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Combat targeting

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Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[2]

  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[3]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[3]Steven Sharif

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[4]

  • Damage.[4]
  • Charge up time.[4]
  • CC effects.[4]
  • Cooldown.[5]
  • Energy consumption.[5]
  • Cost to spec.[5]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [4]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[5]

  • Hard Crowd control (CC)s may be housed in action oriented skills because they are skill shots that are more difficult to land.[5][3]
  • Softer CC's would be housed in tab-targeted abilities.[5]
Action targeted skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[6]
  • Duration: 1 sec
  • Cooldown: 30 sec
- -
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[7][8] Adds damage over time to targets hit.[8] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[8]
Bulwark Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![9]
  • Duration: 10 Sec.
  • Cooldown: 60 Sec.
- -
Chaos Meteor Chaos Meteor Icon.png Summon a meteor.[10] Comes with an ADS (Aim Down Sights) capability.[11] When Chaos Meteor explodes, it breaks into 2-5 magical shards, each of which has a random effect across a very large area.[12]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
- -
Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[13]
  • Duration: 1 Sec.
  • Cooldown: 8 Sec.
- -
Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[14]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
- -
Fire Potion Generates a fire explosion.[15] - -
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[16] Arrow explodes upon reaching the end of its distance.[16] Enemies take burning damage for entering the flames.[16]
Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[17]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Melee strike melee strike icon.png Does damage and adds hate.[18] Damage over time hate over time.[18] Changes to cone effect.[18]
Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[19]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
- -
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[20][21] Chance to cause bleed damage over time.[20][21] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[21]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[7][22] Knock down those hit by your arcane might.[7][22] Reduces focus cost and cooldown for the skill.[22]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[23] Pulls targets in a cone to the caster and does damage.[24] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[24] Increases the arc radius to 360°.[24]
Shield might shield might icon.png Single target knock down or stun (bash).[25] Changes to a frontal cone attack.[25] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[25]
Shield throw Throws shield and adds hate.[26] Changes to cone attack.[26] Add stun to the first target hit.[26]
Slice slice icon.png Cone melee attack.[27] Becomes a 360° melee attack.[27] Adds hemorrhage (bleed) damage.[27]
Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[28]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
- -
Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[29]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
- -
Tab targeted skill Icon Rank 1 Rank 2 Rank 3
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[30] Additional physical and magical mitigation upon reaching the target for a short duration.[30] Does damage and knocks down enemies between caster and target.[30]
Charged beam charged beam icon.png Channels a beam attack to a single target.[31] Damages over time after channel.[31] Damages enemies between caster and target.[31]
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[23][32] Increases damage that's redirected.[32] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[32]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[33] Increases duration of death prevention buff.[33] Resurrects target to 100% hit points and mana points.[33]
Hatred hatred icon.png Single target that adds hate.[34] Add a forced target lock.[34] Add hate over time per tick.[34]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[7][35] Adds damage over time.[35] Snares after root breaks.[35]
Impale impale icon.png Target an enemy and lauch a spear to damage and pull the enemy into melee range.[23] Lasso effect pulls the target to the tank and does damage.[25] Adds a stun.[25] Adds damage over time.[25]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[7][36] Becomes a burn (damage over time).[36][7] Area of effect around the target.[36]
Knockback shot knockback shot icon.png Knocks a target back X distance.[37] Adds damage.[37] Add knockdown.[37]
Life bolt Deal damage to enemy based on the casters missing health.[38] Adds an area of effect.[38] Slows enemies hit by the blast.[38]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[23] - -
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[20][39] Enemy takes additional magical damage.[39] Increases the duration of this debuff.[39]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[40] Adds heal over time.[40] Adds damage over time to adjacent enemies.[40]
Safe space safe space icon.png Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[41] Banished target gets extra mana while banished.[41] Reduced cooldown.[41]
Shield might shield might icon.png Single target knock down or stun (bash).[25] Changes to a frontal cone attack.[25] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[25]
Shield throw Throws shield and adds hate.[26] Changes to cone attack.[26] Add stun to the first target hit.[26]
Snare snare icon.png Foot pin roots target in place.[20][39] Adds a bleed.[39] Snares after root expires.[39]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[42] Increased resistances to being disabled.[42] Caster takes reduced damage while channeling.[42]
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[7] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[43] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[44] Traps stun instead of root.[44] Place up to two traps.[44]

Ashes of Creation Apocalypse combat targeting

Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[46]

