User interface

Ashes of Creation community empowered Wiki
Jump to: navigation, search
Alpha-1 phase 1 UI. Image credit: The Ashes Post.
Armor % Weapon Mana
Health % Ammo count Stamina %
Alpha-0 Launcher/login screen.[1]
Pre-alpha PAX 2017 quest (UI iteration 0.2).[2]

The Ashes of Creation user interface (UI) is built with customization in mind.[4]

The UI will be very adaptable for many play styles.[5]Steven Sharif

UI settings

UI settings are able to be saved locally.[6]

Various display elements can be toggled on or off:[7]

Action bar

Alpha-0 Ranger ability icons.
Alpha-0 Mage ability icons.

Players can build their characters with the active skills they want.[8]

  • Players are not given skills as they level up, they must choose what skills they take.[9]
  • The number of skills on the action bar will be contained (fewer than 30).[10]
  • For example: One Fighter will be different from another based on what active skills they have chosen.[10]
  • Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[11]
  • There is no spellbook requiring memorization.[12]

Combat targeting

Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[11]

  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[14]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[14]Steven Sharif

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[15]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [15]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[16]

  • Hard Crowd control (CC)s may be housed in action oriented skills because they are skill shots that are more difficult to land.[16][14]
  • Softer CC's would be housed in tab-targeted abilities.[16]
Action targeted skill Rank 1 Rank 2 Rank 3
Arcanic Power Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[17]
  • Duration: 1 sec
  • Cooldown: 30 sec
- -
Arch lightning Launch a bolt of lightning in a forward line, damaging all within its path.[18][19] Adds damage over time to targets hit.[19] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[19]
Bulwark This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![20]
  • Duration: 10 Sec.
  • Cooldown: 60 Sec.
- -
Chaos Meteor Summon a meteor.[21] Comes with an ADS (Aim Down Sights) capability.[22] When Chaos Meteor explodes, it breaks into 2-5 magical shards, each of which has a random effect across a very large area.[23]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
- -
Crimson Blast This spell will invoke a destructive cone of force and flame at enemies in front of you.[24]
  • Duration: 1 Sec.
  • Cooldown: 8 Sec.
- -
Darkness When activated, your next arrow will explode in a cloud of darkness on impact.[25]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
- -
Fire Potion Generates a fire explosion.[26] - -
Flame line Shoot an arrow that leaves behind a trail of flames.[27] Arrow explodes upon reaching the end of its distance.[27] Enemies take burning damage for entering the flames.[27]
Frost Potion Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[28]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Melee strike Does damage and adds hate.[29] Damage over time hate over time.[29] Changes to cone effect.[29]
Miasma After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[30]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
- -
Power shot Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[31][32] Chance to cause bleed damage over time.[31][32] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[32]
Quake If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[18][33] Knock down those hit by your arcane might.[18][33] Reduces focus cost and cooldown for the skill.[33]
Righteous fury Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[34] Pulls targets in a cone to the caster and does damage.[35] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[35] Increases the arc radius to 360°.[35]
Shield might Single target knock down or stun (bash).[36] Changes to a frontal cone attack.[36] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[36]
Shield throw Throws shield and adds hate.[37] Changes to cone attack.[37] Add stun to the first target hit.[37]
Slice Cone melee attack.[38] Becomes a 360° melee attack.[38] Adds hemorrhage (bleed) damage.[38]
Stamina Drain For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[39]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
- -
Stillblade ability For the duration of this stance, your attacks will slow your opponent's movements.[40]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
- -
Tab targeted skill Rank 1 Rank 2 Rank 3
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[41] Additional physical and magical mitigation upon reaching the target for a short duration.[41] Does damage and knocks down enemies between caster and target.[41]
Charged beam Channels a beam attack to a single target.[42] Damages over time after channel.[42] Damages enemies between caster and target.[42]
Cover Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[34][43] Increases damage that's redirected.[43] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[43]
Endow life Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[44] Increases duration of death prevention buff.[44] Resurrects target to 100% hit points and mana points.[44]
Hatred Single target that adds hate.[45] Add a forced target lock.[45] Add hate over time per tick.[45]
Ice prison Target an enemy and summon a prison of ice around them, paralyzing them.[18][46] Adds damage over time.[46] Snares after root breaks.[46]
Impale Target an enemy and lauch a spear to damage and pull the enemy into melee range.[34] Lasso effect pulls the target to the tank and does damage.[36] Adds a stun.[36] Adds damage over time.[36]
Implosion Launch a powerful burst of fire (fireball) against a single target.[18][47] Becomes a burn (damage over time).[47][18] Area of effect around the target.[47]
Knockback shot Knocks a target back X distance.[48] Adds damage.[48] Add knockdown.[48]
Life bolt Deal damage to enemy based on the casters missing health.[49] Adds an area of effect.[49] Slows enemies hit by the blast.[49]
Longsword combo Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[34] - -
Mage's private sanctum Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[50] Banished target gets extra mana while banished.[50] Reduced cooldown.[50]
Marked arrow Target an enemy to use this skill, causing that enemy to take additional physical damage.[31][51] Enemy takes additional magical damage.[51] Increases the duration of this debuff.[51]
Righteous blessing Deliver a spot heal.[52] Adds heal over time.[52] Adds damage over time to adjacent enemies.[52]
Shield might Single target knock down or stun (bash).[36] Changes to a frontal cone attack.[36] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[36]
Shield throw Throws shield and adds hate.[37] Changes to cone attack.[37] Add stun to the first target hit.[37]
Snare Foot pin roots target in place.[31][51] Adds a bleed.[51] Snares after root expires.[51]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[53] Increased resistances to being disabled.[53] Caster takes reduced damage while channeling.[53]
Spellbook combo Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[18] - -
Staff combo Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[54] - -
Trap Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[55] Traps stun instead of root.[55] Place up to two traps.[55]

