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Raid bosses

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There will be between 12 to 15 raid bosses in the world.[2]

Particular world bosses have stages of progression, such as defeating acolytes, then lieutenants, then generals, then the world boss itself.[3]

  • At each stage there is increasing difficulty.[3]
  • This may be parsed out into different time periods and be behind a wall of development.[3]
  • A single digit percentage of the population will be capable of defeating certain content.[3]

There will be some in-depth raiding that has multiple stages that will be extremely difficult and... It would definitely be in the single digits of population that will be capable of defeating certain content... It doesn't mean that there won't be content available for the larger percentages as well... There should be a tiered level of content that players can constantly strive to accomplish. If there is no ladder of progression and everything is flat and all content can be experienced, then there is no drive to excel.[3]Steven Sharif

List of raid bosses


Raids will either be based on triggered events or more traditional systems. Traditional world bosses will change based on node development.[6]

We want things to be more fluid and one of the ways that we make them more fluid is through our triggered event system. That is one of the methods by which we make these more spontaneous. We make them more accessible to a wider audience. You can be just in the city and not normally be a part of a raid team, but now get to participate in this organic event that's kind of popped up around the city and if you are not participating then buildings are gonna get destroyed and NPCs are going to die... It's not just how fast can we do it, how will we get it done in its schedule, but oh my god this thing popped up if we don't kill it we're not going to access to our stables this week and we can't get our animal husbandry certificates... It's that risk versus reward that gives you a sense of adrenaline.[7]Steven Sharif

There is one true 40 person raid boss and an almost raid-level dungeon in Alpha-1.[8]

Raid tiers

Tiers of raid difficulty are in accordance with the world's node structure.[9][10]

The more developed a zone the more challenging the content; and we feel that's a good progression when it comes to actual adventuring class, because it will match both world development and it will also continue to allow for participation for new players, if they may go into a zone that's recently been reset by either a siege or some other event.[10]Steven Sharif

Raid strategies

Raids will have elements that can be pre-planned.[11]

  • Required composition of DPS, healers and support.[11]
  • Key positioning.[11]

Raids will also have dynamic elements that can change from session to session.[11]

One of the design elements that we're implementing into our raids is that the raid will not be exactly the same every single time. You're going to have variables that can't necessarily be pre-planned out for. You can pre-plan out for a lot of the raid like how many DPS do you need and healers and support; where the key position and all that kind of stuff; but I think the compelling aspect of Ashes raiding will be the difficulty in achieving this content and having that content change from session to session as well. We want there to be variables that get manifested by you know what type of node got developed elsewhere. Is he going to have acolytes or cultists? What will the acolytes have skills [available] to them? What kit is the boss gonna have? What available skill repertoire will the boss be able to [wield]? ... A lot of those systems are influenced obviously by world development. So the raid kind of takes into account at what stage has the world developed: Are there two metropolises now available in the world? Okay well let's activate this skill in this skill. Now you have five metropolises, well now all these skills have been activated. Are there are they all economic nodes? Are they all military nodes? That we can change things based on that stuff. And it really is a threat assessment from the environment against the players.[11]Steven Sharif

Raid mechanics

Raids contain intricate combat mechanics.[12]

  • Multiple phase boss fights.
  • Adds.
  • Random oriented skill usage.
  • Telegraphed animations, but no obvious telegraphed templates on the ground.
  • Fights will require location, mobility and strategy.

Combat itself will be pretty intricate mechanics-wise. We're going to have different phases of the bosses, there's going to be a lot of adds stuff, there's going to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to be location, mobility, strategic. It will be something that can not be repeatable in the exact same way from raid to raid, but has a variance between the combat, so raiders are going to have to be fluid in thinking on their feet.[12]Steven Sharif


In specific circumstances there will be telegraphs (tells) to communicate something that's happening.[13]

  • Animation tells.
  • Templates.


A Lieutenant of The Ancients 3D render.[15]

These particular two models, with alpha one, they will be animated and present as adversaries in some of the dungeon locations within Ashes of Creation.[16]Steven Sharif

Bosses fall into the following types, with increasing levels of difficulty and loot tables, requiring greater numbers of players to kill.[2]

Certain bosses and encounters will feature specific original sound tracks composed by Bear McCreary.[17]

PvE difficulty

The difficulty of PvE content, such as raids and dungeons will adapt based on the performance of the raid or group against previous bosses in that encounter.[18]


Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[22][23][24]

Whoever is first to loot gets the loot.[22]
A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[24]
With round-robin looting, party members take turns looting.[24]
Need before greed
This is a traditional need before greed system based on dice rolls.[24]
Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[25]
Bidding system
Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[24]
  • The highest bidder wins the item.[24]
  • The gold then goes into a pool that is split among the rest of the party members.[24]

