Underrealm

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The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[2]

We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.[3]Steven Sharif

Underrealm environment

Alpha-0 Underrealm environment.[1]

Underrealm environments are vast.[4]

  • Caravans should be able to operate as they do above ground.[4]
  • If there's insufficient room for Dragons, another mount type may be utilized.[4]
  • Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[5]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[6]Steven Sharif

Seasons above ground will affect the Underrealm.[4]

  • This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
  • Tunnel flooding and other effects will be related to the weather above ground.

The seasons above ground will kind of inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[4]Jeffrey Bard

Underrealm resources

Resources will be different in the Underrealm.[4]

  • This will affect Farming and Animal husbandry professions.
  • Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.

Underrealm nodes

Underrealm nodes and nodes directly above them are related but do not exist in the same ZOI.[7]

Tulnar

Tulnar is a playable race in Ashes of Creation.[11][12] The Tulnar fled to the Underrealm to escape the Corruption that befell Verra.[13]

  • The Tulnar is a combination of four different races that were left behind on Verra.[14][12]
    • This was previously stated to be three different races.[15]
  • Tulnar stands for "the forgotten".[12]
  • Tulnar are not restricted to the Underrealm (there are no factions).[16]

The Tulnar race will be in place before Alpha-2. Concepts and early works are expected at that time.[17]

Lore

Concept art showing the citizens of Verra escaping a besieged city through a divine gateway.[18]

Long ago, the world of Verra was besieged by a great calamity. A corruption befell the land, twisting and perverting every facet of nature, spawning hideous beings of every description; from troll-like creatures to towering behemoths. Nothing escaped its touch.[19]

Granted by divine intervention, eight of the nine races fled Verra through towering gateways, seeking refuge in a world void of magic.[18] That world is called Sanctus.[20] Only one race remained behind: The Tulnar fled to the Underrealm to escape the corruption.[13]

Soon after the exodus, the gateways dimmed and became dormant. Centuries turned to millennia, burying them beneath myriad calamities. Over eons, history became legend, then even the great legends were at last forgotten.[18]

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World size

480 km2 (square kilometers) is the approximate world size at launch.[22]

480 square kilometers; which is which is pretty large comparatively to other MMORPGs out there. Now that does not include the lapped spaces: So that is the Underrealm and the portion of the world that it encompasses, which could probably easily take up an additional hundredish square kilometers I would imagine.[23]Steven Sharif

Artwork

See also

References