Combat targeting

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Players using action targeted and tab targeted skills defending a village node from world boss attacks in Alpha-1.[1]
Alpha-1 early hybrid combat demo.[2]

Players can very easily transition between tab targeting and action combat. By pressing Z I now tie my cursor movement to my camera and additionally a reticle has spawned.[2]Steven Sharif

Hybrid combat refers to the choice between tab targeted skills, action targeted skills, or a mix of both in the Ashes of Creation MMORPG.[3] This is achieved through choice of skills/abilities.[4][5]

  • A tab-targeted ability requires a target in order to utilize that skill.[6]
  • An action skill is anything that can be utilized through placement of the player, such as a reticle, a ground template or a directional placement.[6]
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[5]
  • Different ranks of the same skill can change the skill from tab to action targeted or vice-versa.[7]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[5]Steven Sharif

A toggle button (default Z)[2] allows the player to switch between action and tab targeted combat modes.[8]

  • The action mode utilizes a targeting reticle and is very close to a third-person action game.[2][8]
    • The reticle will highlight/change color to indicate if the current target is able to be hit with the currently prepared skill.[2]
    • Pressing right-click while in action mode will switch to tab mode for the currently highlighted target. Currently this is activated left-click in Alpha-1, but it will be changed to right-click.[2]
  • The tab mode (MMO mode) facilitates tab targeted combat.[2][8]
    • Pressing left-click in tab mode will attack the target (with the currently selected weapon).[2]
    • There will be a "target of target" capability on the user interface.[9]

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[10]

  • Damage.[10]
  • Charge up time.[10]
  • CC effects.[10]
  • Cooldown.[11]
  • Energy consumption.[11]
  • Cost to spec.[11]
  • Attack range will likely remain the same; as it is driven by the weapon or skill itself.[12]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [10]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[11]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[11][5]
  • Softer CC's would be housed in tab-targeted abilities.[11]

Hybrid combat is scheduled for testing in Alpha-1.[4]

Time to kill

The Ashes of Creation MMORPG will have a time-to-kill (TTK) of around 30 seconds to a minute.[13]

In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[15]Steven Sharif

Hitboxes

The developers are testing different approaches to accommodate varying hitboxes between the races.[16]

  • There may be a single unified hitbox with some exceptions or some special collision rules as opposed to having different sized hitboxes.[16]

More than likely we'll have some sort of unified or unified-ish hitbox. But again it's going to probably have a unified hitbox with some exceptions or some special sort of collision rules based on them as opposed to kind of just making it smaller for one and not the other.[16]Jeffrey Bard

There aren't separate types of hitbox categories in the Ashes of Creation MMORPG as there were in Ashes of Creation Apocalypse.[16]

We don't have separate types of hitbox categories, for example. There's no head hit box in the MMORPG like there was in APOC. So from a critical standpoint you're not going to see a greater risk of critting for a larger hitbox.[16]Steven Sharif

Headshot mechanics

There are no headshot mechanics in the Ashes of Creation MMORPG.[16][17][18]

Weapon attack cone

Weapon attack cone in Alpha-1.[2]

As I attack I am hitting multiple numbers of these opponents; and that's important because all weapons, regardless of whether you are in reticle mode or tab-targeting mode will be able to have a action-based type weapon attack. Not active skill, but weapon attack.[2]Steven Sharif

All weapons have a forward attack cone, regardless of being in tab or action mode.[2]

Polearms for example will have a much wider arc and much further out. Daggers will have a more fine-tuned arc, so you have to be more precise in that regard.[2]Steven Sharif

This is described as a weapon attack not an active skill.[2]

Combat abilities

The aspiration for combat is for abilities to have corresponding counter-play abilities.[23]

  • The goal is to have special animations for parrying, blocking and evading.[24]

They can be a challenge to implement sort of really reliably so you might not see them on every evasion or every block, but we do want that kind of stuff to show up.[24]Jeffrey Bard

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[25][23]

  • Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[28]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[23]Steven Sharif