Alpha-1 combat targeting

Alpha-1 development will focus on merging action targeted with tab targeted combat.[57]

There is a targeting reticle for action combat.[59]

  • There may be a hot key to toggle reticle mode on and off.[59]
  • Left mouse click is used for basic weapon attacks.[60]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[60]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[61]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[62][22]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[62]Steven Sharif

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[22]Steven Sharif

Headshot mechanics

A headshot in action combat is equivalent to a critical hit in tab targeted combat.[63]

  • Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[63]
  • Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[63]

So if you take a look at like kind of what a head shot represents: A head shot is basically a critical hit; and players who are relying on tab skills will have that critical hit chance baked into their character. They will have that fixed chance every time they use an ability or use a spell or swing a weapon; and then somebody who is kind of preferring you know action based, in order to get that crit, they're not gonna be relying necessarily on their stats they're gonna be relying on whether they get a headshot or not, or are able to hit that critical spot on that character. So that's kind of the direction that we're going in that way. Again, it's gonna be hybridized so there's gonna be a little bit of both happening in both places.[63]Jeffrey Bard

Gear slots

There are 16 gear slots in Ashes of Creation:[65]

Control settings

Players will be able to customize their keyboard control scheme.[66]

Alpha-1 may include hotkey customization (keybinds).[67]

Macros

The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[68]Steven Sharif

Controller support

The game is not designed around controller support.[69]

Controller support will likely be something we work on closer to launch.[71]Steven Sharif

Camera settings

The aim is to provide a variety of camera options in Ashes of Creation.[72]

We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[62]Steven Sharif

Alpha-1 camera settings

The Alpha-1 phase 1 camera is tied a third-person view, over the shoulder, for the purposes of reticle specific zoom options and aim-down-sights. This is solely intended for the current action combat.[75]

The idea behind our hybrid system is going to obviously be customizable from a traditional higher up third-person view that is seen in MMORPGs; and then to have that customizable so that more action-oriented players might be able to come in closer to the character and have more feasibility there.[75]Steven Sharif

