Announcements

Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[3] – Steven Sharif
There will be local, regional, or global (server-wide) announcements/notifications of important events.[3][4]
- Castle sieges.[4]
- Node sieges.[4]
- Legendary world boss spawns.[4]
- Mob attacks and Monster coin events.[5][6][7]
- Dungeon opportunities.[7]
Event notifications will utilize different methods depending on the stage (scope and level) of the event.[3]
- Local events
- One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that kind of UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[3] – Steven Sharif
- Node-based events
- Certain node-based events will be broadcast to node citizens,[3][7] others, such as caravans, will not be announced and will instead rely on player word-of-mouth.[4]
- Node advancement notifications will be broadcast depending on the node's stage.[11]
- Expedition (stage 1) and Encampment (stage 2) nodes will announce within proximity of the node.[11]
- Village (stage 3) nodes will have region-wide announcements.[11]
- Town (stage 4) and higher will likely broadcast world-wide.[11]
- New citizens of a node may be announced in a dedicated node citizen chat channel.[12]
- Election notices will be mailed to the accounts of citizens.[12]
- Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[7] – Steven Sharif
Contents
Events
The world of Verra is a dynamic and ever-changing landscape filled with wonder, adventure, and danger. One of the many mechanics that allow us to achieve this adaptability is Events. Events are one of the primary ways that players will experience content. Events focus on delivering a reactive world that keeps players on their toes while changing up gameplay in a fun and unique way, providing challenges, and shaping the world around them. Players will encounter events throughout their entire time on Verra - from early progression to high-level dungeons and raids.[1] – Peter Bisulca

I think Ashes' whole premise is to incorporate events and changes and evolution that not only represents player activity but also incorporates random story driven interruptions to the normal flow of the world; and whether that be through blocking off specific roadways that are the lifeblood of a particular node's incoming resources, or having random raid boss appear in a zone that never traditionally they did before; and as a result it incurs a complete change of climate that's now affecting crop rotations; and only specific crop can come from that zone; and now the whole economy of the world has been thrown into chaos because no one's been able to down this boss yet, we can't get the corn we need in order to build the reagents on the alchemical side to create this craft- That's the type of domino effect system or event you want that appears in a natural non-injunction way, but it presents a problem to the players to that they have to accomplish something at least if they want to change it back to the status quo. Those I think are compelling events and those I think are ways that the world can introduce an element of randomness that reflects what we experience in the real world.[14] – Steven Sharif
Events are things that happen in Ashes of Creation as the result of development in the world.[14][15] They can take the form of quests, pop-up triggered events or other narratives that happen throughout the world.[1][16] Events are scaled to fit local, regional, and global needs.[17][18]
- Events are where you’ll find your public quests, though these will be scaled to fit local, regional, and global needs. They’ll also have consequences locally, regionally, and globally, for good (if they’re taken care of successfully) or for ill (if a fail condition is reached).[18]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[2][14][19][20][21]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[22]
- Events that are taken care of successfully have positive consequences.[18]
- Events that reach a fail condition have negative consequences,[6][18], such as:
- Natural disasters.[23]
- Node attacks from NPC mobs, such as dragons, or hordes of zombies.[1][5][6]
- Certain mobs may target specific buildings for storyline reasons.[1][5]
- These attacks may weaken node defences against any future player attacks against the node.[5]
- Local events that have not been addressed successfully may start to expand regionally or even globally.[3]
- Some of the events that spawn have consequences that lead to node attacks; and enemies have a particular type of hate list on certain buildings that a node may have access to when they attack during an event; and that hate list might relate to- or that building choice might relate to something that is indicative of the storyline for that particular event; or it could be something that is more pivotal to the defense of the city. If the city doesn't respond to these types of things that might weaken them for potential player attacks afterwards.[5] – Steven Sharif
- Monster coin events are system spawned events that enable players to play as monsters within the event system.[5][24][25]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[6][26][27]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that you know feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[6] – Steven Sharif
- If events don't occur within a certain time period, they could occur randomly.[15]
- There may be one-off events.[22]
Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[28]
Event types
There are a variety of different types of events that occur based on random chance and other interdependencies.[1]
- Calendar events.[1][30][31]
- Node attacks.[1][5][6]
- Monster coin events.[1][5][25]
- Pop-up triggered events.[1][16]
- POI events.[1][32]
- Narrative events.[1][32][16][18]
- PvP events.[1][32][33]
See also
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Types of Events on Verra.
- ↑ 2.0 2.1 Livestream, April 29, 2022 (32:29).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Livestream, April 29, 2022 (42:31).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Livestream, May 4, 2018 (48:14).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Livestream, April 29, 2022 (39:00).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Livestream, June 25, 2021 (1:13:30).
- ↑ 7.0 7.1 7.2 7.3 Interview, August 17, 2018 (24:48).
- ↑ Interview, March 27, 2020 (16:19).
- ↑
- ↑ Livestream, May 22, 2017 (40:40).
- ↑ 11.0 11.1 11.2 11.3 Livestream, April 30, 2021 (1:01:10).
- ↑ 12.0 12.1 Livestream, October 30, 2020 (1:01:00).
- ↑ Livestream, March 26, 2021 (23:33).
- ↑ 14.0 14.1 14.2 Podcast, April 11, 2021 (23:36).
- ↑ 15.0 15.1 Livestream, May 3, 2017 (46:18).
- ↑ 16.0 16.1 16.2
- ↑ Livestream, April 29, 2022 (44:13).
- ↑ 18.0 18.1 18.2 18.3 18.4 MMOGames interview, January 2017
- ↑ Livestream, June 26, 2020 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ Livestream, May 8, 2017 (20:27).
- ↑ 22.0 22.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Livestream, January 30, 2020 (1:32:12).
- ↑
- ↑ 25.0 25.1
- ↑ Livestream, March 26, 2021 (50:03).
- ↑ Livestream, November 8, 2020 (12:47).
- ↑ Podcast, April 11, 2021 (54:35).
- ↑
- ↑ Livestream, April 29, 2022 (36:51).
- ↑ Livestream, May 10, 2017 (40:36).
- ↑ 32.0 32.1 32.2 Livestream, April 29, 2022 (40:21).
- ↑ Livestream, April 29, 2022 (41:30).