Gear enhancements

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Gear enhancements (power stones/runes) can be applied to weapons to add elemental or energy types of damage.[1][2]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that kind of thing.[2]Jeffrey Bard

Enchanting

Enchanting services are sold at player stalls.[3]

There are two types of enchantments for items: Vertical and horizontal.[6]

  • Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses.[6]
    • Vertical enchantments include risks.
  • Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[6]
    • This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.
    • This type of enchanting assumes no risk, just time and effort.

Enchantment appearance

Enchantments have visual effects associated with them.[7]

  • Indicate threat to other players.
  • Give recognition for difficult achievements.

Weapon progression

Weapons will have their own progression paths and their own applicable types of skills.[9][10]

Q: Are weapons balanced towards a proficiency system (i.e. the longer I use a sword, the better my damage will be), or will it be a normal RPG stat system with no long-term scaling?
A: We will not be using a proficiency system as described, but players will have passives available in their skill tree that will increase effectiveness of certain weapons. Becoming a master of swords will be something that is possible, just not in that particular manner.[11]Sarah Flanagan

Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that that impacts the world... We kind of want the the weapon system and add an element of that as well... You can determine special effects that proc from currently the combo system right; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that kind of play rock paper scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[1]Steven Sharif

Elements

There will be elements (such as Fire, Water) in Ashes of Creation each with their own resistances.[12]

  • Elements may have more influence in certain seasons and environments. For example, frost abilities may be stronger in winter. This affects both PvE and PvP.[13]
  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[14]

We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[13]Steven Sharif

We want to get a nice spread of abilities that that are influenced by what's going on your zone.[13]Jeffrey Bard

See also

References