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Crowd control

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Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[1][2]

  • There will be diminishing returns on stuns, sleep and slows so as to avoid stun locking.[2][3]
  • Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[6]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2]Steven Sharif

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[2]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[8][9] Adds damage over time.[9] Snares after root breaks.[9]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[10] Increased damage. Now pulls up to 3 targets.[10] Increased damage. Now pulls up to 5 targets. Stuns targets.[10]
Jump jump icon.png Dash with cooldown.[11] Cooldown is replaced by charges with individual cooldown.[11] Drops a bear trap at the location the ranger dashed from.[11]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[12] Enemies that are chained take extra damage from all incoming sources.[12] Allies in range when chain is cast gain extra health from heals.[12]
Shield might shield might icon.png Single target knock down or stun (bash).[13] Changes to a frontal cone attack.[13] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[13]
Shield throw Throws shield and adds hate.[14] Changes to cone attack.[14] Add stun to the first target hit.[14]
Snare snare icon.png Foot pin roots target in place.[15][16] Adds a bleed.[16] Snares after root expires.[16]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[17] Increased resistances to being disabled.[17] Caster takes reduced damage while channeling.[17]
Tentacles tentacles icon.png Creates an area of effect around the caster that roots targets.[18] Adds damage over time to targets and increases range.[18] Increases duration.[18]
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[19] Traps stun instead of root.[19] Place up to two traps.[19]

Combat targeting

Players using action targeted and tab targeted skills defending a village node from world boss attacks in Alpha-1.[20]
Tab targeting during the Alpha-0 Timeless protector boss fight in the Dünheim dungeon.[21]

Hybrid combat refers to the choice between tab targeted skills, action targeted skills, or a mix of both in the Ashes of Creation MMORPG.[22] This is achieved through choice of skills/abilities.[23][4]

  • A tab-targeted ability requires a target in order to utilize that skill.[24]
  • An action skill is anything that can be utilized through placement of the player, such as a reticle, a ground template or a directional placement.[24]
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[4]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[4]Steven Sharif

A toggle button allows the player to switch between action and tab targeted combat modes.[25]

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[27]

