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Player stalls

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Player stalls (Kiosks) are located in a marketplace setting within a node.[2] Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[2]

  • Players are not be able to be attacked while occupying their player stall.[3]
  • NPCs manning player stalls may be an "image" of the player.[4]
  • Players are able to input required items for repair and also purchase required materials for that repair.[5]


Town center billboard within a marketplace.[7] Concept by Michael Bacon.

A marketplace is a type of building in Ashes of Creation that unlocks at Stage 3 (village) of an Economic node.[8]

A node's government decides the placement of its marketplace. After that, the community must come together to build it.[7]

Marketplace UI

A marketplace UI lists the current items available for sale in the node like a town center billboard. This will potentially list items in other nodes in the same economic region.[9]

  • A player can't purchase directly from the marketplace UI. Instead it gives the location of player stalls where you may purchase the items.[10]

Economic node benefits

Economic metropolises enable marketplaces that integrate with all nodes in their zone of influence.[11] They also have more versatility in player stall options.[2]

Stall features

Player stalls have a visually representative aesthetic that indicates the items for sale at that stall.[12]

  • For example: Potions, Fabric will be visually represented in a stall.

The number of stalls in a marketplace scales with the node's size.[13]


Player stalls must be renewed regularly.[3]

  • Renewal is disabled once a Node siege is declared until the siege resolved.

Escrow system

An escrow system is planned to prevent griefing in the crafting system.[14]

We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[14]


Markets in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[16]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[17]Jeffrey Bard

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[18]Peter Pilone


Players are not be able to be attacked or robbed while occupying a player stall.[3]

Player stalls may not be renewed during a siege declaration.[3]

Item sinks

It's important for a healthy economy to have item sinks, so that anything that can be crafted can also be destroyed. There are three kinds of item sinks in Ashes of Creation:[19]

  1. Item durability (item decay).[20] Zero percent durability will unequip an item, increasing its repair costs.[21]
  2. Over-enchanting carries the risk of destroying that item.[22]
  3. Players gain craftable items and recipes from deconstructing (salvaging) completed items.[22]

An important aspect of a healthy economy is having some item sinks available... There are three kinds of item sinks: You can gain craftable items from deconstructing completed items; You can have decay... and if you want to over-enchant that item there will be a potential to destroy it as well. It's important for an economy to experience those types of emphasis on what can be crafted as well as seeing those items that are crafted be destroyed as well..[20]

Item durability

There is item durability (item decay) in Ashes of Creation.[20] Zero percent durability will unequip an item, increasing its repair costs.[21]

There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[20]

Item repair

Crafting professions

Mobile/web interface

A mobile application and web interface allows players who are not logged into the game to have authority over certain services and mechanics.[24][25] Some functionality may come post-launch.[26]

Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[26]Jeffrey Bard


See also