Inventory
Personal inventory limits[2][3] are tied to a backpack.[4] Material and gatherable items are subject to quantity rather than weight limits. Caravans and Mules are intended to be the primary mode of transportation of goods beyond these limits.[5][6]
- Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[7]
- Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[8]
- In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[9]
Inventory capacity will be relatively limited for new characters.[9]
- Inventory expansion and weight management training certificates are available in the Galleria at City stage economic nodes.[9][10]
- A player's inventory has sections for different types of items. Quest items for example will not fill a player's regular inventory capacity.[9]
Item stacks will in general have quantity limits based on the type of item.[5]
- The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[5]
Items transported by caravan must be stored in crates.[11]
- The higher quality the crate, the greater its capacity.[11]
- Crates will be required to transfer supplies between caravans and storage points.[11]
- Crates are a potential design idea that will undergo testing and iteration during Alpha-2.[11]
- Transported goods by caravan require crate capacity first and then can translate into storage capacity within a warehouse inventory management system or a personal inventory bag management system.[11] – Steven Sharif
Contents
Backpacks
A backpack is an item crafted by artisans that provides personal inventory space.[4]
- The higher level the backpack, the greater the inventory space.[4]
- Different backpack types cater to different activities.[4]
- Gatherer's backpacks are intended to carry gatherables.[4]
- Adventurer's backpacks are intended to carry consumables and items.[4]
In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[12] – Steven Sharif
Storage
Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[14][15]
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[17][15][18]
- Players must obtain and place storage containers in their player-owned housing.[15]
- Different grades of storage containers have different inventory capacities.[15]
- There are restrictions on the grades of storage containers available in different types of houses.[15]
- Access permissions can be set to allow others to access a player's personal storage devices.[19][20]
- Personal storage chests may be set to permit access by family or guild members.[19][21]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[17]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[22]
- Gatherables and processed goods that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[23]
- Personal caravans may be launched from any point of storage (including chests).[24]
- Corrupt players are able to utilize private storage in their Freeholds.[25]
Banking
Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[26]
- Banking between characters will likely be restricted to Furniture and completed items.[20]
- A warehouse ability may enable a player to transfer non-material goods between alternate characters. This excludes resources, materials or anything that relies on the caravan system.[27]
Account management
Cosmetics can be reassigned to other characters (alts) within an account but can only be active on one character at a time.[29][30][31]
- There will likely be a cooldown for reassigning cosmetics between characters.[29]
- The account management page is used to assign or reassign crowdfunding skins and items that are only applicable to one character at a time.[32][30][31]
Mules
Mules are mounts that assist in the transport of goods, resources, and gatherables to increase a player's carrying capacity.[34] Mules transport goods on a much smaller scale than the caravan system.[35]
Caravans
The caravan system is an open world PvP system that revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to turn a profit.[37]
- Caravans are for transfer of personal goods and quests as well as supplies for castles and nodes.[39]
- Caravans can transport goods for more than one player.[41]
Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[43]
Personal caravan initiation
Personal caravans can be launched from any point of storage.[24]
- Personal caravans are capable of transitioning to/from naval caravans.[44][45]
Mailing items
- Raw gatherables and materials are not able to be mailed by players.[46][47][48]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[49]
- Social messages sent via mail will be received instantly.[46]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[46]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like you know gear, equipment, stuff like that. But it's something we're still discussing.[46] – Steven Sharif
See also
References
- ↑ Livestream, 31 July 2020 (1:17:45).
- ↑ Livestream, 15 May 2017 (45:19).
- ↑ Livestream, 27 April 2017 (6:11).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5
- ↑ 5.0 5.1 5.2 Livestream, 29 May 2020 (1:27:18).
- ↑
- ↑ Livestream, 18 July 2017 (44:57).
- ↑ Livestream, 22 May 2017 (40:41).
- ↑ 9.0 9.1 9.2 9.3 Livestream, 25 July 2020 (1:14:13).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ 11.0 11.1 11.2 11.3 11.4 Livestream, 25 February 2022 (1:10:00s).
- ↑ 12.0 12.1 Livestream, 30 May 2019 (1:09:17).
- ↑ Livestream, 29 May 2020 (41:45).
- ↑ Interview, 6 December 2018 (20:30).
- ↑ 15.0 15.1 15.2 15.3 15.4 Video, 31 May 2020 (47:32).
- ↑ 16.0 16.1 Livestream, 25 June 2021 (22:34).
- ↑ 17.0 17.1 Livestream, 30 July 2021 (1:14:33).
- ↑ Livestream, 17 August 2018 (10:54).
- ↑ 19.0 19.1 Livestream, 26 June 2020 (51:58).
- ↑ 20.0 20.1 Livestream, 28 June 2019 (1:23:31).
- ↑
- ↑ Livestream, 30 April 2020 (1:14:44).
- ↑ Interview, 8 July 2020 (57:46).
- ↑ 24.0 24.1
- ↑ Livestream, 30 April 2021 (1:14:49).
- ↑
- ↑ Livestream, 8 April 2018 (AM) (23:18).
- ↑ Livestream, 29 January 2021 (46:48).
- ↑ 29.0 29.1
- ↑ 30.0 30.1
- ↑ 31.0 31.1
- ↑ Livestream, 26 May 2017 (18:10).
- ↑ Blog: The Hungry Quadruped.
- ↑
- ↑ Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
- ↑ Livestream, 29 May 2020 (1:03:35).
- ↑ 37.0 37.1 About Ashes of Creation.
- ↑ Video, 16 July 2019 (0:00s).
- ↑ Livestream, 15 May 2017 (45:20).
- ↑ Interview, 20 January 2017 (4:19).
- ↑ Interview, 11 May 2018 (28:21).
- ↑
- ↑ Livestream, 22 December 2020 (1:13:51).
- ↑ Livestream, 30 April 2020 (58:05).
- ↑ Livestream, 8 April 2018 (AM) (15:46).
- ↑ 46.0 46.1 46.2 46.3 Livestream, 29 January 2021 (1:14:53).
- ↑ Video, 6 September 2018 (3:53).
- ↑ Livestream, 9 July 2018 (50:16).
- ↑