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Town center billboard within a marketplace.[2] Concept by Michael Bacon.

A marketplace is a type of building in Ashes of Creation that unlocks at Stage 3 (village) of an Economic node.[3]

A node's government decides the placement of its marketplace. After that, the community must come together to build it.[2]

Marketplace UI

A marketplace UI lists the current items available for sale in the node like a town center billboard. This will potentially list items in other nodes in the same economic region.[4]

  • A player can't purchase directly from the marketplace UI. Instead it gives the location of player stalls where you may purchase the items.[5]

Player stalls

Player stalls (Kiosks) are located in a marketplace setting within a node.[7] Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[7]

  • Players are not be able to be attacked while occupying their player stall.[8]
  • NPCs manning player stalls may be an "image" of the player.[9]
  • Players are able to input required items for repair and also purchase required materials for that repair.[10]


Markets in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[12]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[13]Jeffrey Bard

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[14]Peter Pilone

Economic node benefits

Economic metropolises enable marketplaces that integrate with all nodes in their zone of influence.[15] They also have more versatility in player stall options.[7]

Item sinks

It's important for a healthy economy to have item sinks, so that anything that can be crafted can also be destroyed. There are three kinds of item sinks in Ashes of Creation:[16]

  1. Item durability (item decay).[17] Zero percent durability will unequip an item, increasing its repair costs.[18]
  2. Over-enchanting carries the risk of destroying that item.[19]
  3. Players gain craftable items and recipes from deconstructing (salvaging) completed items.[19]

An important aspect of a healthy economy is having some item sinks available... There are three kinds of item sinks: You can gain craftable items from deconstructing completed items; You can have decay... and if you want to over-enchant that item there will be a potential to destroy it as well. It's important for an economy to experience those types of emphasis on what can be crafted as well as seeing those items that are crafted be destroyed as well..[17]


Caravans facilitate the transfer of goods for players wishing to turn a profit.[20]

The caravan system is an open world PvP system that revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to turn a profit.[20]

  • Caravans can transport goods for more than one player.[23]

Escrow system

An escrow system is planned to prevent griefing in the crafting system.[25]

We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[25]

Security systems

Security systems will be in place to combat cheating, exploiting, botting, gold selling, item duplication and other things that affect the economy starting from Alpha-0.[26][27][28]

  • These systems collect user data and flag abnormal activities for inspection. This combined with player reporting functions generates a live "heat map" that draws attention to unusual behavior.[28]
  • Players caught cheating will be banned.[28]

Crafted items

Crafted items will be on par with best in slot items.[29]

We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[20]

Crafting and World Bosses will be the main way to obtain high-level gear. There are some exceptions to this in the form of Legendary items (single server drops or discoveries), and other equipment that may drop wholesale, but we want Artisans and top tier raiding to produce the lion’s share of high level, high effectiveness equipment.[34]Sarah Flanagan


See also