World map

The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[77] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[78]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[78]

When information is gathered, or the player has successfully explored an area, points of interest are marked on the map.[79]

  • These points of interest are determined by Node progression; and not every server will share the same map, as player decisions will vary server to server.[79]

In addition to node progression being a factor on map generation, zones in Ashes of Creation will cater to all levels.[80]

Mini map

There is an in-game mini map and compass user interface in Alpha-1.[81][82]

Character creator

The character creator (or character customization screen) allows players to define the look of their character in Ashes of Creation.[84]

We're gonna have a wide array of character customization out of the box.[85]

If I had to give a comparison, I would use BDO as an example of what our Character Creation is going for.[86]

A character's voice may be able to be selected from preset options.[87]

Character appearance

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[90]Steven Sharif

Character appearance can be customized in the character creator (CC)[91] and via in-game salons/barbershops.[92]

  • Character models are focused on realism.[93]
  • A player will see a generic character before customization.[94]
  • Player can adjust their character to be overweight, skinny, muscular.[95]
  • Character designs will have influences from a wide range of cultures, such as European, African and Asian.[96]
  • Lolis will not be in the game.[97]

Sliders will offer flexibility in customization.[98]

  • Hair variants.[90]
    • Can add hair on different parts of the body.
  • Body art.[90]
  • Facial structure.[90]
  • Bone structure.[90]
  • Height.[90]
    • You can't have a one inch tall character.[99]
  • Width.[90]
  • Body fat percentage.[90]

Adjustments will allow a character to appear more feminine or masculine.[100]

  • Brow height.[100]
  • Chin.[100]
  • Hair.[100]
  • Facial hair.[101]
    • Female Dwarven beards will not match that of the male. It will be more of a braided option that is not as voluminous.[90]
    • Facial hair is characteristic of the Dünir, not the Niküa.[90]
  • Body type.[100]
  • There will be "boobie sliders".[99]
    • These are relative to the character's race.
    • The scale is not going to be ridiculous.

Character appearance is able to be saved to hard disc.[102]

Character naming

Characters will have a first-name and an optional surname.[103]

  • There is a minimum length of three for a character name.[104]

Character names will appear on the character sheet and optionally on the character website page.[105]

  • In-game a character's name is displayed above their head. This can be the first or last name.[105]

Early access

Alpha-1 phase 1 will include a Character creator.[106]

I would like to have the option for players to go in spend time, create characters save that character and then have it available in their suite their character creation suite as an option to preload at launch that they can take that's those settings and launch the character. I would love for there to be community rewards and competitions for the best made characters that we could do like a monthly kind of thing around and/or additionally I'd like for there to be implementation of housing and a housing suite that you can save your furniture load out as well for building out the interior of housing. I don't know if we'll be able to get to that. It is a cherry on top of the icing. And we'll see how the schedule looks with that regard.[107]Steven Sharif

Accessibility settings

There will be settings to aid colorblind players.[108]

ESRB rating

Ashes of Creation will likely have a M for Mature ESRB rating.[109]

Dead bodies in a Pre-alpha raid encounter.[110]

There may be an option to turn off blood and gore in the game.[111]

There probably won't be swearing in quests.[112]

The antagonists in this game are definitely dark... We're not going grimdark at all, but there are parts of it that get that way.[112]Jeffrey Bard

Addons/mods

Addons will not be allowed, in general.[4]

  • The developers don't want addons/mods to be necessary to experience the game.
  • The developers believe that parsers (DPS meters) can have negative effects.
  • The design of the game API is still under consideration.[114]
    • There will be integrations available for streaming services such as Twitch and a few other services, but it's not something that will be exposed through an API just yet.[115]

We will have a lot of customization present in the both from a UI perspective as well as different data points that will be naturally in the game, but we don't want to open up the mod game just yet. That might be a decision we change in the future but, it's not planned for release.[115]Steven Sharif

In-game chat

In-game text chat channels include:[116][117]

In-game voice (VOIP) channels include:[119]

Voice chat is not proximity based.[119]

  • Has fully functional mute/chat preferences.