  • Damage.[27]
  • Charge up time.[27]
  • CC effects.[27]
  • Cooldown.[7]
  • Energy consumption.[7]
  • Cost to spec.[7]
  • Attack range will likely remain the same; as it is driven by the weapon or skill itself.[28]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [27]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[7]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[7][4]
  • Softer CC's would be housed in tab-targeted abilities.[7]
Action targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[29]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[30]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[31]
  • Duration: 1 sec
  • Cooldown: 8 sec
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[8][32] Adds damage over time to targets hit.[32] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[32]
Bulwark (APOC ability) Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![33]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![34]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![35]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[36]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[37]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[38]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[39]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[40]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[41]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Fire Potion Generates a fire explosion.[42] - -
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[43] Arrow explodes upon reaching the end of its distance.[43] Enemies take burning damage for entering the flames.[43]
Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[44]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Lacerate Lacerate icon.png Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[45] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[45] Increased damage.[45]
Lob Weapon Lob Weapon icon.png Throws your weapon at your target, dealing damage. Generates additional threat.[45] Increased damage. Bounces up to 2 additional targets.[45] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[45]
Meteor Storm Meteor Storm Icon.png - After activating this spell, your next attack will call down a storm of meteors.[46]
  • Duration: 10 Sec.
  • Cooldown: 45 Sec.
After activating this spell, your next attack will call down a storm of meteors.[47]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[48]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[49]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[50]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Myrmidon's Fury Myrmidon's Fury icon.png Strikes your target and increases your damage mitigation. Generates additional threat.[51] Increased damage. Increased duration. Increased mitigation.[51] Increased damage. Increased duration. Increased mitigation.[51]
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[15][52] Chance to cause bleed damage over time.[15][52] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[52]
Prismatic Beam charged beam icon.png Channels a beam attack toward a target. Does more damage the longer the ability is held down.[53][54] Damages over time after channel.[54] Damages enemies between caster and target in a cone.[53][54]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[8][55] Knock down those hit by your arcane might.[8][55] Reduces focus cost and cooldown for the skill.[55]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[56] Pulls targets in a cone to the caster and does damage.[57] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[57] Increases the arc radius to 360°.[57]
Shield might shield might icon.png Single target knock down or stun (bash).[13] Changes to a frontal cone attack.[13] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[13]
Shield throw Throws shield and adds hate.[14] Changes to cone attack.[14] Add stun to the first target hit.[14]
Slice slice icon.png Cone melee attack.[58] Becomes a 360° melee attack.[58] Adds hemorrhage (bleed) damage.[58]
Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[59]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[60]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[61]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[62]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[63]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-
Tab targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[56][64] Increases damage that's redirected.[64] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[64]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[65] Increases duration of death prevention buff.[65] Resurrects target to 100% hit points and mana points.[65]
Hatred hatred icon.png Single target that adds hate.[66] Add a forced target lock.[66] Add hate over time per tick.[66]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[8][9] Adds damage over time.[9] Snares after root breaks.[9]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[8][67] Becomes a burn (damage over time).[67][8] Area of effect around the target.[67]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[10] Increased damage. Now pulls up to 3 targets.[10] Increased damage. Now pulls up to 5 targets. Stuns targets.[10]
Knockback shot knockback shot icon.png Knocks a target back X distance.[68] Adds damage.[68] Add knockdown.[68]
Life bolt Deal damage to enemy based on the casters missing health.[69] Adds an area of effect.[69] Slows enemies hit by the blast.[69]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[56] - -
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[15][16] Enemy takes additional magical damage.[16] Increases the duration of this debuff.[16]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[70] Increased damage. Increased shielding. Knocks down target.[70] Increased damage. Increased shielding. Knocks up targets along the chargepath.[70]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[71] Adds heal over time.[71] Adds damage over time to adjacent enemies.[71]
Safe space safe space icon.png Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[72] Banished target gets extra mana while banished.[72] Reduced cooldown.[72]
Shield might shield might icon.png Single target knock down or stun (bash).[13] Changes to a frontal cone attack.[13] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[13]
Shield throw Throws shield and adds hate.[14] Changes to cone attack.[14] Add stun to the first target hit.[14]
Snare snare icon.png Foot pin roots target in place.[15][16] Adds a bleed.[16] Snares after root expires.[16]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[17] Increased resistances to being disabled.[17] Caster takes reduced damage while channeling.[17]
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[8] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[73] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[19] Traps stun instead of root.[19] Place up to two traps.[19]

Hybrid combat is scheduled for testing in Alpha-1.[23]

Mobility

Skills with the greatest power may require the caster to remain stationary while channeling them.[74][75]

  • Prone and crouch will likely not be in the game.[76]
  • Moving backward will likely not affect block and parry.[77]

I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.[74]Steven Sharif

It'll be something that you can spec around to. Again it's gonna be a risk/reward thing. We put a lot of thought into what skills are overpowered or have kind of this overpowering nature to them and those are the kinds of skills that will generally find that will be like in-place type of skills; where you are now at risk if you are going to cast this spell, but there's a big reward if you do manage to get it off.[74]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[78]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[79]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[80]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Blink mages escape icon.png Blink forward in the direction you are traveling.[81] Increased blink distance. Reduces threat on targets nearby upon activation.[81] Increased blink distance. Deals area damage upon impact.[81]
Blink (APOC ability) Blink Icon.png Activate to instantly teleport yourself a short distance forward.[82]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[83]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[84]
  • Duration: 1 sec
  • Cooldown: 20 sec
Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[85]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[86]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[87]
  • Duration: 16 sec
  • Cooldown: 20 sec
Jump jump icon.png Dash with cooldown.[11] Cooldown is replaced by charges with individual cooldown.[11] Drops a bear trap at the location the ranger dashed from.[11]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[88] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[89] Increased resistance to disable abilities.[89] Clears crowd control when sprint starts and removes silence.[89]
Super jump The longer it's charged the more it costs and the higher and further the player will jump. A player can redeploy their Gryphon if they jump high enough.[90]
Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[91]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[92]
  • Duration: 5 sec
  • Cooldown: 20 sec

