Static housing

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Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[2]

Static housing benefits

Player housing offers a number of benefits:[7][8] Each different type of housing offers different benefits.[6]

Static housing offers the following additional benefits.[11]

Node citizenship

Player housing grants the ability to claim citizenship of a Village (stage 3) node or higher.[9][18]

  • Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[19]
  • A player can only claim citizenship to one node at a time.[20]
You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to kind of take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's kind of a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[21]Steven Sharif
Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[24]Steven Sharif

Household security

A permissions system will enable an owner to grant access to specific parts of their housing.[27][28][29]

A property has a single owner.[27]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[27]Steven Sharif

Static housing development

Static housing furnishings and home decorations in an Alpha-1 village node.[16]

If the node advances players can essentially select an option on their house as they own it that they want it to upgrade to the next stage if the node advances or they can select an option not to upgrade it. So you as the node levels and larger homes become available, the town stage introduces additional medium types housing, the city stage introduces large sized homes, and in the metropolis stage introduces my mansion size houses each of which contain specific... allowances and allotments for different types of furnishings that have gameplay implications.[16]Steven Sharif

In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[16][2]

  • The Village stage offers small housing types.[16]
  • The Town stage introduces medium housing types.[16]
  • The City stage introduces large sized homes.[16]
  • The Metropolis stage introduces mansion size houses.[16]

If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[36]Steven Sharif

New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]

  • Only the houses that existed at the Village stage will become main street mansions at the Metropolis stage.[2]

Housing decorations

Players may decorate their player housing and other types of buildings.[39]

  • Houses will be empty when purchased.[13]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[10]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[10]
  • Players may place Furniture, artwork/paintings and other decor items in their player housing.[11][12][40][41]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[42]Margaret Krohn
  • Prized items such as achievements and trophies may be displayed.[8]
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[43]
  • Players will not be able to alter structural aspects such as windows and walls.[10]
  • There may be decor items that are representative of unique weapons that are available in the game.[44]

Quality furniture can be crafted in-game based on the skill of the craftsperson.[45]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[10]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[45]Steven Sharif

Static housing destructibility

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[46]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

Node building destruction

Destructible castle.[47]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach you know a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[48]Steven Sharif

Node buildings (including player housing) have hit points and can be damaged or destroyed by different systems.[49][50]

If buildings suffer more than approximately 25% damage, any NPCs or services offered by that building will not be available until the building is repaired.[50]

  • Players must repair damaged buildings (or rebuild destroyed ones) in order to reactivate the services from those particular buildings.[49][50][52]
    • Citizens will need to obtain the resources needed to repair and rebuild any damaged infrastructure.[50][52]
    • Larger more advanced buildings will require more resources to repair them. In-node housing will likely require the least resources to repair.[53]

Buildings that take significant damage are destroyed and appear as rubble on the plot they occupied.[49]

  • Node governments must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[49]
    Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[49]Steven Sharif
  • If the node is destroyed by a node siege, the debris field will contain spoils that are lootable to the victors of the siege.[54][50][55][56]

Housing types

Player housing Type. Availability. Starting count. Ownership limit.
Apartments Instanced.[2] Village stage and higher.[4] 50.[3] One per character per server.[59]
Freeholds Open world.[2] Village stage and higher.[2] Ample.[3] One per account.[59]
Static housing In-node.[2] Village stage and higher.[2] 8.[3] One per character per server.[59]

Real estate

Players buy the deeds for housing from the node itself.[18] Players can also buy and sell properties from other players.[2]

  • Housing will have a base price that scales with the number of citizens in the node.[60]
  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[62]
    • A grace period will occur before the housing becomes available for auction.[62]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[62]
    • At the end of the auction, the highest bidder will win the house.[62]
  • Static housing and apartments can be listed and sold to other players.[7][63]
    • There is no cap on the price of player-originated housing sales.[6]
    • Player housing that is destroyed during a node siege can no longer be sold.[57]
    • Freeholds may not be sold to other players.[7] This is subject to change based on testing.[64]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[6]Steven Sharif

  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[60]
  • Players will not be able to exceed their allotment of housing in the game.[65]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[65]Steven Sharif

Rental and leasing concepts are currently under consideration.[65]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[65]Steven Sharif

