal!! + Monster Coins (>'.')>