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[23]Jeffrey Bard

box warning orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[29][30] Adds damage over time.[30] Snares after root breaks.[30]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[31] Increased damage. Now pulls up to 3 targets.[31] Increased damage. Now pulls up to 5 targets. Stuns targets.[31]
Jump jump icon.png Dash with cooldown.[32] Cooldown is replaced by charges with individual cooldown.[32] Drops a bear trap at the location the ranger dashed from.[32]
Shield might shield might icon.png Single target knock down or stun (bash).[33] Changes to a frontal cone attack.[33] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[33]
Shield throw Throws shield and adds hate.[34] Changes to cone attack.[34] Add stun to the first target hit.[34]
Snare snare icon.png Foot pin roots target in place.[35][36] Adds a bleed.[36] Snares after root expires.[36]
Tentacles tentacles icon.png Creates an area of effect around the caster that roots targets.[37] Adds damage over time to targets and increases range.[37] Increases duration.[37]
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[38] Traps stun instead of root.[38] Place up to two traps.[38]

Mobility

Skills with the greatest power may require the caster to remain stationary while channeling them.[39][40]

  • Prone and crouch will likely not be in the game.[41]
  • Moving backward will likely not affect block and parry.[42]

I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.[39]Steven Sharif

It'll be something that you can spec around to. Again it's gonna be a risk/reward thing. We put a lot of thought into what skills are overpowered or have kind of this overpowering nature to them and those are the kinds of skills that will generally find that will be like in-place type of skills; where you are now at risk if you are going to cast this spell, but there's a big reward if you do manage to get it off.[39]Jeffrey Bard

box warning orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[43]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[44]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[45]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Apocalypse:Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[46]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[47]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[48]
  • Duration: 1 sec
  • Cooldown: 20 sec
Apocalypse:Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[49]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[50]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[51]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Super jump The longer it's charged the more it costs and the higher and further the player will jump. A player can redeploy their Gryphon if they jump high enough.[52]
Apocalypse:Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[53]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[54]
  • Duration: 5 sec
  • Cooldown: 20 sec
Blink mages escape icon.png Blink forward in the direction you are traveling.[55] Increased blink distance. Reduces threat on targets nearby upon activation.[55] Increased blink distance. Deals area damage upon impact.[55]
Jump jump icon.png Dash with cooldown.[32] Cooldown is replaced by charges with individual cooldown.[32] Drops a bear trap at the location the ranger dashed from.[32]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[56] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[57] Increased resistance to disable abilities.[57] Clears crowd control when sprint starts and removes silence.[57]

Player movement

There will likely be a toggleable walk/run (autorun) capability in the game.[59]

  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[60]

Back-peddling (walking backwards) and strafing are slower than normal movement speed.[61]

Collision

There are player and spell collision mechanics in Ashes of Creation.[62]

  • Inertia and momentum physics will help prevent blocking doorways/access points. This is based on a character's direction and movement speed, and can be used to push people out of the way.[63][62]

Dodging

Dodging in Alpha-1 early combat.[64]

Another thing that's important about these action combats is the ability to dodge and moving out of the way of certain skill shots.[64]Steven Sharif

Dodge rolling type skills is housed in the action skill sets of agile classes such as Rogues or Fighters.[64][65]

Q: Will there be evade frames/ I-frames on dodge?
A: I would say it's a safe bet with regards to how we're approaching the hybrid combat that not only are gonna have true evasion skills that apply to more action-oriented skills that are coming your way, but you'll also have you know I-frame type skills that would apply perhaps to a tab targetable skills coming your way. So I think you're gonna have a healthy balance of both with it when it comes to skills that you can spec into.[66]Steven Sharif

Active blocking

The Paladin's Might shield in Ashes of Creation Apocalypse had its own hit box with hit points (HP). It can actively block projectiles.[67]

  • The developers have not yet decided on whether active blocking will be part of the MMO. They are currently leaning toward using more traditional buff-oriented universal damage mitigation but are also considering interaction between action-based blocking and a passive block stat from the waterfall stat system.[68]

In APOC when we had the active sheild stance- that was an active shield block action-based system; and when we collected design data on essentially the efficacy and essentially the accuracy of players who used that wasn't very high; and there is a concern at least on the front of implementing a action restricted type active shield block as opposed to what would traditionally be along the lines of activating a buff that grants a shield block rate adjustment and is universal on incoming damage- and interfaces with the stats- is really something that we're leaning towards in incorporating for the hybrid combat system.[68]Steven Sharif