  • A hot key can be used to toggle reticle mode on and off.[46]
  • Left mouse click is used for basic weapon attacks.[47]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[47]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[48]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[49][11]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[49]Steven Sharif

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[11]Steven Sharif

Alpha-1 will test hybrid action/tab combat.[50][51]

Time to kill

The Ashes of Creation MMORPG will have a time-to-kill (TTK) of around 30 seconds to a minute.[52]

In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[53]Steven Sharif

Headshot mechanics

Headshot mechanics will be implemented in Ashes of Creation based on testing.[53]

  • If headshots are implemented, they will be along the lines of a higher critical chance.[53]

The idea behind headshot in the MMORPG is that, if we do implement headshots - part of this testing is to determine if we will - but if we were to implement headshots it will be along the lines of a higher critical chance. So basically hitting a skillshot on the head will increase significantly the opportunity for that damage to be critical. Will they one-shot? Absolutely not.[53]Steven Sharif

Headshots in action combat are equivalent to a critical hit in tab targeted combat.[54]

  • Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[54]
  • Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[54]

So if you take a look at like kind of what a head shot represents: A head shot is basically a critical hit; and players who are relying on tab skills will have that critical hit chance baked into their character. They will have that fixed chance every time they use an ability or use a spell or swing a weapon; and then somebody who is kind of preferring you know action based, in order to get that crit, they're not gonna be relying necessarily on their stats they're gonna be relying on whether they get a headshot or not, or are able to hit that critical spot on that character. So that's kind of the direction that we're going in that way. Again, it's gonna be hybridized so there's gonna be a little bit of both happening in both places.[54]Jeffrey Bard

Weapon and armor skills

Weapons and Armor are tied to skills in Ashes of Creation Apocalypse.[55]

  • Swapping between weapons will allow players to access the different skills on their hotbar.[55]
  • Certain armor pieces have utility and defensive skills, such as like Camouflage, Polymorph and Battlefield wall.[55]
  • Weapons are tied to one specific skill in early testing, but this may change.[56]

Weapons will have skills associated with them and they'll will rest on a hot bar and you can swap between the weapons on the hot bar and that'll allow you to access the different skills. Additionally the breastplate, the leggings: Those also have skills associated with them those are more utility and defensive abilities, such as like camouflage, polymorph, battlefield wall; that kind of stuff. Those are on the armor pieces and then they are associated with right now the VC hotkeys for their abilities.[55]Steven Sharif

Right now weapons are tied to one specific skill; and you know that's just again because we're so early in alpha 1; but well probably be changing that as we continue to iterate and test.[55]Steven Sharif

Skills and stats on gear

Crafters will be able to assign different skills/abilities and stats on armor.[57]

Not all armor sets will be the cookie cutter kind of set. They will have the influences from the crafter available in it, if it's a crafted set.[57]Steven Sharif

Ashes of Creation Apocalypse weapon skills

Skill Icon Rank 1
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[58]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Bolt of Revealing Bolt of Revealing Icon.png After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[59]
  • Duration: 10 sec
  • Cooldown: 20 sec
Chain Lightning Chain Lightning Icon.png Activate to charge your attacks with lightning - each hit can then arc between foes, dealing damage to each one.[60]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Chaos Meteor Chaos Meteor Icon.png Summon a meteor.[10] Comes with an ADS (Aim Down Sights) capability.[11] When Chaos Meteor explodes, it breaks into 2-5 magical shards, each of which has a random effect across a very large area.[12]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[13]
  • Duration: 1 Sec.
  • Cooldown: 8 Sec.
Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[14]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[61]
  • Duration: 15 sec
  • Cooldown: 30 sec
Divine Protection Divine Protection Icon.png For the duration of this stance, you will take cover benind your shield's enhanced protection.[62]
  • Duration: 10 sec
  • Cooldown: 10 sec
Fire Potion Generates a fire explosion.[15]
Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[17]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Hemorrhage icon hemorrhage.png For the duration of this stance, any hit will apply a debuff to your enemies, dealing damage to them with every step they take.[63]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[64]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[19]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Silence Silence Icon.png Applies a debuff that prevents your opponent from being able to use spells.[65]
  • Duration: 10 sec
  • Cooldown: 10 sec
Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[28]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[29]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Warp Space Warp Space Icon.png For the duration of this spell, any successful hit will swap your location with that of your target.[66]
  • Duration: 10 sec
  • Cooldown: 10 sec

