Node wars

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Node governments may declare war on another node and rally citizens to the cause.[1]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[2]Steven Sharif

Node government

Node governments are chosen from a node's citizenry when a node reaches stage 3 (Village).[3]

Positions within a node's government are attained through titles that grant special access to NPCs in the node.[4]

There are a lot of things that you can strive for within [a node] that grant you that special treatment.[4]Steven Sharif

Leadership powers

Government officials have wide-ranging leadership powers.[6]

  • Declare war on another node and rally citizens to the cause.[1]
  • Enter into trade agreements.[1]
  • Directing assets.[3]
  • Defensive ability.[3]
  • Governments may be able to choose a node name from a predetermined list.[8][9]

The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[3]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[10]Steven Sharif

Guilds do not control nodes. Guild leaders will likely not be able to be mayors of nodes.[11][12]

  • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[3]
  • Only a certain number of guilds may participate in these roles.[3]
  • Separate guild roles are reserved for small, medium and large guilds.[3]

Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.[3]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[13]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[14]Steven Sharif

Node sieges

Node sieges (Pre-alpha footage).[15]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[16]Margaret Krohn

Node sieges enable players to delevel a node (reverse its advancement) and to ultimately destroy that node entirely. This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[17]

  • Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[18]
  • If the node still exists after the siege has ended, citizens will need to obtain the resources needed to rebuild any damaged infrastructure.[19]

You could be more precision oriented in the decision to attack a city. Let's it's a rival node that's trying to reach you know a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[18]Steven Sharif

Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[17] Automatic PvE sieges may be initiated against nodes that are not continuously active.[20]

If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![21]Steven Sharif

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See also

References