Localization

Servers won't be language locked.[120]

  • There may be a separate servers in the EU region based on language type.[121]

There's localization that will be present in the German and French Russian languages to start; and then we intend to also localize in Italian polish and Spanish. So servers will be allocated within the region as being one of those language type servers. So it's not going to be per country per se as it might be per language.[121]Steven Sharif

Efforts will be made to translate Ashes of Creation into multiple languages.[120][122]

Importing images

The user interface will allow emblems and symbols to be designed in-game.[124][125]

No image import functionality is planned.[124]

Logging out

There will be a logout delay to prevent players from immediately logging out of combat.[126]

Multi-boxing

Multi-boxing/multi client polices haven't been finalized. In general, if a user has a legitimate account and is not botting then multi-boxing will be permitted.[127]

Mobile/web application

A mobile application and web interface allows players who are not logged into the game to have authority over certain services and mechanics.[128][129] Some functionality may come post-launch.[130]

Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[130]Jeffrey Bard

Parlor games

There may be a mobile application that allows players to interact with parlor games (tavern games).[133]

Farmhands and NPC assistance

Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms. Players will be able to command these farmhands online in-game as well as offline via an application (mobile app) or web interface.[131][129]

  • Crop rotation management.
  • Plant or harvest specific crops.
  • Sell food or crops.

City hall

AshesOfCreation Screenshot 020.jpg

City hall is a government building within a node.[134]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).

Mayors and node governments use City hall to visualize and control activities within their node. These capabilities will also be available via mobile/web inteface.[132]

Character page

A character web page (character sheet) will be available closer to live launch that shows the following:[135]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[137]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[136]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[136]Steven Sharif

The player can manage what info is shown on the character page.[135]

Marketplace UI

A marketplace UI lists the current items available for sale in the node like a town center billboard. This will potentially list items in other nodes if they are in the same economic region of a Metropolis.[138]

  • A player can't purchase directly from the marketplace UI. Instead it gives the location of player stalls where you may purchase the items.[139]

Item rendering

In-game rendering of dropped items (such as Gear and Currency) is not a planned feature.[140]

User interface commands

Command Function
/roll Simulates a dice roll.[141]

