Rogue is an archetype in Ashes of Creation.
The rogue is master of opportunity, using skill, positioning, and the environment to dish out frightening amounts of damage. In their downtime, they provide solid utility, helping their friends navigate dangers otherwise unseen.
All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.
- Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.
- These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.
If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter you know where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that. – Steven Sharif
||This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.
There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.
There is not a theft mechanic for you to walk up to a player that's alive and steal something. – Steven Sharif
The Rogue archetype is scheduled for release in phase 2 of Alpha-1.