Expansions

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DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[1][2]

  • The frequency and size of expansions will be based on the popularity and subscription base of the game.[1]
  • New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[6]
  • Expansions provide an opportunity for the developers to evaluate ways to unlock content that was not readily experienced by players in the previous release.[7]
Each inflection point, which is those updates as expansions... you get to go back reevaluate. Hey, it seems like 89% of the servers out there never opened this door. Well, maybe the predicates were too granular. Maybe they were too focused. Maybe there's a reason why that didn't happen? Let's expand on that for the next expansion so that this content has an opportunity to come out and see the light of day.[7]Steven Sharif

Subscription model

Game time was previously purchasable in Pre-order packs.[8][9]

This allows us to avoid the pay to win mentality many free-to-play games employ, as well as maintain a steady flow of new content for all our players.[10]

Ashes of Creation (the MMORPG) is a subscription-only game with no box cost.[10]

Certain regions will have "harmonized" subscription prices that better reflect their local economies. Harmonized regions will be segregated from other regions.[13]Ry Schueller
  • Subscriptions will begin at launch or, subject to change, a user may be able to choose to activate their subscription to start at a particular point in time.[19]
I think a sub cost provides both the barrier of entry to prevent, some not all, but mitigate some gold selling bots and whatnot because there's a cost associated with playing the game, but it's also not too high that it gets on the greedy side or prevents a lot of players from participating and trying the game; and then if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game.[21]Steven Sharif
There is no P2W in Apocalypse or the MMORPG![23]

Box cost

There is no upfront box cost associated with Ashes of Creation.[24]

Nobody should feel that they have to back the project to see it come to life. It's coming to life regardless of that. You do it because you want to support us and that's fine; and if you don't want to, that's also fine as well. We want to hear your voice and we want you to be part of the community, so that's a very important aspect. Nothing we offer in the pre-order packages are power driven. They don't give any competitive advantage to an individual who backs the game.[25]Steven Sharif

See also

References