This is something we're still actively iterating on and actively going to be testing in our hybrid system but you know as we're as we're doing that we are taking into consideration. Obviously we want action based components to also interact in some way shape or form with the waterfall stat system as well; and you know that seems like it might be an oxymoron from an action to tab sense, but it doesn't have to be. There can be components of action- so say for instance you could have a dual component where you activate that shield stance and if you accurately intercept an incoming projectile or a skill that's been initiated from the forward arc, you get 80% damage mitigation or 80% application of the physical defense of the shield; and if it comes from an area outside of that forward arc then you get a lesser bonus; and that essentially what would happen is let's say you take into account the stat of the shield's physical defense value, you apply it as a mitigating factor to the incoming damage, but in addition you augment that system with the waterfall stat that is responsible for shield damage mitigation or shield rate; and maybe you know the default skill says 80% damage mitigation from forward arc but that gets augmented up to 87% because of your stat essentially; and if it's not in your forward arc then it gets you know 50% efficacy- maybe it's 40 something percent. So just to give you kind of insight into what goes into kind of determining these skills and how they interact on an action-based front.[68]Steven Sharif

Interrupts

Abilities with a cast bar can be interrupted during the cast.[40]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
box warning orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[69]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[70]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[71]
  • Duration: 1 sec
  • Cooldown: 8 sec
Bulwark Bulwark icon.png Strikes your target and increases your block chance. Generates additional threat.[72] Increased damage. Increased duration. Increased block chance.[72] Increased damage. Increased duration. Increased block chance.[72]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[73] Snares two targets in area.[73] Increases size and duration.[73]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[74] Increased damage. Increased shielding. Knocks down target.[74] Increased damage. Increased shielding. Knocks up targets along the chargepath.[74]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[29][75] Knock down those hit by your arcane might.[29][75] Reduces focus cost and cooldown for the skill.[75]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[56] - -
Shield might shield might icon.png Single target knock down or stun (bash).[33] Changes to a frontal cone attack.[33] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[33]

Animation cancelling

Animation cancelling will not be a combat mechanic.[76]

Combat stances

The use of weapon stances in game is likely.[77]

box warning orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[78]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[79]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[80]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[81]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[82]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-

RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[83]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those you know dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[84]Jeffrey Bard

Ashes of Creation Apocalypse

Ashes of Creation Apocalypse weapon and armor skills

Weapons and Armor are tied to skills in Ashes of Creation Apocalypse.[85]

  • Swapping between weapons will allow players to access the different skills on their hotbar.[85]
  • Certain armor pieces have utility and defensive skills, such as like Camouflage, Polymorph and Battlefield wall.[85]
  • Weapons are tied to one specific skill in early testing, but this may change.[86]

Weapons will have skills associated with them and they'll will rest on a hot bar and you can swap between the weapons on the hot bar and that'll allow you to access the different skills. Additionally the breastplate, the leggings: Those also have skills associated with them those are more utility and defensive abilities, such as like camouflage, polymorph, battlefield wall; that kind of stuff. Those are on the armor pieces and then they are associated with right now the VC hotkeys for their abilities.[85]Steven Sharif

Right now weapons are tied to one specific skill; and you know that's just again because we're so early in alpha 1; but well probably be changing that as we continue to iterate and test.[85]Steven Sharif

