Naval

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Naval content refers to content above and below the sea.[2]

Naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[4]

Mariner classes

Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Artisan classes. As a player gains experience in these different skills they become more adept at using them.[5]

  • Gunnery
  • Piloting
  • Navigation
  • Boat repair
  • Ship components
  • Defensive skills
  • Utility based skills

You can spec into and kind of create your own class based on what things you're doing on the boat... It's gonna be very similar to in structure to like the artisanship trees, so you'll you'll have your mariner class: You'll have different trees in that class.[5]Jeffrey Bard

Ships

Ships are divided into classes of vessel, which relate to their capabilities in battle and in transportation.[7]

Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle in PvE raids, in transportation.[7]Steven Sharif

Ships will scale in size:[8]

  • Small ships for solo content.
  • Medium ships for group content.
  • Large ships for raid content.

Ship building

Ship building will enable players to customize ships.[9]

  • Speed, Hit points, and Damage abilities.
  • Aesthetic customization.

Trade ships

Trade ships (Naval caravans) are part of Ashes of Creation naval content.[3] Trade ships allow the transportation of trading goods.[10]

We are toying with the idea right now of having a caravan transform through the use of an ability – and some delay period – into a trade ship at the coast should you wish to move into the water.[10]Steven Sharif

Fishing boats

There may be fishing boats in Ashes of Creation.[11]

Trade routes

Trade routes are part of Ashes of Creation naval content.[2][4]

Naval combat

Naval combat involves different types of Ships with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[8]

Naval caravans

There are water-borne caravans.[3]

Hijacking ships

Certain ships can be hijacked. Trade ships can not be hijacked. The cargo on a trade ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[12]

Coastal/island nodes

There will be nodes along the coast and on islands.[13]

  • These nodes will have specific water oriented influences and abilities, services, questlines, that relate to the seas.[13]
  • It may be possible to siege a coastal city by sea.[14]

Island chains are part of Ashes of Creation naval content.[2][4]

Harbors

Harbors can appear along the coast as a result of a node being developed on or near to the coast.[15]

  • Harbors will likely grant quests that are related to naval content.
  • Harbors will provide a number of services including upgrades to boats.

There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[15]Steven Sharif

Underwater nodes

Underwater points of interest that have NPC structures may appear to be like cities, but they will not be nodes.[16]

  • There won't be nodes underwater or in the water.[13]

Artwork

See also

References