Ashes of Creation Apocalypse armor skills

Skill Icon Rank 1
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[6]
  • Duration: 1 sec
  • Cooldown: 30 sec
Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[67]
  • Duration: 1 sec
  • Cooldown: 30 sec
Bulwark Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![9]
  • Duration: 10 Sec.
  • Cooldown: 60 Sec.
Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[68]
  • Duration: 30 sec
  • Cooldown: 30 sec
Dark Pact Dark Pact Icon.png For the duration of this spell, you will be immune to the effects of the corruption storm.[69]
  • Duration: 10 sec
  • Cooldown: 45 sec
Icy Steps Icy Steps Icon.png With this spell you will leave icy trails behind you, which will snare and slow your enemies.[70]
  • Duration: 20 sec
  • Cooldown: 30 sec
Invisibility Invisibility Icon.png This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[71]
  • Duration: 60 sec
  • Cooldown: 120 sec
Polymorph Polymorph Icon.png Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[72]
  • Duration: 30 sec
  • Cooldown: 45 sec

Combat abilities

The aspiration for combat is for abilities to have corresponding counter-play abilities.[73]

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[74][73]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[73]Steven Sharif

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[73]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[7][35] Adds damage over time.[35] Snares after root breaks.[35]
Impale impale icon.png Target an enemy and lauch a spear to damage and pull the enemy into melee range.[23] Lasso effect pulls the target to the tank and does damage.[25] Adds a stun.[25] Adds damage over time.[25]
Jump jump icon.png Dash with cooldown.[76] Cooldown is replaced by charges with individual cooldown.[76] Drops a bear trap at the location the ranger dashed from.[76]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[77] Enemies that are chained take extra damage from all incoming sources.[77] Allies in range when chain is cast gain extra health from heals.[77]
Shield might shield might icon.png Single target knock down or stun (bash).[25] Changes to a frontal cone attack.[25] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[25]
Shield throw Throws shield and adds hate.[26] Changes to cone attack.[26] Add stun to the first target hit.[26]
Snare snare icon.png Foot pin roots target in place.[20][39] Adds a bleed.[39] Snares after root expires.[39]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[42] Increased resistances to being disabled.[42] Caster takes reduced damage while channeling.[42]
Tentacles tentacles icon.png Creates an area of effect around the caster that roots targets.[78] Adds damage over time to targets and increases range.[78] Increases duration.[78]
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[44] Traps stun instead of root.[44] Place up to two traps.[44]

Mobility

Very few abilities will require a player to remain stationary during combat.[79] Prone and crouch will likely not be in the game.[80]

Mobility is very important especially when it comes to ... seeing how the opposing player is doing something and then reacting to that fast enough so that you can get out of the way of it.[81]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[58]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
- -
Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[67]
  • Duration: 1 sec
  • Cooldown: 30 sec
- -
Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[68]
  • Duration: 30 sec
  • Cooldown: 30 sec
- -
Jump jump icon.png Dash with cooldown.[76] Cooldown is replaced by charges with individual cooldown.[76] Drops a bear trap at the location the ranger dashed from.[76]
Mage's escape mages escape icon.png Step into another dimension momentarily and emerge far ahead of your original position.[7] Blink teleport out of danger.[82] Clears targets and aggro reduction.[82] Clears crowd control.[82]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[83] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[84] Increased resistance to disable abilities.[84] Clears crowd control when sprint starts and removes silence.[84]
Warp Space Warp Space Icon.png For the duration of this spell, any successful hit will swap your location with that of your target.[66]
  • Duration: 10 sec
  • Cooldown: 10 sec
- -

Interrupts

Abilities with a cast bar can be interrupted during the cast.[79]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[6]
  • Duration: 1 sec
  • Cooldown: 30 sec
- -
Bulwark (Tank ability) bulwark icon.png Summon a wall in front or behind the tank. Enemies are knocked down if they contact the wall.[23][85] Adds damage to the knockdown.[85] Tank is able to place the wall anywhere on the battlefield within a certain distance.[85]
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[30] Additional physical and magical mitigation upon reaching the target for a short duration.[30] Does damage and knocks down enemies between caster and target.[30]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[86] Snares two targets in area.[86] Increases size and duration.[86]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[7][22] Knock down those hit by your arcane might.[7][22] Reduces focus cost and cooldown for the skill.[22]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[83] - -
Shield might shield might icon.png Single target knock down or stun (bash).[25] Changes to a frontal cone attack.[25] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[25]

