Traps

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Traps are a type of hazard in Ashes of Creation.[2]

There are hazards in game when you delve the dungeons, like wires or magical traps and pits that require utility items or spells to reveal, that each class will have a certain focus in. The light spell for example reveals magical explosive hazards.[2]Steven Sharif

Utility skills

Pre-alpha rogue climbing a Metropolis wall.[3]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit you know sometimes "story mode".[4]Steven Sharif

A utility skill is a non-combat skill that interacts with the environment.[5] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[6]

  • Different classes excel at different skills.[6]
  • All classes will have maneuverability/traversal utility abilities.[7]
    • There will be a grappling hook utility skill or item.[8]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[2]
  • Certain classes are able to climb/parkour in certain areas.[9][10]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[11][12]
  • Certain classes (such as Rogues) will have stealth abilities.[13]
    • Rogues may also have a spyglass utility skill.[6]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[14]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[15]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[16]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[17]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Apocalypse:Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[18]
  • Duration: 10 sec
  • Cooldown: 15 sec
Apocalypse:Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[19]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[20]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[21]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Apocalypse:Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[22]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[23]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[24]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[25]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[26]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[27]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Cleanse cleanse icon.png Use this skill to cleanse an area of harmful environmental effects.[28] - -
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[29] Increases duration of death prevention buff.[29] Resurrects target to 100% hit points and mana points.[29]
Family summon Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[30][31] Players cannot be summoned in the following cases:
This will be tested in Alpha-2.[34]
- -
Forcefield forcefield icon.png Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[35] - -
Harvest harvest icon.png The harvest skill allows players to gather resources.[36] - -
Mage's detection mages detection icon.png Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[2][37] - -
Mount Potion
Pathfinding Reveals corrupted player locations on the bounty hunter's map.[38][39] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[38] The pathfinding ability can be toggled on or off.[38][40] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[41] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[41]
Perception perception icon.png Use this skill to detect threats within range of your perception.[42] - -
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[43] - -
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[44] - -

Jumping puzzles

Jumping over a pit trap in Alpha-0 Dünheim dungeon.[45]

Jumping puzzles will occasionally feature in the world.[46]

Jumping mechanics are present in the Alpha-0 Dünheim dungeon.[45]

See also

References