Artwork

See also

References

  1. Video, May 31, 2020 (38:50).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
  3. 3.0 3.1 3.2 3.3 3.4 steven-housing-numbers.png
  4. 4.0 4.1 Steven Sharif - Clarification points from today’s stream.
  5. Livestream, May 19, 2017 (33:57).
  6. 6.0 6.1 6.2 6.3 6.4 Interview, July 8, 2020 (33:34).
  7. 7.0 7.1 7.2 7.3 7.4 Livestream, June 26, 2020 (47:32).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Livestream, May 10, 2017 (30:53).
  9. 9.0 9.1 Citizenship.png
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Interview, July 8, 2020 (40:20).
  11. 11.0 11.1 11.2 11.3 11.4 Livestream, June 26, 2020 (45:32).
  12. 12.0 12.1 12.2 12.3 12.4 Video, May 31, 2020 (47:32).
  13. 13.0 13.1 Livestream, June 26, 2020 (53:20).
  14. Livestream, October 30, 2020 (44:22).
  15. Livestream, May 5, 2017 (32:11).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 Video, May 31, 2020 (47:32).
  17. Livestream, March 28, 2020 (1:02:56).
  18. 18.0 18.1 MMOGames interview, January 2017
  19. Livestream, July 9, 2018 (27:12).
  20. Livestream, May 19, 2017 (53:24).
  21. Video, April 5, 2018 (41:48).
  22. 22.0 22.1 22.2 Interview, July 29, 2020 (17:26).
  23. steven-kings-and-mayors.png
  24. 24.0 24.1 Interview, May 11, 2018 (50:05).
  25. Livestream, October 30, 2020 (1:01:00).
  26. Livestream, May 26, 2017 (44:52).
  27. 27.0 27.1 27.2 Livestream, June 26, 2020 (58:32).
  28. 28.0 28.1 28.2 28.3 Livestream, June 26, 2020 (51:58).
  29. 29.0 29.1 29.2 Livestream, May 19, 2017 (26:40).
  30. 30.0 30.1 30.2 Livestream, April 30, 2021 (1:12:33).
  31. Livestream, June 28, 2019 (1:23:31).
  32. steven-personal-storage-access.png
  33. Livestream, January 29, 2021 (1:13:04).
  34. Livestream, February 9, 2018 (51:57).
  35. Livestream, June 26, 2020 (59:11).
  36. steven-static-housing-same-size.png
  37. Livestream, May 29, 2020 (36:18).
  38. screenshot 261.png
  39. Livestream, November 17, 2017 (26:22).
  40. Livestream, May 24, 2017 (29:54).
  41. Livestream, May 29, 2020 (38:04).
  42. 42.0 42.1 42.2 Livestream, January 28, 2022 (1:13:55).
  43. Livestream, May 22, 2017 (56:31).
  44. Livestream, June 25, 2021 (1:31:04).
  45. 45.0 45.1 Livestream, August 17, 2018 (10:54).
  46. 46.0 46.1 Livestream, July 18, 2017 (40:14).
  47. Livestream, October 31, 2019 (36:20).
  48. 48.0 48.1 Livestream, November 22, 2019 (16:56).
  49. 49.0 49.1 49.2 49.3 49.4 49.5 49.6 49.7 Livestream, March 31, 2022 (1:13:00).
  50. 50.0 50.1 50.2 50.3 50.4 Interview, July 8, 2020 (57:46).
  51. Forums - Livestream Q&A 2022-08-26.
  52. 52.0 52.1 Livestream, November 22, 2019 (17:59).
  53. Interview, July 8, 2020 (59:38).
  54. Podcast, September 29, 2021 (14:21).
  55. Livestream, April 30, 2020 (1:14:44).
  56. siege spoils.png
  57. 57.0 57.1 57.2 Livestream, June 26, 2020 (1:02:12).
  58. Livestream, November 17, 2017 (47:10).
  59. 59.0 59.1 59.2 Interview, May 11, 2018 (50:47).
  60. 60.0 60.1 Livestream, June 26, 2020 (53:41).
  61. Livestream, May 12, 2017 (52:01).
  62. 62.0 62.1 62.2 62.3 Livestream, May 12, 2017 (55:01).
  63. Livestream, June 26, 2020 (54:03).
  64. Livestream, June 26, 2020 (56:08).
  65. 65.0 65.1 65.2 65.3 Livestream, May 30, 2019 (1:23:41).