Class kits

Six classes will be present in Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[87]

These classes relate to the trinity of classes: Tank, DPS and Support.[87][88]

  • Weapon skills are applied to augment a class' base skills.[89]
  • Base class skills may be able to be selected from a host of available skills for that class based on a player's progression within that season.[89][90]

We had a little bit of an idea that we're going to explore with regards to each of the classes having a range of skills and abilities that players can customize that skill kit based on their progression within a season, let's say; and that progression can be gained from any of the modes and it would grant you the ability to kind of customize that skill kit for the before the siege mode or the horde mode. But that's something that might come at a later date.[90]Steven Sharif

Ashes of Creation Apocalypse classes only apply to Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[91]

RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[92]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those you know dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[93]Jeffrey Bard

Cleaving

Cleaving will be a class ability.[94]

Animation cancelling

Animation cancelling will not be a combat mechanic.[95]

Dodging

Our dodge and movement mechanics are going to include, you know, templated skills in positioning; and if you're not under that template as it progresses then you're not going to be hit; and dodge will allow your character to move from that template.[96]Steven Sharif

Active blocking

There is a Shield in Ashes of Creation Apocalypse that has its own hit box with hit points (HP). This shield can actively block projectiles.[97]

Weapon swapping

The ability to swap weapons while in combat will be decided based on testing.[98]

  • An early iteration of Alpha-1 has weapon swapping while in combat.[99]

Players cannot switch gear (Armor) while in combat.[100]

Collision

There are player and spell collision mechanics in Ashes of Creation.[101]

