Node elections

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search

Once a node has reached Village stage there will be a one week cooldown period before node elections begin.[2]

  • This cooldown period allows players to establish citizenship at the village; which may require them to relinquish previous citizenship at another node.[2]
  • Following the initial cooldown, there will be a one week election process, then from that point on, elections will follow a monthly cadence.[2]
  • Node sieges may not be declared for 21 days following a node advancing to Village (stage 3). This does not apply to nodes at higher stages.[3]

The village stage is a unique stage because that's when the government system comes online and all other stages past village there will have already been a cadence for the election system and it will follow that cadence, but after the initial village stage is completed there will be a one week period where players have an opportunity to establish citizenship at the village that also provides for the cooldown time that is- that would be present on players leaving another node to kind of participate in in this particular node leveling up. But that after that one week period then there will be a one-week election process and then from that point moving forward will be the one month cadence that the node experiences elections on.[2]Steven Sharif

Node elections occur on a monthly basis.[2][4]

Node governments and mayors are chosen through different methods according to the node's type.[8][9]

Node government

Alpha-1 winner of Mayoral election.[15]

Node governments are chosen from a node's citizenry when a node reaches stage 3 (Village).[5]

Positions within a node's government are attained through titles that grant special access to NPCs in the node.[16]

There are a lot of things that you can strive for within [a node] that grant you that special treatment.[16]Steven Sharif

City hall

City hall is a government building within a node.[20]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).

Mayors and node governments use City hall to visualize and control activities within their node. These capabilities will also be available via mobile/web inteface.[17]

Leadership powers

Government officials have wide-ranging leadership powers.[21]

  • Declare war on another node and rally citizens to the cause.[20]
  • Enter into trade agreements.[20]
  • Directing assets.[5]
  • Mayors are able to initiate quest-driven systems that non-citizens can participate in. The mayor can use a portion of the node's treasury or goods as rewards for quest completion. Players will be able to interface with the node to view the quests that are available to them.[24]
  • Governments may be able to choose a node name from a predetermined list.[25][26]

The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[5]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[27]Steven Sharif

Guilds do not control nodes.[28][29] Guild leaders (kings and queens) can become mayors of nodes.[6]

  • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[5]
  • Only a certain number of guilds may participate in these roles.[5]
  • Separate guild roles are reserved for small, medium and large guilds.[5]

Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.[5]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[30]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[31]Steven Sharif

See also