Scribing

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Desk 3D render.[1]

A few different professions participate in the creation of enchantment scrolls. Those enchantment scrolls are primarily going to be interfaced on the profession side with scribe.[2]Steven Sharif

Scribing is a crafting profession in Ashes of Creation.[3][2][4]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
They want to be able to collect information about the events of the world as they see it from their point of view. For instance: Nodes leveling up, they want to be able to take that information down and be the one to distribute it.[4]

Enchanting

Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[2][4]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[8]Steven Sharif

Enchantments

A few different professions participate in the creation of enchantment scrolls. Those enchantment scrolls are primarily going to be interfaced on the profession side with scribe, but once that scroll is created then it's in the hands of the open economy and players may utilize them to enchant weapons and stuff.[2]Steven Sharif

Mechanisms for achieving the safer enchantment routes would mainly be through very rare material acquisition and boss kills.[9]Steven Sharif

There are two types of enchantments for items: Vertical and horizontal.[10]

  • Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses.[6] Vertical enchantments include risks.[10]
    It's a progressive tier of risk. At lower levels you have opportunities to potentially lose out on the pluses instead of breaking the equipment. But when you reach a certain threshold, there is an opportunity to essentially destroy the equipment, where you get resources back. But that's a risk that the player takes.[12]Steven Sharif
    • Lower levels of over-enchanting carries the risk of losing bonuses on the item. Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining resources back.[12][13][14]
    • There may be mechanisms for achieving safer over-enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.[15][9][13]
    Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier pluses.[15]Steven Sharif
  • Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[10]
    • This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.[10]
    • This type of enchanting assumes no risk, just time and effort.[10]

World history

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

The history of each server will be tracked and visible to players in a node's library.[17][18]

  • This design may have changed.[19]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[18]Jeffrey Bard
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[4]

Libraries

At Village (stage 3) the scientific node's unique building is the Library.[17]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[19]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Players can use the Library to access information, including (but not limited to) the following:[17]

Languages

Languages in Ashes of Creation may refer to:

See also

References