See also

References

  1. 1.0 1.1 Video, 17 August 2018 (0:01).
  2. Livestream, 16 November 2017 (30:45).
  3. 3.0 3.1 3.2 3.3 Livestream, 8 April 2018 (PM) (37:57).
  4. 4.0 4.1 4.2 4.3 4.4 Podcast, 4 August 2018 (1:07:59).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Podcast, 4 August 2018 (1:11:05).
  6. 6.0 6.1 6.2 Arcanic Power.png
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 PAX West 2017 Mage poster.
  8. 8.0 8.1 8.2 Livestream, 16 October 2017 (39:15).
  9. 9.0 9.1 Bulwark.png
  10. 10.0 10.1 Livestream, 17 August 2018 (18:19).
  11. 11.0 11.1 11.2 11.3 Interview, 17 August 2018 (6:03).
  12. 12.0 12.1 Chaos Meteor.png
  13. 13.0 13.1 Crimson Blast.png
  14. 14.0 14.1 Darkness.png
  15. 15.0 15.1 Livestream, 17 August 2018 (7:49).
  16. 16.0 16.1 16.2 Livestream, 16 October 2017 (46:52).
  17. 17.0 17.1 Frost Potion.png
  18. 18.0 18.1 18.2 Livestream, 16 October 2017 (29:08).
  19. 19.0 19.1 Miasma.png
  20. 20.0 20.1 20.2 20.3 20.4 PAX West 2017 Ranger poster.
  21. 21.0 21.1 21.2 Livestream, 16 October 2017 (44:06).
  22. 22.0 22.1 22.2 22.3 22.4 22.5 Livestream, 16 October 2017 (40:14).
  23. 23.0 23.1 23.2 23.3 23.4 23.5 PAX West 2017 Tank poster.
  24. 24.0 24.1 24.2 Livestream, 16 October 2017 (24:37).
  25. 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 25.13 25.14 25.15 25.16 25.17 Livestream, 16 October 2017 (23:02).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 26.8 Livestream, 16 October 2017 (28:36).
  27. 27.0 27.1 27.2 Livestream, 16 October 2017 (47:14).
  28. 28.0 28.1 Stamina Drain.png
  29. 29.0 29.1 Stillblade ability.png
  30. 30.0 30.1 30.2 30.3 30.4 30.5 Livestream, 16 October 2017 (26:54).
  31. 31.0 31.1 31.2 Livestream, 16 October 2017 (42:42).
  32. 32.0 32.1 32.2 Livestream, 16 October 2017 (23:30).
  33. 33.0 33.1 33.2 Livestream, 16 October 2017 (33:48).
  34. 34.0 34.1 34.2 Livestream, 16 October 2017 (21:48).
  35. 35.0 35.1 35.2 35.3 35.4 35.5 Livestream, 16 October 2017 (39:02).
  36. 36.0 36.1 36.2 Livestream, 16 October 2017 (38:35).
  37. 37.0 37.1 37.2 Livestream, 16 October 2017 (46:43).
  38. 38.0 38.1 38.2 Livestream, 16 October 2017 (36:57).
  39. 39.0 39.1 39.2 39.3 39.4 39.5 39.6 39.7 39.8 Livestream, 16 October 2017 (44:49).
  40. 40.0 40.1 40.2 Livestream, 16 October 2017 (31:58).
  41. 41.0 41.1 41.2 Livestream, 16 October 2017 (40:23).
  42. 42.0 42.1 42.2 42.3 42.4 42.5 Livestream, 16 October 2017 (36:15).
  43. PAX West 2017 Cleric poster.
  44. 44.0 44.1 44.2 44.3 44.4 44.5 Livestream, 16 October 2017 (47:29).
  45. Livestream, 27 September 2018 (17:52).
  46. 46.0 46.1 Livestream, 9 July 2018 (58:26).
  47. 47.0 47.1 Interview, 8 August 2018 (27:04).
  48. Interview, 17 August 2018 (3:58).
  49. 49.0 49.1 Interview, 17 August 2018 (4:31).
  50. Newsletter, 7 August 2018
  51. Livestream, 8 April 2018 (PM) (41:44).
  52. 52.0 52.1 Interview, 20 October 2018 (3:25:46).
  53. 53.0 53.1 53.2 53.3 53.4 Interview, 20 October 2018 (9:10).
  54. 54.0 54.1 54.2 54.3 Livestream, 27 September 2018 (34:49).
  55. 55.0 55.1 55.2 55.3 55.4 Interview, 17 August 2018 (6:53).
  56. Interview, 17 August 2018 (7:52).
  57. 57.0 57.1 Podcast, 4 August 2018 (59:58).
  58. 58.0 58.1 Alacrity.png
  59. Bolt of Revealing.png
  60. Chain Lightning.png
  61. Divine Light.png
  62. Divine Protection.png
  63. Hemorrhage.png
  64. Lifesteal.png
  65. apoc-new-silencer.png
  66. 66.0 66.1 Warp Space.png
  67. 67.0 67.1 Blink.png
  68. 68.0 68.1 Catfall.png
  69. Dark Pact.png
  70. Icy Steps.png
  71. Invisibility.png
  72. Polymorph.png
  73. 73.0 73.1 73.2 73.3 73.4 Livestream, 24 May 2017 (45:12).
  74. Livestream, 16 October 2017 (25:56).
  75. Livestream, 9 February 2018 (28:17).
  76. 76.0 76.1 76.2 76.3 76.4 76.5 Livestream, 16 October 2017 (45:52).
  77. 77.0 77.1 77.2 Livestream, 16 October 2017 (34:52).
  78. 78.0 78.1 78.2 Livestream, 16 October 2017 (43:14).
  79. 79.0 79.1 Livestream, 8 May 2017 (43:30).
  80. stevenclarification.png
  81. Livestream, 4 June 2018 (25:50).
  82. 82.0 82.1 82.2 Livestream, 16 October 2017 (39:42).
  83. 83.0 83.1 progression.png
  84. 84.0 84.1 84.2 Livestream, 16 October 2017 (46:22).
  85. 85.0 85.1 85.2 Livestream, 16 October 2017 (22:37).
  86. 86.0 86.1 86.2 Livestream, 16 October 2017 (42:08).
  87. 87.0 87.1 87.2 Livestream, 11 January 2019 (41:20).
  88. Interview, 20 October 2018 (11:38).
  89. 89.0 89.1 Interview, 17 August 2018 (8:16).
  90. 90.0 90.1 Livestream, 11 January 2019 (58:40).
  91. Reddit Q&A, 8 January 2019.
  92. Livestream, 30 May 2017 (16:25).
  93. 93.0 93.1 93.2 Livestream, 6 December 2018 (48:52).
  94. class cleaving.png
  95. Livestream, 17 May 2017 (1:05:11).
  96. Livestream, 4 May 2017 (22:47).
  97. shieldactiveblockA1.png
  98. Podcast, 4 August 2018 (1:16:10).
  99. Interview, 17 August 2018 (6:32).
  100. Livestream, 28 July 2017 (34:32).
  101. collision.jpg