Arenas

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Arenas are instanced PvP scenarios and are not part of open world PvP.[2]

Arena ladder

There will be an arena ladder system.[3]

  • Rewards for arena ladders will be revealed at a later time.[4]
  • Titles can be received from arena play.[5]
  • Arena points that can be used to buy gear are not currently in the design.[5]

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[6]

  • Number of successful siege defenses.[6]
  • Number of successful siege assaults.[6]
  • Number of PvP kills.[6]
  • Raid participation points.[6]
  • Number of firsts.[6]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[6]Steven Sharif

Leader boards

There will be dungeon and raid leader boards.[7]

Military node arena

Mayors of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.[9][5]

Server vs server

The arena system may support cross-server combat.[10]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[11]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[12]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[12]Jeffrey Bard

Esports

eSports is not the main focus, but the game will naturally move in that direction if the game play is compelling, competitive and fun.[13]

If we make the gameplay compelling, competitive and fun, that naturally it will move in that direction; and then we will find the ability to support it afterwards.[13]Steven Sharif

Group sizes

Combat-City-Ashes.jpg

Ashes of Creation is designed for solo players as well as large and small groups.[14]

Content isn't locked behind guilds.[19]

  • Mechanics exist within larger conflicts for small groups and even solo players to impact the battle.[20]
  • This includes systems that will likely focus on single group sized participants while the larger battle is occurring.

Artwork

See also

References