Loot tables

Monsters drop hunting certificates, Items and crafting materials rather than gold.[27][28]

A wolf is not going to be carrying a sack of gold. It may instead drop "pelts" that can be traded for gold.[28]
  • Hunting certificates will also drop on a character's death.[27]
  • Hunting certificates can be traded with hunter NPCs within nodes.[27]
    • The level of the node and the distance of the node from the drop will determine the value of the certificate. Certificates redeemed from distant economic regions via the caravan system will provide higher returns (4 to 5 times greater in some cases) than certificates collected from the same region.[29][27]
    • The value of the certificates are also calculated (by the world manager algorithm) based on the volume of certificates being redeemed in each region.[29]
  • Hunting certificates can also be stored within node warehouses.[27]

Loot tables of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[30][31]

Loot tables are disabled for player controlled monsters.[36]

Experience debt decreases the drop rate percentages from monsters.[37]

Players drop hunting certificates and other items upon death, based on their applicable death penalties.[38][39][40][27]

Loot tagging

Looting rights (also known as Loot tagging) is based on a tag and DPS (damage) system.[23]

  • The first party to obtain a tag (on a mob or boss) will require approximately 40% or more of the total DPS to be granted looting rights.[23]
  • Parties who do not have the first tag will be required to do more than approximately 60% of the total DPS to quality for looting rights.[23]

Gatherers may have the ability to "spoil" a boss' loot.[41]

If you want to be able to get those mats from the boss, they're just not going to drop for anybody. They will only drop for a master gatherer who is capable of extracting those resources from the creature itself... The reason why we say there's a lot of interdependencies between the crafters of the world and the raiders of the world and our PvPers of the world is because we don't want to house the capability to attain these things all within the adventuring class. We want there to be an influence necessary from the craftsmen's guild to come in to either come and participate and spoil the boss and gather the goods or something along those lines.[41] Steven Sharif


See also


  1. Video, 28 May 2021 (5:40).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Livestream, 25 July 2020 (46:08).
  3. 3.0 3.1 3.2 3.3 3.4 Podcast, 4 August 2018 (1:42:14).
  4. Video, 31 May 2020 (1:40:18).
  5. Video, 31 May 2020 (1:17:42).
  6. raid events.png
  7. Podcast, 23 April 2018 (27:14).
  8. Livestream, 26 March 2021 (39:08).
  9. raid event tiers.png
  10. 10.0 10.1 Podcast, 4 August 2018 (1:39:47).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Podcast, 9 July 2018 (22:24).
  12. 12.0 12.1 Livestream, 8 April 2018 (PM) (1:14:01).
  13. Livestream, 22 May 2017 (49:38).
  14. Livestream, 28 March 2020 (1:58:18).
  15. Livestream, 8 November 2020 (12:40).
  16. Livestream, 8 November 2020 (12:47).
  17. Interview, 13 June 2021 (11:15).
  18. 18.0 18.1 18.2 Interview, 19 July 2020 (14:51).
  19. Interview, 13 June 2021 (22:20).
  20. Interview, 19 July 2020 (17:12).
  21. Livestream, 26 March 2021 (26:40).
  22. 22.0 22.1 Livestream, 30 November 2020 (1:01:40).
  23. 23.0 23.1 23.2 23.3 Livestream, 25 July 2020 (1:24:56).
  24. 24.0 24.1 24.2 24.3 24.4 24.5 24.6 Group dynamics blog.
  25. Livestream, 30 November 2020 (1:12:03).
  26. dungeons-leak.png
  27. 27.0 27.1 27.2 27.3 27.4 27.5 Interview, 18 July 2020 (27:11).
  28. 28.0 28.1 Livestream, 24 May 2017 (44:14).
  29. 29.0 29.1 29.2 Interview, 19 July 2020 (1:08:22).
  30. 30.0 30.1 Interview, 19 July 2020 (8:43).
  31. February 8, 2019 - Questions and Answers.
  32. Interview, 20 July 2020 (21:57).
  33. Livestream, 8 April 2018 (PM) (55:49).
  34. Interview, 18 July 2020 (1:00:15).
  35. Livestream, 22 December 2020 (1:15:01).
  36. Livestream, 3 May 2017 (35:25).
  37. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  38. Livestream, 26 March 2021 (1:07:33).
  39. a419c5398b542a713545e4f393d67215.png
  40. Podcast, 5 May 2017 (43:05).
  41. 41.0 41.1 Podcast, 4 August 2018 (1:44:54).