Personal shops

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box warning orange.pngQuery: On the July 30 and 31st livestreams, Steven mentioned that certificates purchased from Economic nodes enable Personal shops to be placed anywhere in the world.[1][2] Does this mean literally anywhere, or in the places previously mentioned, such as Freeholds and Markets?

Personal shops (player owned shops) are a type of building in Ashes of Creation. Certificates to place personal shops may be purchased by citizens and non-citizens from Economic nodes.[2][4][5]

  • These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[2][4][5]
    • This may have changed to certificates allowing personal shops to be placed anywhere in the world.[2]
  • Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[5]
  • Unlike player stalls, items for sale in personal shops are not listed in the parent node or at auction houses.[6]
  • Also unlike player stalls, personal shops require the player to be online.[7]

Personal shops are different from player stalls and auction houses.[6]

Player stalls

Niküan player stall concept art.[8]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[8]

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[10] or in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher).[11]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[11]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[12]

  • Player stalls are rentable by node citizens.[7]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[12]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[4]
  • Player stalls do not require the attendance of the character or for that character to be online.[7]
    • An attendant NPC is assigned to the stall.[12] This may be an "image" of the player.[13]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[13]
    • These give the location of the stall so players can travel there and purchase the items.
  • Stall sales are also listed in auction houses.[6]
    • This may no longer be accurate.[2]
  • Players are able to input required items for repair and also purchase required materials for that repair.[14]

Player stalls are different from personal shops and auction houses.[6]

Bulletin boards

Bulletin boards are available within nodes[16] and player taverns.[17]

Player owned businesses

Shop sign concept art.[21]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[22]Steven Sharif

Mobile/web interface

A mobile application and web interface allows players who are not logged into the game to have authority over certain services and mechanics.[23][24] Some functionality may come post-launch.[25]

Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[25]Jeffrey Bard


See also