Potion launchers

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Potion launchers are a type of ranged weapon in Ashes of Creation.[2][3]

This is kind of a heavier sort of ranged weapon. Again we're trying to bring the magic into combat, so we're trying to stay away from things like, you know, straightforward guns and black powder and explosions.[4]Jeffrey Bard

Fantasy as a genre has been done many many many times and there are many things that we all love about the fantasy genre. We want to make sure that those those staples are catered to, but at the same time we are thinking a little bit outside of the box and some of those thoughts may rear their heads in the coming months for development that you might see.[5]Steven Sharif

List of potion launchers

Potion launcher ammo

Potion launchers allow different ammo types.[4]

Skill Icon Rank 1
Fire Potion Generates a fire explosion.[4]
Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[6]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.

Gear slots

There are 16 gear slots in Ashes of Creation:[9]

Potion launcher targeting

Potion launchers in Alpha-1 are able to shoot over walls and other obstacles.[10]

Guns and gunpowder

Gunpowder (black powder) weapons will not be present in Ashes of Creation.[11]

Weaponry such as Potion launchers, Siege weapons and weapons used in Naval combat are based on the arcane arts.[12]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[12]Steven Sharif

Ranged weapons

Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[13]

Do I want my main hand to be my ranged weapon or do I want my main hand to be my melee weapon with regards to skill usage. For example, with the Ranger, if you have a range skill it'll automatically swap regardless of what your main weapon hand is, but for the combat ability for the "Auto Attack" feature it would be your chosen weapon.[13]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[14]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[14]Steven Sharif

Artwork

See also

References