Guild castles

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Five guild castles exist in Ashes of Creation.[1] Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline.[2]

  • Guilds have a period of time to level up in order to siege these castles.
  • These castles will be very difficult to take from the NPCs.
  • Castle nodes around NPC run castles will not be present.

Kings and Queens

Leaders of guilds that occupy guild castles are referred to as Kings and Queens.[4]

Benefits of guild castles

Guild castles exert influence over nodes within their domain, including:[5]

Most benefits and features of a guild castle will be housed solely to the members of the guild that controls it.[6]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[7]Steven Sharif

Castle nodes

Guild castles have three adjacent nodes in close proximity.[1][8]

  • Castle nodes exist outside of the node system. They are independent of anything that's happening outside in the world with other nodes shutting off certain nodes from progressing.[8]
  • Castle nodes cannot exceed stage 3 (Village).[8]
  • Castle nodes are always military node types.[1]
  • Each of the dedicated castle nodes is barren at the start of the castle ownership period.[2]
  • The guild must develop those nodes to enhance the defenses of the castle.[1]

Castle nodes are levelled through questing by the owning guild or alliance guilds.[8]

  • Levelling castle nodes is a hastened process compared to regular nodes.[2]
  • Using caravans to move supplies during the weeks before a castle siege.
  • Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.
  • Rival guilds will want to destroy supply caravans to prevent them from leveling up the castle and its dedicated nodes.

If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[8]Steven Sharif

Being a member of the occupying guild automatically makes you a garrison of the castle nodes and castle itself.[1]

  • Only members of the occupying guild are citizens of these nodes.[9]
  • This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.

Node development

Racial architecture styles in an Alpha-0 village node. Empyrean Elven influence (top). Kaelar Human influence (bottom).[10]

Node layout and style is determined by several factors:[11]

Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[11]Jeffrey Bard

All nodes whether they're associated with a castle or associated with normal node structure has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[7]Steven Sharif

There is an attrition mechanic that affects experience and influence to curb a single race from dominating the entire world.[14]

There is an attrition and that attrition on experience and influence is heightened based on the performance of the race in the world. So if all these nodes are Orc nodes then their attrition rate is very high to compete with the cultural establishment of new nodes because they have more influence in the world and a popular opinion is against them in their outlying regions that they do not have influence in.[14]Steven Sharif

Castle sieges

Guilds participate in Castle sieges in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[1]

A guild that captures a castle will own that castle for a month before it is sieged again.[2]

  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.[2]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[2]
  • Depending on how well the guild defends the castle nodes results in better defenses for the castle.[9]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.

There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[2]Steven Sharif


Ashes of Creation Apocalypse castle sieges

Ashes of Creation Apocalypse castle sieges are an Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[20]

It's gonna be sort of an abstraction of our castle system.[20]Jeffrey Bard

Royal stables

Royal stables are a type of building present in castles and that can be elected to be built within nodes.[25]

The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish. Will there be a flight timer associated with it? There will be a flight time associate with it, but the flight time will be considerable. We're thinking probably between 20 and 30 minutes. So will that limit the range of effectiveness? Yes it will limit the range of effectiveness for that particular mount. But it will be an epic looking large-scale creature and people will notice you and it while you are approaching.[25]Steven Sharif

Guild housing

The term "guild housing" refers to guild buildings and not guild owned player housing.[26]

Guild halls

Guild halls serve as a focal point for a guild, offering a host of benefits and customization options.[28]

  • A guild hall only houses a single guild.[29]

Guildhalls are the ultimate expression of a guild's power! In Ashes these structures will serve as focal points for a guild, offering any guilds who construct them a whole host of benefits as well as customization options.[28]


Guild halls unlock actions a guild can perform within a node.[30]

Guild fortresses

Guild fortresses are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[31]


See also