In game chat

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Alpha-1 work-in-progress chat interface.[1]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![1]

In-game text chat channels.
Channel Command
Local chat.[2][3] /say.[4]
Shout.[2][3] /yell.[4]
Party.[2][3][2][3] /party.[4]
Private message (PM).[2][3][5] /tell (playername).[4]
Global (Enabled for Alpha-1 testing).[4] /global.[4]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
In-game voice communication channels.
Channel VOIP Proximity-based
Open-world.[9] - No.[9]
Party.[10][11] Yes.[12][11] No.[12]
Raid.[10][11] Yes.[12][11] No.[12]
Guild.[11] Yes.[11] No.[12]
Tavern voice chat.[6] Yes.[6] Maybe - based on testing.[12]
Marketplaces/Stall districts.[12] - Maybe - based on testing.[12]
Dungeons (limited rooms).[12] - Maybe - based on testing.[12]
Points of interest.[12] - Maybe - based on testing.[12]

Voice chat will have fully functional mute and chat preferences.[11]

Chat bubbles

Chat bubbles will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[13][14]

We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[14]Jeffrey Bard

Voice controls

Raid and party leaders are able to control Voice chat.[15][16]

  • Toggle (global) mute on the entire raid.[16]
  • Define who has global speech capacity across the entire raid.[17]
  • Granting administrative functions to raid and party members.[15]

If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[17]Steven Sharif

Tavern communications

Taverns offer private chat and voice communications for all patrons within the building.[6]

  • Tavern proximity voice chat may be available based on testing.[12]

User interface commands

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Command Function
/say Chat command.[4]
/party Chat command.[4]
/yell Chat command.[4]
/global Chat command.[4]
/tell (playername) Chat command.[4]
/roll Simulates a dice roll.[18]
/e, /emote, /me[19] Textual emote.[20] Example: /me chuckles
Invite a character to join your guild.[21]
Add a character to your friends list.[21]

Alpha-1 emotes

Social animations and emotes available during Alpha-1 testing.[22]



Goblins attacking a Town (stage 4) node due to a triggered event.[23][24]

Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[25]Steven Sharif

There will be local, regional, or global (server-wide) announcements/notifications of important events.[25][26]

Event notifications will utilize different methods depending on the stage (scope and level) of the event.[25]

  • Local events
    • Local events (such as caravan PvP)[30][31][32] may prompt players via the UI asking if they wish to participate or not.[25]
    • Other local events may offer audible or visual cues without any UI notifications.[25]
    • Local events that have not been addressed may start to expand regionally or even globally.[25]
One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that kind of UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[25]Steven Sharif
Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[29]Steven Sharif
  • Regional or global events
    • Wider events may be broadcast regionally or even globally.[25][26]


Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese.[34][35][36][37]

  • Previously it was stated that English, French, German, and Russian will be supported then Italian, Polish and Spanish be added later.[35][38]
  • Other languages are being considered based on interest.[34][36][37]
  • User interface localization tools are available in the chat window.[39]

The current plan is for Ashes of Creation to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese. Although this may not be the final list of languages we support, we are still looking at which other languages into which the game may be translated.[34]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Servers won't be language locked.[36]

  • There may be separate servers in the EU region based on language type.[35]

Voice acting

NPCs will have voice acted audio greetings.[40][41]

  • Narrated quest lines are not currently planned.[40]
  • Adding voice acting into the game at a later point is a fairly cosmetic change.[40]

Is it difficult to add voice acting later? No, it's definitely not... It's a fairly cosmetic change.[40]Steven Sharif

Voice acting is a fun luxury to have, but it is not only a costly one, but it is also one that takes a lot of logistics.[42]Steven Sharif


See also


  1. 1.0 1.1 in-game-chat.png
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Livestream, May 17, 2017 (56:50).
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Livestream, July 18, 2017 (48:09).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 chat-commands.png
  5. 5.0 5.1 5.2 Livestream, May 24, 2017 (34:45).
  6. 6.0 6.1 6.2 6.3 The mighty beard!
  7. 7.0 7.1 7.2 Livestream, November 30, 2020 (1:20:25).
  8. 8.0 8.1 8.2 Livestream, October 30, 2020 (1:01:00).
  9. 9.0 9.1 steven-proximity-voice.png
  10. 10.0 10.1 Interview, July 18, 2020 (1:10:24).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 voice chat.png
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 steven-proximity-voice-2.png
  13. Interview, February 7, 2021 (55:22).
  14. 14.0 14.1 Livestream, January 29, 2021 (1:20:05).
  15. 15.0 15.1 Livestream, May 27, 2022 (2:33).
  16. 16.0 16.1 Livestream, May 17, 2017 (57:27).
  17. 17.0 17.1 Interview, December 6, 2018 (2:57).
  18. Livestream, May 24, 2017 (39:48).
  19. The specific implementation of the / command is TBD.
  20. Livestream, April 29, 2022 (1:02:22).
  21. 21.0 21.1 Livestream, December 22, 2020 (1:09:38).
  22. a1-chat-commands.png
  23. Types of Events on Verra.
  24. Livestream, April 29, 2022 (32:29).
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 25.8 Livestream, April 29, 2022 (42:31).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 Livestream, May 4, 2018 (48:14).
  27. Livestream, April 29, 2022 (39:00).
  28. Livestream, June 25, 2021 (1:13:30).
  29. 29.0 29.1 29.2 29.3 Interview, August 17, 2018 (24:48).
  30. Interview, March 27, 2020 (16:19).
  31. caravan UI.png
  32. Livestream, May 22, 2017 (40:40).
  33. 33.0 33.1 33.2 33.3 Livestream, April 30, 2021 (1:01:10).
  34. 34.0 34.1 34.2 What languages will Ashes of Creation be in?
  35. 35.0 35.1 35.2 Interview, August 24, 2018 (2:35).
  36. 36.0 36.1 36.2 Livestream, May 17, 2017 (1:09:22).
  37. 37.0 37.1 Livestream, May 24, 2017 (45:49).
  38. spanish.png
  39. Interview, August 24, 2018 (3:19).
  40. 40.0 40.1 40.2 40.3 Interview, October 20, 2018 (2:22:09).
  41. Livestream, 2018-04-8 (AM) (25:12).
  42. Livestream, 2018-04-8 (AM) (24:14).