Player movement

There will likely be a toggleable walk/run (autorun) capability in the game.[94]

  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[95]

Back-peddling (walking backwards) and strafing are slower than normal movement speed.[96]

Dodging

Dodge rolling type skills will be housed in the action skill sets of agile classes such as Rogues or Fighters.[97]

Q: Will there be evade frames/ I-frames on dodge?
A: I would say it's a safe bet with regards to how we're approaching the hybrid combat that not only are gonna have true evasion skills that apply to more action-oriented skills that are coming your way, but you'll also have you know I-frame type skills that would apply perhaps to a tab targetable skills coming your way. So I think you're gonna have a healthy balance of both with it when it comes to skills that you can spec into.[98]Steven Sharif

Active blocking

The Paladin's Might shield in Ashes of Creation Apocalypse had its own hit box with hit points (HP). It can actively block projectiles.[99]

  • The developers have not yet decided on whether active blocking will be part of the MMO. They are currently leaning toward using more traditional buff-oriented universal damage mitigation but are also considering interaction between action-based blocking and a passive block stat from the waterfall stat system.[100]

In APOC when we had the active sheild stance- that was an active shield block action-based system; and when we collected design data on essentially the efficacy and essentially the accuracy of players who used that wasn't very high; and there is a concern at least on the front of implementing a action restricted type active shield block as opposed to what would traditionally be along the lines of activating a buff that grants a shield block rate adjustment and is universal on incoming damage- and interfaces with the stats- is really something that we're leaning towards in incorporating for the hybrid combat system.[100]Steven Sharif

This is something we're still actively iterating on and actively going to be testing in our hybrid system but you know as we're as we're doing that we are taking into consideration. Obviously we want action based components to also interact in some way shape or form with the waterfall stat system as well; and you know that seems like it might be an oxymoron from an action to tab sense, but it doesn't have to be. There can be components of action- so say for instance you could have a dual component where you activate that shield stance and if you accurately intercept an incoming projectile or a skill that's been initiated from the forward arc, you get 80% damage mitigation or 80% application of the physical defense of the shield; and if it comes from an area outside of that forward arc then you get a lesser bonus; and that essentially what would happen is let's say you take into account the stat of the shield's physical defense value, you apply it as a mitigating factor to the incoming damage, but in addition you augment that system with the waterfall stat that is responsible for shield damage mitigation or shield rate; and maybe you know the default skill says 80% damage mitigation from forward arc but that gets augmented up to 87% because of your stat essentially; and if it's not in your forward arc then it gets you know 50% efficacy- maybe it's 40 something percent. So just to give you kind of insight into what goes into kind of determining these skills and how they interact on an action-based front.[100]Steven Sharif

Interrupts

Abilities with a cast bar can be interrupted during the cast.[75]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[29]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[30]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[31]
  • Duration: 1 sec
  • Cooldown: 8 sec
Bulwark Bulwark icon.png Strikes your target and increases your block chance. Generates additional threat.[101] Increased damage. Increased duration. Increased block chance.[101] Increased damage. Increased duration. Increased block chance.[101]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[102] Snares two targets in area.[102] Increases size and duration.[102]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[70] Increased damage. Increased shielding. Knocks down target.[70] Increased damage. Increased shielding. Knocks up targets along the chargepath.[70]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[8][55] Knock down those hit by your arcane might.[8][55] Reduces focus cost and cooldown for the skill.[55]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[88] - -
Shield might shield might icon.png Single target knock down or stun (bash).[13] Changes to a frontal cone attack.[13] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[13]

