Sometimes the disturbed beings could take the form of packs of dire wolves, hordes of zombies roused from their graveyard, or even, rarely, an epic-tier dragon flying out of a volcano once a node reaches its maximum level. In any case, the disturbed monsters have to tackle a series of destructive objectives, which can either be handled by the the AI or, more interestingly, by a player. The player in turn would attempt to complete all those actions much as in a multi-objective quest, hopefully before other players brought him or her down.
- They are structured in a way to prevent groups from gaming the system.
- Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.
- Server messages appear for players in the vicinity of these dynamic events.
- Drop tables are disabled for player controlled monsters.
Use of monster coins
- Monster coins are only usable during monster coin events.
- Two different monster coins can not be used on the same monster player during the same event.
- Some events have monsters that can be taken over by multiple players.
- If no players participate in a monster event, the monsters will be run by AI.
- Citizens of a Node are not eligible to control monsters attacking that node.
We are very well aware that systems if they can be gamed they will be gamed and we're making sure to develop the monster coin system so that there is no potential for gaming there. – Steven Sharif
Obtaining monster coins
Monster coins are obtainable from:
Impact of monster events
- Monster coin events do not occur before sieges.
- Monster coin events do not occur during sieges.
Rewards from monster coin events
- Cosmetics are the only rewards available to players from this event.
- Cosmetic rewards resemble the creature that was being controlled.
- Monster coins are not tradeable.
Monster coin progression
In Ashes of Creation a large portion of world events revolve around the environment reacting to the player. This means that as players are exploring the world and developing civilization around them the environment is responding to this encroachment by spawning dynamic events and creatures to attack those developing cities. These events occur in 3 different types: the Legion level the Elite level and the Epic level.
Legion monster events
Legion are common events that occur for Nodes up to the Village stage. This might include a horde of zombies rolling across the countryside finding something or someone to feast on. Players who wish to keep their advancements will need to be vigilant.
Elite monster events
Elite events occur for nodes that exist between the Village and Metropolis stages. This level of event would include something along the lines of a dungeon level bosses and mobs coming into the world to pillage and destroy specific centers of activity.
Epic monster events
Epic events are of truly fitting proportions. These events occur randomly in the world as well as in realms where nodes have advanced to the City and Metropolis stages of development. This would be a legendary boss awoken from their long and deep slumber: A mighty dragon perhaps, whose sole purpose is to plunder to punish those who have summoned his malice and hate.
- Video, 25 May 2017 (0:02).
- IGN: Ashes of Creation first look: An MMO that lets you be the boss.
- Livestream, 26 May 2017 (22:19).
- Livestream, 3 May 2017 (36:25).
- Livestream, 3 May 2017 (35:25).
- Kickstarter packages.
- Livestream, 26 May 2017 (22:14).
- Livestream, 24 May 2017 (22:30).
- Livestream, 3 May 2017 (31:46).