Ashes of Creation Apocalypse weapon skills
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[43]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[44]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[45]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Apocalypse:Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[87]
  • Duration: 10 sec
  • Cooldown: 15 sec
Apocalypse:Chain Lightning Chain Lightning Icon.png Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[88]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[89]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[90]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Apocalypse:Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[91]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[92]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[93]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Apocalypse:Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[94]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[95]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[96]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Apocalypse:Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[97]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[98]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[99]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Divine Protection Divine Protection Icon.png For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[100]
  • Duration: 4 sec
  • Cooldown: 10 sec
For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[101]
  • Duration: 5 sec
  • Cooldown: 10 sec
For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[102]
  • Duration: 6 sec
  • Cooldown: 10 sec
Apocalypse:Fire Potion Generates a fire explosion.[103] - -
Apocalypse:Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[104]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Apocalypse:Hemorrhage icon hemorrhage.png - For the duration of this stance, any hit will apply a debuff to your enemies, dealing damage to them with every step they take.[105]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, any hit will apply a debuff to your enemies, dealing damage to them with every step they take.[106]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[107]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[108]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[109]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Meteor Storm Meteor Storm Icon.png - After activating this spell, your next attack will call down a storm of meteors.[110]
  • Duration: 10 Sec.
  • Cooldown: 45 Sec.
After activating this spell, your next attack will call down a storm of meteors.[111]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Apocalypse:Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[112]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[113]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[114]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Apocalypse:Silence Silence Icon.png Applies a debuff that prevents your opponent from being able to use spells.[115]
  • Duration: 10 sec
  • Cooldown: 10 sec
Applies a debuff that prevents your opponent from being able to use spells.[116]
  • Duration: 10 sec
  • Cooldown: 10 sec
Applies a debuff that prevents your opponent from being able to use spells.[117]
  • Duration: 10 sec
  • Cooldown: 10 sec
Apocalypse:Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[78]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[79]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[80]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[81]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[82]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-
Apocalypse:Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[53]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[54]
  • Duration: 5 sec
  • Cooldown: 20 sec
Ashes of Creation Apocalypse armor skills
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[69]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[70]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[71]
  • Duration: 1 sec
  • Cooldown: 8 sec
Apocalypse:Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[46]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[47]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[48]
  • Duration: 1 sec
  • Cooldown: 20 sec
Apocalypse:Bulwark Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![118]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![119]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![120]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[49]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[50]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[51]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Dark Pact Dark Pact Icon.png For the duration of this spell, you will be immune to the effects of the corruption storm.[121]
  • Duration: 10 sec
  • Cooldown: 45 sec
For the duration of this spell, you will be immune to the effects of the corruption storm.[122]
  • Duration: 11 sec
  • Cooldown: 45 sec
For the duration of this spell, you will be immune to the effects of the corruption storm.[123]
  • Duration: 12 sec
  • Cooldown: 45 sec
Apocalypse:Icy Steps Icy Steps Icon.png With this spell you will leave icy trails behind you, which will snare and slow your enemies.[124]
  • Duration: 10 sec
  • Cooldown: 15 sec
With this spell you will leave icy trails behind you, which will snare and slow your enemies.[125]
  • Duration: 13 sec
  • Cooldown: 12 sec
With this spell you will leave icy trails behind you, which will snare and slow your enemies.[126]
  • Duration: 16 sec
  • Cooldown: 10 sec
Apocalypse:Invisibility Invisibility Icon.png This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[127]
  • Duration: 20 sec
  • Cooldown: 60 sec
This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[128]
  • Duration: 25 sec
  • Cooldown: 50 sec
This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[129]
  • Duration: 30 sec
  • Cooldown: 40 sec
Apocalypse:Polymorph Polymorph Icon.png Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[130]
  • Duration: 30 sec
  • Cooldown: 45 sec
Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[131]
  • Duration: 40 sec
  • Cooldown: 20 sec
Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[132]
  • Duration: 50 sec
  • Cooldown: 15 sec

Ashes of Creation Apocalypse combat targeting

Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[134]

  • A hot key can be used to toggle reticle mode on and off.[134]
  • Left mouse click is used for basic weapon attacks.[135]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[135]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[136]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[137][138]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[137]Steven Sharif

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[138]Steven Sharif

Alpha-1 will test hybrid action/tab combat.[4][139]

Ashes of Creation Apocalypse class kits

Six classes will be present in Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[140]

These classes relate to the trinity of classes: Tank, DPS and Support.[140][141]

  • Skills/abilities are not tied specifically to weapons in castle siege mode.[142]
    • It was previously stated that weapon skills are applied to augment a class' base skills.[143]
  • Base class skills may be able to be selected from a host of available skills for that class based on a player's progression within that season.[143][144]

We had a little bit of an idea that we're going to explore with regards to each of the classes having a range of skills and abilities that players can customize that skill kit based on their progression within a season, let's say; and that progression can be gained from any of the modes and it would grant you the ability to kind of customize that skill kit for the before the siege mode or the horde mode. But that's something that might come at a later date.[144]Steven Sharif

