Monster coins

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Monster coins enable players to play as monsters within the event system. This ranges from playing friends as a horde of zombies, to becoming a massive dragon.[2]

Sometimes the disturbed beings could take the form of packs of dire wolves, hordes of zombies roused from their graveyard, or even, rarely, an epic-tier dragon flying out of a volcano once a node reaches its maximum level. In any case, the disturbed monsters have to tackle a series of destructive objectives, which can either be handled by the the AI or, more interestingly, by a player. The player in turn would attempt to complete all those actions much as in a multi-objective quest, hopefully before other players brought him or her down.[3]

Monster coin events are system spawned events.[4]

  • They are structured in a way to prevent groups from gaming the system.[4]
  • Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[5]
  • Server messages appear for players in the vicinity of these dynamic events.[6]
  • Drop tables are disabled for player controlled monsters.[7]

Use of monster coins

  • Monster coins are only usable during monster coin events.[9]
  • Two different monster coins can not be used on the same monster player during the same event.[11]
  • Some events have monsters that can be taken over by multiple players.[11]
  • If no players participate in a monster event, the monsters will be run by AI.[12]
  • Citizens of a Node are not eligible to control monsters attacking that node.[6]

We are very well aware that systems if they can be gamed they will be gamed and we're making sure to develop the monster coin system so that there is no potential for gaming there.[13]Steven Sharif

Obtaining monster coins

Monster coins are obtainable from:

Monster coins are not tradeable.[4]

Alpha-1 horde mode

Ashes of Creation Apocalypse horde mode is an Ashes of Creation Apocalypse testing mode where 50 players defend a city against waves of incoming NPCs and player controlled monsters.[15][16][17]

  • Each wave is more difficult than the last.[17]
  • Between waves, players collect experience, money and weapons to take back to their hold to defend against the next wave.[18]
  • Monster coins enable players to join the game as part of the horde.[17]

Horde mode will include adaptive AI boss mechanics.[16] Rewards are obtained dependent on progress against these NPCs.[19]

Horde mode will absolutely include boss mechanics, so some of the ideas behind that is going to have a wave mode of a variety of NPCs will likely include some achievable cosmetics as well in that mode depending on how far you can get and those cosmetics will include pets of the NPCs that you face, so like a little miniature version of the NPC's and we'll update those as well, that you'll have in the MMO.[19]Steven Sharif

Horde mode is specifically for testing.[19]

It's a way that we thought it would be kind of fun to implement AI mechanics that we're looking to implement. Testing the you know the blackboard for the AI. Being able to have variable types of NPCs that have roles whether it be like a sniper, ranged, melee, boss, heroic you know kind of different AI focuses for those monsters during interesting situations.[19]Steven Sharif

Announcements/Notifications

There will be global (server-wide) announcements/notifications of important events.[20]

Local node events, such as Caravans will not be announced. These will rely on player word-of-mouth.[20]

Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[21]Steven Sharif

Impact of monster events

Monster coin events (Bosses) cannot destroy or delevel nodes.[22] They can disable certain buildings, services and NPCs within a node.[23][6]

Node sieges are the chief mechanic for destroying or deleveling nodes.[22]

Rewards from monster coin events

Monster coin progression

There is a progression system that levels a player's monster skills based on how often they participate in monster events.[24]

In Ashes of Creation a large portion of world events revolve around the environment reacting to the player. This means that as players are exploring the world and developing civilization around them the environment is responding to this encroachment by spawning dynamic events and creatures to attack those developing cities. These events occur in 3 different types: the Legion level the Elite level and the Epic level.[25]

As nodes advance, so does the scale of the monsters.[6] There are tiers of events denoting the caliber of the monsters being spawned.[2]

Legion monster events

Legion monster coin events are common events that occur for Nodes up to the Village stage. This might include a horde of zombies rolling across the countryside finding something or someone to feast on. Players who wish to keep their advancements will need to be vigilant.[6]

Elite monster events

Elite monster coin events occur for nodes that exist between the Village and Metropolis stages. This level of event would include something along the lines of a dungeon level bosses and mobs coming into the world to pillage and destroy specific centers of activity.[6]

Epic monster events

Epic monster coin events are of truly fitting proportions. These events occur randomly in the world as well as in realms where nodes have advanced to the City and Metropolis stages of development. This would be a legendary boss awoken from their long and deep slumber: A mighty dragon perhaps, whose sole purpose is to plunder to punish those who have summoned his malice and hate.[6]

See also

References