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DLC expansions (post-launch releases) are planned on a quarterly basis.[1]

Because of the modularity of a lot of the systems that we're working on, it's not too hard to iterate and implement new things... We're planning on going on a quarterly/ monthly cycle to continue to push out new content.[5]Jeffrey Bard

The quarterly cycle for the big content is good for us and then, as you said, those modular components to our mechanisms in the game allow for us to introduce smaller content patches that can be seen in real time in the world.[5]Steven Sharif

We don't intend to a wordsmith around future charge for DLC content. As a subscription model, that's part of the agreement between us as a Studio and you guys: That there will be regularly scheduled updates and chapters; and that subscription is what allows you to access that content.[6]Steven Sharif

Subscription model

Game time is currently purchasable in Pre-order packs.[7]

Ashes of Creation (the MMORPG) is a subscription based game.[8]

This allows us to avoid the pay to win mentality many free-to-play games employ, as well as maintain a steady flow of new content for all our players.[8]

Ashes of Creation Apocalypse is free-to-play.[13][14]

  • These are stand-alone modes that will be open to everyone, not just a backers.[13][14][15][16]

There is no P2W in Apocalypse or the MMORPG![14]

Box cost

There is no upfront box cost associated with Ashes of Creation.[17]

See also