Merchants

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Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[2]

Node types

Nodes exist all throughout the world and the location of said node will determine its type; but this type will be... seen at the first stage of development when the first stage when a node propagates real-time assets in the world; is basically these NPCs, these merchants that come into an area and they offer services and/or you know of stores or whatever the deal may be. You will see the flavor of the node from those merchants. So if it's a military node you'll see military people. If it's... an economic node you'll see merchants. If it's a scientific one you'll see scholars; and if it's a divine one you'll see priests and clerics. So players will have a very firm understanding of which node is which type in order to know how they want to progress.[3]Steven Sharif

Nodes are assigned one of four (4) node types, each of which contain unique specializations.[2]

  • Players will be able to identify the type of a node at its first stage of development (Expedition) based on its NPC population.[3]
Node type.[2] Specialization.[2] NPCs.[2]
Divine nodes Faith and skill/equipment augment focuses Priests
Economic nodes Trade and merchant focuses Merchants
Military nodes Combat and class training focuses Guards
Scientific nodes Artisan and construction focuses Scholars

Ashes of Creation allows you, the player, to decide the fate of the world around you. With each Node Type, you can change the flow of resources and goods in the world. Will you grow the largest Economic Metropolis and help guide the riches of Verra, or will you choose another path unlocking new stories filled with allies and enemies?[4]

Node types are predetermined and are the same across all servers.[2]

For example, if a level 4 Scientific Node is destroyed, it will become a Level 0 Scientific Node. It will never be any other Node Type other than a Scientific Node. The location of these Types relates to the influences of the area around the Node.[2]Margaret Krohn

Node types affect various services and systems at each level of node advancement.[2]

Markets

A market is a type of unique node building in Ashes of Creation that unlocks at Village (stage 3) of an Economic node.[6]. Markets serve as a center for the transaction of goods and services within the area. Players can use the Market to access features including (but not limited to) some of the following:[4]

Markets are distinct from Marketplaces, which are constructible node buildings that are available for placement by mayors of any City (stage 4) node or higher.[7]

Player stalls

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[10] or in Marketplaces (the "constructible" building available for placement by mayors of any City (stage 4) node or higher.[7]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[7]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[11]

  • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[11]
  • An attendant is assigned to the stall.[11]
    • This NPC may be an "image" of the player.[12]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[12]
    • These give the location of the stall so players can travel there and purchase the items.
  • Stall sales are also listed in auction houses.[13]
  • Players are able to input required items for repair and also purchase required materials for that repair.[14]
  • Players are not be able to be attacked while occupying their player stall.[15]
  • Player stalls are rentable by node citizens.[13]

Player stalls are different from personal shops and auction houses.[13]

Artwork

See also

References