Animation cancelling

Animation cancelling will not be a combat mechanic.[103]

Summoner

The summoner uses many abilities that channel through their summon. The summoner is essentially playing through their summon.[104]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[108]Steven Sharif

Summoners summon different summons, depending on the class and augments they choose.[109]

  • Animals.[109]
  • Spirits.[109][110]
  • Zombies, skeletons and other undead creatures.[106][110]
  • Corpses (potentially).[109]
  • Some summoners may summon multiple things.[109]
  • Other summoners may only summon one powerful thing.[109]
  • Certain summoners may only be able to summon effects and/or temporary energies.[109]

Augments from a secondary archetype can be applied to a summons.[111]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[111]Steven Sharif

See also

References

  1. Livestream, 16 October 2017 (25:56).
  2. 2.0 2.1 2.2 2.3 Livestream, 24 May 2017 (45:12).
  3. Livestream, 9 February 2018 (28:17).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Livestream, 8 April 2018 (PM) (37:57).
  5. 5.0 5.1 summons-ccs.png
  6. steven-hard-ccs.png
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Podcast, 4 August 2018 (1:11:05).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 PAX West 2017 Mage poster.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Livestream, 16 October 2017 (39:02).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Livestream, 31 July 2020 (1:14:38).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Livestream, 16 October 2017 (45:52).
  12. 12.0 12.1 12.2 Livestream, 16 October 2017 (34:52).
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 Livestream, 16 October 2017 (23:02).
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 Livestream, 16 October 2017 (28:36).
  15. 15.0 15.1 15.2 15.3 15.4 PAX West 2017 Ranger poster.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 Livestream, 16 October 2017 (44:49).
  17. 17.0 17.1 17.2 17.3 17.4 17.5 Livestream, 16 October 2017 (36:15).
  18. 18.0 18.1 18.2 Livestream, 16 October 2017 (43:14).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Livestream, 16 October 2017 (47:29).
  20. Livestream, 29 May 2020 (45:24).
  21. Livestream, 9 February 2018 (20:40).
  22. Livestream, 16 November 2017 (30:45).
  23. 23.0 23.1 Newsletter, 7 August 2018
  24. 24.0 24.1 Interview, 15 April 2019 (38:03).
  25. 25.0 25.1 25.2 Livestream, 30 April 2020 (1:09:51).
  26. Livestream, 30 April 2020 (40:19).
  27. 27.0 27.1 27.2 27.3 27.4 Podcast, 4 August 2018 (1:07:59).
  28. steven-action-tab-attack-range.png
  29. 29.0 29.1 Arcanic Power rank 1
  30. 30.0 30.1 Arcanic Power rank 2
  31. 31.0 31.1 Arcanic Power rank 3
  32. 32.0 32.1 32.2 Livestream, 16 October 2017 (39:15).
  33. Bulwark rank 1.
  34. Bulwark rank 2.
  35. Bulwark rank 3.
  36. Crimson Blast rank 1.
  37. Crimson Blast rank 2.
  38. Crimson Blast rank 3.
  39. Darkness rank 1
  40. Darkness rank 2
  41. Darkness rank 3
