Summoning ships

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Ships (excluding raft caravans) can only be summoned from a port or harbor.[1][2][3][4]

You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[4]Steven Sharif
Rivers can only be used by caravan rafts. Ships that are intended for the ocean cannot travel upstream in a river. It is too shallow.[1]Steven Sharif
  • Rivers can only be used by raft caravans.[6] Previously it was stated that ships may be able to be summoned in rivers (or other bodies of water) depending on the depth of the water.[7]

Harbors

Alpha-1 harbor early preview concept.[13]

Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.[14]Steven Sharif

Harbors are initially dilapidated points of interest that appear in coastal areas.[15] Harbors have a significant amount of influence over the waters.[16]

Harbors are where ships get built and launched and harbors are essentially dilapidated points of interest that progress when a node nearby, coastal or not, adopts that point of interest or that harbor. Then the node can contribute towards building up the harbor; and players who may not be citizens of that node can still go to that harbor and access its services.[15]Steven Sharif
  • Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[14]
    • Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[14]

Ship classes

Ships are divided into classes of vessel, which relate to their size and capabilities in battle and in transportation.[26][27][28]

Size Type Usage.[28] Crew.[29]
Small Personal vessels.[30] Solo/personal content.[26] 1-3
Medium Frigates.[16] Group content.[26] Group size (8)
Large Galleons.[22][31] Raid content.[26] Raid size (40)

The amount of crew required in order for a ship to be effective depends on the ship's class.[32]

  • All ship classes minimally require a captain to drive the ship.[32]
  • Certain ship classes will have the ability to render Crowd control (CC) effects on other ships, such as a harpoon effects.[33]
Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle, in PvE raids, in transportation.[27]Steven Sharif

Galleons

Galleons (also called Capital or Raid ships.[26]) is a class of ship in Ashes of Creation.[26][22][31][28]

  • These are targeted at naval raid content.[28]
  • Galleons have a crew size of 40 players.[29]

Raft caravans

Alpha-2 raft caravan in the Riverlands biome.[8]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[11]Steven Sharif

Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[35][9][36][12]

Ship building

Naval concept art.[38]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[39]Steven Sharif

Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[15][20][40][41]

  • Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[39][42][43] The types of attachments that are available are dictated by the ship's class.[39]
  • Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[47]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[48]Steven Sharif

Ship repair

Ships may be repaired but it will be a lengthier process than in other games.[49][50]

  • Ships can be repaired at sea if players have the correct materials.[49]
  • Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[49][50]

See also

References

  1. 1.0 1.1 Livestream, January 31, 2024 (1:07:57).
  2. Livestream, April 29, 2022 (1:08:27).
  3. Livestream, May 29, 2020 (1:28:38).
  4. 4.0 4.1 Podcast, May 11, 2018 (11:51).
  5. Livestream, May 28, 2021 (1:52:15).
  6. 6.0 6.1 Livestream, January 31, 2024 (1:07:587).
  7. boats-rivers.png
  8. 8.0 8.1 Video, January 31, 2024 (15:35).
  9. 9.0 9.1 9.2 Video, October 31, 2023 (28:06).
  10. 10.0 10.1 Livestream, May 29, 2020 (1:28:38).
  11. 11.0 11.1 11.2 11.3 11.4 Livestream, April 30, 2020 (58:05).
  12. 12.0 12.1 12.2 Livestream, 2018-04-8 (AM) (15:46).
  13. Livestream, March 26, 2021 (48:42).
  14. 14.0 14.1 14.2 Livestream, August 26, 2022 (1:26:58).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Livestream, March 29, 2024 (2:36:06).
  16. 16.0 16.1 16.2 16.3 Podcast, April 11, 2021 (36:43).
  17. 17.0 17.1 Interview, July 9, 2023 (1:18:49).
  18. 18.0 18.1 18.2 18.3 18.4 Livestream, July 25, 2020 (1:59:09).
  19. 19.0 19.1 19.2 19.3 Livestream, July 9, 2018 (30:35).
  20. 20.0 20.1 20.2 20.3 Interview, July 9, 2023 (1:20:33).
  21. 21.0 21.1 steven-ships-2.png
  22. 22.0 22.1 22.2 22.3 Interview, July 19, 2020 (48:05).
  23. Livestream, October 14, 2022 (58:46).
  24. Livestream, May 19, 2017 (37:51).
  25. Livestream, September 30, 2020 (40:45).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 Podcast, September 29, 2021 (59:29).
  27. 27.0 27.1 Interview, May 11, 2018 (11:51).
  28. 28.0 28.1 28.2 28.3 Livestream, July 28, 2017 (47:53).
  29. 29.0 29.1 Livestream, June 28, 2019 (1:12:08).
  30. Livestream, July 30, 2021 (1:14:04).
  31. 31.0 31.1 Cygnus.png
  32. 32.0 32.1 Livestream, July 29, 2022 (1:10:22).
  33. shipclasses.png
  34. Ashes of Creation Store: The Wonderwisp.
  35. Video, January 31, 2024 (15:27).
  36. 36.0 36.1 Livestream, August 26, 2022 (1:20:17).
  37. Livestream, January 31, 2024 (1:08:47).
  38. steven-twitter-background.png
  39. 39.0 39.1 39.2 Livestream, February 25, 2022 (1:15:50).
  40. 40.0 40.1 Livestream, October 28, 2022 (1:39:25).
  41. steven-ships-1.png
  42. Livestream, October 29, 2021 (1:15:57).
  43. Interview, August 17, 2018 (36:29).
  44. 44.0 44.1 Podcast, November 15, 2020 (23:30).
  45. 45.0 45.1 Livestream, May 19, 2017 (50:45).
  46. Livestream, September 30, 2022 (1:19:27).
  47. Livestream, September 30, 2022 (1:19:59).
  48. Livestream, September 30, 2022 (1:20:06).
  49. 49.0 49.1 49.2 Livestream, March 29, 2024 (2:25:36).
  50. 50.0 50.1 Livestream, July 26, 2019 (1:13:00).