APOC:Potion launchers

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Potion launcher 3D render.[1]

This is kind of a heavier sort of ranged weapon. Again we're trying to bring the magic into combat, so we're trying to stay away from things like, you know, straightforward guns and black powder and explosions.[2]Jeffrey Bard

Potion launchers were a type of ranged weapon in Ashes of Creation Apocalypse.[3][4]

  • Ships will utilize a larger form of potion launcher in place of canons.[5] These canons will be able to be equipped with different potions that have different effects.[6]
Fantasy as a genre has been done many many many times and there are many things that we all love about the fantasy genre. We want to make sure that those those staples are catered to, but at the same time we are thinking a little bit outside of the box and some of those thoughts may rear their heads in the coming months for development that you might see.[7]Steven Sharif

List of potion launchers

- None -

Potion launcher ammo

Potion launchers allow different ammo types.[2]

- None -

Gear slots

Alpha-2 character sheet work-in-progress UI.[8]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[8]Colby Marchi

There are multiple gear slots in Ashes of Creation.[8]

  • Artisan gear may be able to be equipped in an "undergarment" slot that can be toggled between adventuring gear and artisan gear.[9]

Potion launcher targeting

Potion launchers in Ashes of Creation Apocalypse are able to shoot over walls and other obstacles.[11]

Guns and gunpowder

The Gilded Galleon pre-order pack cosmetic ship skin.[12]

The potion launcher idea will be incorporated as part of how cannons operate on ships; and these will be very large potion launchers obviously. The storage of this ammunitions are going to be very important as well... It's not going to be the same potion every time. You can equip the cannon with different types of potions that have different types of effects from a munitions standpoint; and I think that's going to provide a very cool gameplay because as you see the different color of the trail that's coming out of the potion launched, you'll be aware of what your adversary is using and how that affects your ship; and you'll be able to counter based on maneuverability, based on whatever you want to counter that with. I think that's going to present a very interesting dynamic to the attacks with these ships.[6]Steven Sharif

Gunpowder (black powder) weapons will not be present in Ashes of Creation.[13][14]

  • Ships will utilize a larger form of potion launcher in place of canons. These canons will be able to be equipped with different potions that have different effects.[6]
I previously said there was not going to be gunpowder in Ashes. What there will be is something very similar to gunpowder but has a more arcane nature to it. It's not necessarily going to be explainable through the conventional means of chemistry, metallurgy, and physics and what not, but rather the Essence is the core component of many types of magic, one of which is obviously going to be evocation type magic; and that evocation can have some explosive tendencies.[13]Steven Sharif

Weaponry such as Potion launchers, Siege weapons and weapons used in Naval combat are based on the arcane arts.[6][13][15]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[15]Steven Sharif

Ranged weapons

Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[16][17][18]

  • Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[16][17]
  • There will be a setting to determine if the ranged weapon or main/offhand selection is your primary weapon to use for Q or left-mouse-button basic attacks.[16][17]
Let's say you use Power shot: You click Power shot, you quickly switch over to the ranged weapon, execute the skill, and you're back to your primary focus, which is the the sword and shield; and then for weapon attacks like your Q or your left mouse button, you would have the option to to set which is your focus, the ranged weapon, or the main offhand selection and you can swap back and forth between that as you want.[16]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[19]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[19]Steven Sharif

Visuals

See also

References