Merchants
Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[2]
- Merchant NPCs are identified by a golden shimmer on their nameplates.[3]
- Merchant NPCs will in general be able to buy items from players.[4]
List of items sold by merchants
![]() | This section contains information from Alpha-1 testing. It will be updated when new information is made available. |
Tavern NPCs

The way that the tavern NPCs are going to work is you'll have patrons of either in-node taverns that will have the ability to list items as part of that NPC's merchant store and those items will mainly be around food and drink; and those types of craftable things that are relevant to these taverns; and those items will grant buffs based on proximity. And then additionally players can build taverns on their freeholds- we've discussed this in the past- they will list their craftable foods and drinks and whatnot with their NPC at that tavern as well; and players who interact with that can purchase them- you know have a drink at the tavern, eat some food at the tavern; and that'll give them a buff for a period of time as long as they remain proximity of that freehold.[4] – Steven Sharif
Tavern NPCs ("bartenders") are merchants that are present in Taverns in nodes and on freeholds.[4][5]
- Tavern NPCs sell food, drinks, and other crafted items that have been made for that tavern. Consuming these items will grant buffs for a period of time, providing the character remains in proximity to the tavern.[4][5]
You're going to probably want to sell items to other players more than necessarily tavern merchants but they'll be there as well.[4] – Jeffrey Bard
Artisan classes timeline
Artisan classes (Gathering, Processing, Crafting) is expected to come online fully in Alpha-2 and the Betas.[6][7]
- Approximately 10 percent of the artisan system was online in Alpha-1.[8][6][7]
- Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated kind of piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[7] – Steven Sharif
Player merchants
Player stalls, personal shops, and auction houses enable buying from and selling to other players.[9]
Player stalls | Personal shops | Auction houses | |
---|---|---|---|
Cost |
| ||
Location |
|
|
|
Player presence | N/A | ||
Storage |
| ||
Advertising |
|
|
|
PvP |
|
N/A |
Visuals
2018-04-01
See also
References
- ↑ Livestream, March 28, 2020 (50:57).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Video, May 31, 2020 (5:25).
- ↑ 4.0 4.1 4.2 4.3 4.4 Livestream, January 29, 2021 (1:11:29).
- ↑ 5.0 5.1 Livestream, June 4, 2018 (14:13).
- ↑ 6.0 6.1 Livestream, March 26, 2021 (42:28).
- ↑ 7.0 7.1 7.2 Interview, February 7, 2021 (35:30).
- ↑ Livestream, April 30, 2021 (41:18).
- ↑ 9.0 9.1 9.2
- ↑ 10.0 10.1 Livestream, May 10, 2017 (16:36).
- ↑ 11.0 11.1 11.2
- ↑ 12.0 12.1 12.2 12.3 12.4 Livestream, July 31, 2020 (1:34:06).
- ↑ 13.0 13.1 13.2 Livestream, October 16, 2017 (59:39).
- ↑ 14.0 14.1 14.2
- ↑ 15.0 15.1 15.2 15.3 Livestream, May 30, 2019 (1:26:16).
- ↑ Interview, July 8, 2020 (55:05).
- ↑ 17.0 17.1 17.2 17.3 Know Your Nodes: Economic Node Type.
- ↑ 18.0 18.1 18.2 Livestream, October 30, 2020 (1:03:52).
- ↑ 19.0 19.1 19.2 19.3 Livestream, October 30, 2020 (1:04:59).
- ↑ 20.0 20.1
- ↑ Livestream, May 10, 2017 (35:16).
- ↑ Interview, July 8, 2020 (57:46).
- ↑ Livestream, April 30, 2020 (1:14:44).
- ↑