Ashes of Creation Apocalypse classes only apply to Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[145]

See also

References

  1. Livestream, 29 May 2020 (45:24).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Livestream, 28 August 2020 (1:15:39).
  3. Livestream, 16 November 2017 (30:45).
  4. 4.0 4.1 4.2 Newsletter, 7 August 2018
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Livestream, 8 April 2018 (PM) (37:57).
  6. 6.0 6.1 Interview, 15 April 2019 (38:03).
  7. Livestream, 28 August 2020 (1:12:50).
  8. 8.0 8.1 8.2 Livestream, 30 April 2020 (1:09:51).
  9. Livestream, 30 April 2020 (40:19).
  10. 10.0 10.1 10.2 10.3 10.4 Podcast, 4 August 2018 (1:07:59).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Podcast, 4 August 2018 (1:11:05).
  12. steven-action-tab-attack-range.png
  13. 13.0 13.1 Interview, 20 October 2018 (3:25:46).
  14. Livestream, November 22 2019 (5:51).
  15. 15.0 15.1 Interview, 20 October 2018 (9:10).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Livestream, 30 November 2020 (1:15:59).
  17. steven-headshots-1.png
  18. 18.0 18.1 steven-headshots-2.png
  19. 19.0 19.1 Interview, 21 October 2018 (9:10).
  20. Interview, 20 October 2018 (3:25:31).
  21. 21.0 21.1 21.2 Livestream, 27 September 2018 (34:49).
  22. class cleaving.png
  23. 23.0 23.1 23.2 23.3 23.4 Livestream, 24 May 2017 (45:12).
  24. 24.0 24.1 Livestream, 26 June 2020 (1:50:01).
  25. Livestream, 16 October 2017 (25:56).
  26. Livestream, 9 February 2018 (28:17).
  27. summons-ccs.png
  28. steven-hard-ccs.png
  29. 29.0 29.1 29.2 PAX West 2017 Mage poster.
  30. 30.0 30.1 30.2 Livestream, 16 October 2017 (39:02).
  31. 31.0 31.1 31.2 Livestream, 31 July 2020 (1:14:38).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 Livestream, 16 October 2017 (45:52).
  33. 33.0 33.1 33.2 33.3 33.4 33.5 Livestream, 16 October 2017 (23:02).
  34. 34.0 34.1 34.2 Livestream, 16 October 2017 (28:36).
  35. PAX West 2017 Ranger poster.
  36. 36.0 36.1 36.2 Livestream, 16 October 2017 (44:49).
  37. 37.0 37.1 37.2 Livestream, 16 October 2017 (43:14).
  38. 38.0 38.1 38.2 Livestream, 16 October 2017 (47:29).
  39. 39.0 39.1 39.2 Livestream, 30 April 2020 (1:17:13).
  40. 40.0 40.1 Livestream, 8 May 2017 (43:30).
  41. stevenclarification.png
  42. Livestream, 26 June 2020 (1:30:40).
  43. 43.0 43.1 Alacrity rank 1.
  44. 44.0 44.1 Alacrity rank 2.
  45. 45.0 45.1 Alacrity rank 3.
  46. 46.0 46.1 Blink rank 1.
  47. 47.0 47.1 Blink rank 2.
  48. 48.0 48.1 Blink rank 3.
  49. 49.0 49.1 Catfall rank 1.
  50. 50.0 50.1 Catfall rank 2.
  51. 51.0 51.1 Catfall rank 3.
  52. Livestream, 28 June 2019 (34:07).
  53. 53.0 53.1 Warp Space rank 2.
  54. 54.0 54.1 Warp Space rank 3
  55. 55.0 55.1 55.2 Livestream, 31 July 2020 (57:33).
  56. 56.0 56.1 progression.png
  57. 57.0 57.1 57.2 Livestream, 16 October 2017 (46:22).
  58. Video, 25 May 2017 (0:02).
  59. autorun.jpg
  60. Livestream, 4 May 2018 (51:57).
  61. Livestream, 15 December 2017 (1:35:38).