Screenshots

See also

References

  1. Livestream, 15 December 2017 (3:48).
  2. Livestream, 3 September 2017 (9:47).
  3. 3.0 3.1 Livestream, 23 August 2017 (16:31).
  4. 4.0 4.1 Livestream, 5 May 2017 (20:02).
  5. Ui.jpg
  6. Livestream, 26 May 2017 (5:06).
  7. Livestream, 3 September 2017 (58:29).
  8. Livestream, 3 May 2017 (15:15).
  9. Livestream, 16 November 2017 (30:02).
  10. 10.0 10.1 Livestream, 3 May 2017 (17:59).
  11. 11.0 11.1 Livestream, 16 November 2017 (30:45).
  12. Livestream, 19 May 2017 (43:09).
  13. Video, 17 August 2018 (0:01).
  14. 14.0 14.1 14.2 Livestream, 8 April 2018 (PM) (37:57).
  15. 15.0 15.1 15.2 15.3 15.4 Podcast, 4 August 2018 (1:07:59).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Podcast, 4 August 2018 (1:11:05).
  17. Arcanic Power.png
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 PAX West 2017 Mage poster.
  19. 19.0 19.1 19.2 Livestream, 16 October 2017 (39:15).
  20. Bulwark.png
  21. Livestream, 17 August 2018 (18:19).
  22. 22.0 22.1 22.2 Interview, 17 August 2018 (6:03).
  23. Chaos Meteor.png
  24. Crimson Blast.png
  25. Darkness.png
  26. Livestream, 17 August 2018 (7:49).
  27. 27.0 27.1 27.2 Livestream, 16 October 2017 (46:52).
  28. Frost Potion.png
  29. 29.0 29.1 29.2 Livestream, 16 October 2017 (29:08).
  30. Miasma.png
  31. 31.0 31.1 31.2 31.3 PAX West 2017 Ranger poster.
  32. 32.0 32.1 32.2 Livestream, 16 October 2017 (44:06).
  33. 33.0 33.1 33.2 Livestream, 16 October 2017 (40:14).
  34. 34.0 34.1 34.2 34.3 PAX West 2017 Tank poster.
  35. 35.0 35.1 35.2 Livestream, 16 October 2017 (24:37).
  36. 36.0 36.1 36.2 36.3 36.4 36.5 36.6 36.7 36.8 Livestream, 16 October 2017 (23:02).
  37. 37.0 37.1 37.2 37.3 37.4 37.5 Livestream, 16 October 2017 (28:36).
  38. 38.0 38.1 38.2 Livestream, 16 October 2017 (47:14).
  39. Stamina Drain.png
  40. Stillblade ability.png
  41. 41.0 41.1 41.2 Livestream, 16 October 2017 (26:54).
  42. 42.0 42.1 42.2 Livestream, 16 October 2017 (42:42).
  43. 43.0 43.1 43.2 Livestream, 16 October 2017 (23:30).
  44. 44.0 44.1 44.2 Livestream, 16 October 2017 (33:48).
  45. 45.0 45.1 45.2 Livestream, 16 October 2017 (21:48).
  46. 46.0 46.1 46.2 Livestream, 16 October 2017 (39:02).
  47. 47.0 47.1 47.2 Livestream, 16 October 2017 (38:35).
  48. 48.0 48.1 48.2 Livestream, 16 October 2017 (46:43).
  49. 49.0 49.1 49.2 Livestream, 16 October 2017 (36:57).
  50. 50.0 50.1 50.2 Livestream, 16 October 2017 (40:23).
  51. 51.0 51.1 51.2 51.3 51.4 51.5 Livestream, 16 October 2017 (44:49).
  52. 52.0 52.1 52.2 Livestream, 16 October 2017 (31:58).
  53. 53.0 53.1 53.2 Livestream, 16 October 2017 (36:15).
  54. PAX West 2017 Cleric poster.
  55. 55.0 55.1 55.2 Livestream, 16 October 2017 (47:29).
  56. Livestream, 27 September 2018 (17:52).
  57. Livestream, 8 April 2018 (PM) (41:44).
  58. 58.0 58.1 58.2 Newsletter, 7 August 2018
  59. 59.0 59.1 Livestream, 9 July 2018 (58:26).
  60. 60.0 60.1 Interview, 8 August 2018 (27:04).
  61. Interview, 17 August 2018 (3:58).
  62. 62.0 62.1 62.2 62.3 Interview, 17 August 2018 (4:31).
  63. 63.0 63.1 63.2 63.3 Livestream, 27 September 2018 (34:49).
  64. Livestream, 9 February 2018 (7:31).
  65. Livestream, 28 July 2017 (24:54).
  66. Livestream, 26 May 2017 (38:30).
  67. Interview, 8 August 2018 (27:38).