  42. Livestream, 17 August 2018 (7:49).
  43. 43.0 43.1 43.2 Livestream, 16 October 2017 (46:52).
  44. Frost Potion rank 1.
  45. 45.0 45.1 45.2 45.3 45.4 45.5 Livestream, 31 July 2020 (1:14:27).
  46. Meteor Storm rank 2.
  47. Meteor Storm rank 3.
  48. Miasma rank 1.
  49. Miasma rank 2.
  50. Miasma rank 3.
  51. 51.0 51.1 51.2 Livestream, 31 July 2020 (1:14:25).
  52. 52.0 52.1 52.2 Livestream, 16 October 2017 (44:06).
  53. 53.0 53.1 Livestream, 31 July 2020 (1:02:59).
  54. 54.0 54.1 54.2 Livestream, 16 October 2017 (42:42).
  55. 55.0 55.1 55.2 55.3 55.4 55.5 Livestream, 16 October 2017 (40:14).
  56. 56.0 56.1 56.2 PAX West 2017 Tank poster.
  57. 57.0 57.1 57.2 Livestream, 16 October 2017 (24:37).
  58. 58.0 58.1 58.2 Livestream, 16 October 2017 (47:14).
  59. Stamina Drain rank 1.
  60. Stamina Drain rank 2.
  61. Stamina Drain rank 3.
  62. Stillblade ability rank 1.
  63. Stillblade ability rank 2.
  64. 64.0 64.1 64.2 Livestream, 16 October 2017 (23:30).
  65. 65.0 65.1 65.2 Livestream, 16 October 2017 (33:48).
  66. 66.0 66.1 66.2 Livestream, 16 October 2017 (21:48).
  67. 67.0 67.1 67.2 Livestream, 16 October 2017 (38:35).
  68. 68.0 68.1 68.2 Livestream, 16 October 2017 (46:43).
  69. 69.0 69.1 69.2 Livestream, 16 October 2017 (36:57).
  70. 70.0 70.1 70.2 70.3 70.4 70.5 Livestream, 31 July 2020 (1:14:28).
  71. 71.0 71.1 71.2 Livestream, 16 October 2017 (31:58).
  72. 72.0 72.1 72.2 Livestream, 16 October 2017 (40:23).
  73. PAX West 2017 Cleric poster.
  74. 74.0 74.1 74.2 Livestream, 30 April 2020 (1:17:13).
  75. 75.0 75.1 Livestream, 8 May 2017 (43:30).
  76. stevenclarification.png
  77. Livestream, 26 June 2020 (1:30:40).
  78. Alacrity rank 1.
  79. Alacrity rank 2.
  80. Alacrity rank 3.
  81. 81.0 81.1 81.2 Livestream, 31 July 2020 (57:33).
  82. Blink rank 1.
  83. Blink rank 2.
  84. Blink rank 3.
  85. Catfall rank 1.
  86. Catfall rank 2.
  87. Catfall rank 3.
  88. 88.0 88.1 progression.png
  89. 89.0 89.1 89.2 Livestream, 16 October 2017 (46:22).
  90. Livestream, 28 June 2019 (34:07).
  91. Warp Space rank 2.
  92. Warp Space rank 3
  93. Video, 25 May 2017 (0:02).
  94. autorun.jpg
  95. Livestream, 4 May 2018 (51:57).
  96. Livestream, 15 December 2017 (1:35:38).
  97. Livestream, 26 June 2020 (1:24:06).
  98. 98.0 98.1 Livestream, 30 January 2020 (1:34:12).
  99. shieldactiveblockA1.png
  100. 100.0 100.1 100.2 Livestream, 26 June 2020 (1:19:50).
  101. 101.0 101.1 101.2 Livestream, 31 July 2020 (1:14:26).
  102. 102.0 102.1 102.2 Livestream, 16 October 2017 (42:08).
  103. Livestream, 17 May 2017 (1:05:11).
  104. 104.0 104.1 104.2 Livestream, 19 May 2017 (10:06).
  105. steven-summoners.png
  106. 106.0 106.1 106.2 Livestream, 25 July 2020 (1:41:46).
  107. Livestream, 26 May 2017 (43:20).
  108. 108.0 108.1 Interview, 8 August 2018 (22:27).
  109. 109.0 109.1 109.2 109.3 109.4 109.5 109.6 Livestream, 8 April 2018 (AM) (0:58).
  110. 110.0 110.1 Livestream, 8 April 2018 (PM) (11:27).
  111. 111.0 111.1 Livestream, 8 April 2018 (PM) (24:11).