  62. 62.0 62.1 collision.jpg
  63. Interview, 27 March 2020 (15:20).
  64. 64.0 64.1 64.2 Livestream, 28 August 2020 (1:19:24).
  65. Livestream, 26 June 2020 (1:24:06).
  66. 66.0 66.1 Livestream, 30 January 2020 (1:34:12).
  67. shieldactiveblockA1.png
  68. 68.0 68.1 68.2 Livestream, 26 June 2020 (1:19:50).
  69. 69.0 69.1 Arcanic Power rank 1
  70. 70.0 70.1 Arcanic Power rank 2
  71. 71.0 71.1 Arcanic Power rank 3
  72. 72.0 72.1 72.2 Livestream, 31 July 2020 (1:14:26).
  73. 73.0 73.1 73.2 Livestream, 16 October 2017 (42:08).
  74. 74.0 74.1 74.2 Livestream, 31 July 2020 (1:14:28).
  75. 75.0 75.1 75.2 Livestream, 16 October 2017 (40:14).
  76. Livestream, 17 May 2017 (1:05:11).
  77. Livestream, 28 June 2019 (1:19:00).
  78. 78.0 78.1 Stamina Drain rank 1.
  79. 79.0 79.1 Stamina Drain rank 2.
  80. 80.0 80.1 Stamina Drain rank 3.
  81. 81.0 81.1 Stillblade ability rank 1.
  82. 82.0 82.1 Stillblade ability rank 2.
  83. Livestream, 30 May 2017 (16:25).
  84. 84.0 84.1 84.2 Livestream, 6 December 2018 (48:52).
  85. 85.0 85.1 85.2 85.3 85.4 Interview, 17 August 2018 (6:53).
  86. Interview, 17 August 2018 (7:52).
  87. Bolt of Revealing rank 3.
  88. Chain Lightning rank 1.
  89. Chain Lightning rank 2.
  90. Chain Lightning rank 3.
  91. Crimson Blast rank 1.
  92. Crimson Blast rank 2.
  93. Crimson Blast rank 3.
  94. Darkness rank 1
  95. Darkness rank 2
  96. Darkness rank 3
  97. Divine Light rank 1.
  98. Divine Light rank 2.
  99. Divine Light rank 3.
  100. Divine Protection rank 1.
  101. Divine Protection rank 2.
  102. Divine Protection rank 3.
  103. Livestream, 17 August 2018 (7:49).
  104. Frost Potion rank 1.
  105. Hemorrhage rank 2.
  106. Hemorrhage rank 3.
  107. Lifesteal rank 1.
  108. Lifesteal rank 2.
  109. Lifesteal rank 3.
  110. Meteor Storm rank 2.
  111. Meteor Storm rank 3.
  112. Miasma rank 1.
  113. Miasma rank 2.
  114. Miasma rank 3.
  115. Silence rank 1.
  116. Silence rank 2.
  117. Silence rank 3.
  118. Bulwark rank 1.
  119. Bulwark rank 2.
  120. Bulwark rank 3.
  121. Dark Pact rank 1.
  122. Dark Pact rank 2.
  123. Dark Pact rank 3.
  124. Icy Steps rank 1.
  125. Icy Steps rank 2.
  126. Icy Steps rank 3.
  127. Invisibility rank 1.
  128. Invisibility rank 2.
  129. Invisibility rank 3.
  130. Polymorph rank 1.
  131. Polymorph rank 2.
  132. Polymorph rank 3.
  133. Livestream, 27 September 2018 (17:52).
  134. 134.0 134.1 Livestream, 9 July 2018 (58:26).
  135. 135.0 135.1 Interview, 8 August 2018 (27:04).
  136. Interview, 17 August 2018 (3:58).
  137. 137.0 137.1 Interview, 17 August 2018 (4:31).
  138. 138.0 138.1 Interview, 17 August 2018 (6:03).
  139. Livestream, 8 April 2018 (PM) (41:44).
  140. 140.0 140.1 140.2 Livestream, 11 January 2019 (41:20).
  141. Interview, 20 October 2018 (11:38).
  142. Livestream, November 22 2019 (59:37).
  143. 143.0 143.1 Interview, 17 August 2018 (8:16).
  144. 144.0 144.1 Livestream, 11 January 2019 (58:40).
  145. Reddit Q&A, 8 January 2019.