  68. Interview, 8 August 2018 (27:53).
  69. Livestream, 17 November 2017 (21:24).
  70. controller.png
  71. Livestream, 8 April 2018 (AM) (18:04).
  72. Livestream, 17 May 2017 (35:41).
  73. Camera.jpg
  74. camera mechanics.png
  75. 75.0 75.1 Livestream, 27 September 2018 (31:59).
  76. Livestream, 27 September 2018 (8:17).
  77. Interview, 22 May 2017 (22:54).
  78. 78.0 78.1 The mighty beard!
  79. 79.0 79.1 MMOGames interview, January 2017
  80. Livestream, 15 May 2017 (30:53).
  81. 81.0 81.1 steven-a1-leak-2.png
  82. Livestream, 15 December 2017 (1:09:36).
  83. Livestream, 30 june 2017 (9:28).
  84. Livestream, 30 June 2017 (09:43).
  85. Livestream, 8 May 2017 (48:49).
  86. character creator BDO.png
  87. Livestream, 26 May 2017 (53:40).
  88. Livestream, 16 October 2017 (15:18).
  89. Ashes of Creation - The visuals.
  90. 90.0 90.1 90.2 90.3 90.4 90.5 90.6 90.7 90.8 90.9 Livestream, 8 April 2018 (PM) (13:39).
  91. Livestream, 8 may 2017 (47:35).
  92. Livestream, 15 May 2017 (51:19).
  93. Livestream, 30 june 2017 (11:21).
  94. Livestream, 30 june 2017 (10:04).
  95. Livestream, 30 june 2017 (10:27).
  96. Livestream, 30 june 2017 (12:39).
  97. Lollis.jpg
  98. Livestream, 30 june 2017 (13:13).
  99. 99.0 99.1 Livestream, 24 May 2017 (48:45).
  100. 100.0 100.1 100.2 100.3 100.4 Livestream, 22 May 2017 (54:32).
  101. beards.jpg
  102. Livestream, 24 May 2017 (28:22).
  103. Livestream, 8 may 2017 (48:39).
  104. Livestream, 31 oct 2017 (48:39).
  105. 105.0 105.1 Interview, 11 May 2018 (2:45).
  106. 106.0 106.1 Livestream, 1 September 2018 (1:05:10).
  107. Interview, 8 August 2018 (30:51).
  108. Livestream, 18 July 2017 (52:42).
  109. 109.0 109.1 Interview, 17 August 2018 (31:09).
  110. Livestream, 17 November 2017 (23:00).
  111. Livestream, 17 November 2017 (33:56).
  112. 112.0 112.1 Livestream, 4 May 2018 (49:45).
  113. Livestream, 5 May 2017 (43:27).
  114. Livestream, 5 May 2017 (21:41).
  115. 115.0 115.1 Interview, 11 May 2018 (49:03).
  116. Livestream, 17 May 2017 (56:50).
  117. Livestream, 18 July 2017 (48:09).
  118. 118.0 118.1 118.2 Livestream, 24 May 2017 (34:45).
  119. 119.0 119.1 voice chat.png
  120. 120.0 120.1 120.2 Livestream, 17 May 2017 (1:09:22).
  121. 121.0 121.1 Interview, 24 August 2018 (2:35).
  122. 122.0 122.1 Livestream, 24 May 2017 (45:49).
  123. Interview, 24 August 2018 (3:19).
  124. 124.0 124.1 124.2 124.3 124.4 124.5 Livestream, 17 May 2017 (55:40).
  125. 125.0 125.1 guild emblem.jpg
  126. Livestream, 5 May 2017 (42:09).
  127. Livestream, 5 May 2017 (22:39).
  128. Livestream, 18 January 2018 (30:18).
  129. 129.0 129.1 129.2 Livestream, 17 November 2017 (11:00).
  130. 130.00 130.01 130.02 130.03 130.04 130.05 130.06 130.07 130.08 130.09 130.10 Livestream, 4 May 2018 (54:09).
  131. 131.0 131.1 Livestream, 9 May 2017 (28:57).
  132. 132.0 132.1 Livestream, 17 November 2017 (9:49).
  133. 133.0 133.1 Livestream, 17 November 2017 (11:53).
  134. City hall.
  135. 135.0 135.1 135.2 135.3 135.4 Livestream, 17 November 2017 (13:59).
  136. 136.0 136.1 136.2 Interview, 8 August 2018 (28:50).
  137. 137.0 137.1 137.2 Interview, 24 August 2018 (6:30).
  138. Livestream, 12 May 2017 (53:08).
  139. Livestream, 5 May 2017 (16:37).
  140. Livestream, 24 May 2017 (13:19).
  141. Livestream, 24 May 2017 (39:48).