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Animal husbandry

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Rare Flailrunner[1] mount that can only be obtained via breeding two tamable creatures through the animal husbandry profession.[2]

Animal husbandry is meant to be a pretty diverse profession: One that has a significant importance because players in MMOs love their mounts and we wanted to do something unique in that regard.[3]Steven Sharif

Animal husbandry is a profession within the processing artisan class.[4]

  • Animals found through taming can be bred to discover lesser-known species variants with untold powers and abilities.[5]
  • Mounts, such as horses are an early gateway into the Animal husbandry profession.[5]
  • Animal husbandry will be an exploritative profession.[6]

Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.[5]

Taming

Tamable creatures may fit creature templates with pre-defined behaviors.[7]

Taming may be a gathering profession in Ashes of Creation.[5]

  • Animals can be found in herds across the lands of Verra that represent a gatherable resource.[5]
  • Genetic lines react to the type of mount or creature that has been captured or tamed.[6]
  • Combat proficiency may be required in order to tame wild beasts.[8]

If you need to tame a giant beast for husbandry as an example, it will be nice to be able to handle yourself in combat should that beast want to eat you instead.[8]Steven Sharif

Breeding mechanics

Gryphon concept art.[9]

These are some concept iterations of exactly how the animal husbandry profession's going to work as you create the offspring of different combinations of animals and you find and discover types of mounts. For example this Gryphon: You will have the ability to open up an in-game character customization screen for the animals; and you'll be able to use certain dials to touch different aesthetic aspects of the actual animal's features: On its wings, on its head, its beak, its armor that's going to be present; the claws and talons. You will be able to actually make a unique representation of this mount, so you're just not a cookie cutter like everybody else.[10]Steven Sharif

Animal husbandry will have discoverable blends of breeding.[11]

Animal husbandry and taming create unique mounts with unique abilities and stats.[16][17]

There is a compendium of acceptable parameters for breeding, which isn't going to be known until players discover it.[15][18] This discovery may be different for different players.[18]

  • Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals.[15] There will be odd combinations, but there will be limits to what is possible.[18]
  • Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[18]
  • Players will be able to discover all possible combinations of genetic traits for breeding eventually, but there is an element of RNG associated with genetic parings.[19]

Animal husbandry involves a tree of its own that players get to discover via what pairings they choose... That's going to be a pretty fun aspect of creating rare mounts that haven't been seen in the world.[20]Steven Sharif

Genetic lines are based on the type of mount or creature that has been captured or tamed.[6]

  • The genetic system will involve trial and error to determine what yields or combinations are possible. This will incorporate an element of RNG.[15][18]
    • This may grant access to specific types of mounts.[18]
    • A dominant genetic trait might be discovered with a pairing or there may be a much smaller chance to unlock a specific breed of species.[15]
    • These chances are improved based on the player's advancement within the Animal husbandry profession.[15]

Each of these animals have a unique ID. There's going to be essentially this husbandry chart that takes into account potential combinations between animals that you have. So there's gonna be a little bit of obviously trial and error as players begin to explore this genetic system to determine what yields are possible; and those yields are obviously going to have an element of RNG to them as well. So you know you may pick up on a more dominant genetic trait within the pairing, or you may have a much smaller chance to unlock a specific breed of species; and then those chances obviously get augmented by your advancement within the Animal Husbandry profession. So a person who's more experienced in pairing of certain animals, and even the specific types of pairings, will increase their likelihood- their RNG chances of essentially birthing a unique mount; and being able then to sell those on an open auction. They can also be applied as certificates toward the construction of particular caravans as well.[15]Steven Sharif

There are stages of development within breeding.[21]

  • Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[21]

A modified character creation system allows customization of Summoner pets and Animal husbandry.[10][21]

  • Changes at the Youngling stage affect the appearance of the animal at adulthood.[21]
  • During the Youngling stage there may also be quests for specific types of cosmetic features.[21]

There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[18]Steven Sharif

Royal mounts

Royal mounts are a tier 3[23] class of flying mounts available to Mayors of metropolis nodes and Kings and Queens of Guild castles. Royal mounts can also be dropped from legendary world bosses.[13][24]

Generally flying is not something that we're going to be doing in this game and there's a lot of reasons for that: Some of it is economic, some of it is ... you create this really great looking world and we don't want you flying over all the time.[25]Jeffrey Bard

At any given point in time you're gonna see anywhere from 10 to maybe at max I would say around 20 based off of the legendary world boss timers. Probably 20 people who have flying abilities.[27]Steven Sharif

There are different types of royal mounts.[24]

Dragons are a class of these royal mounts. You can get different types of royal mounts. They don't have to be dragons. They could be some other type of legendary mythical creature... It will be an epic looking large-scale creature and people will notice you and it while you are approaching.[24]Steven Sharif

Stables

Alpha-1 early example of the first tier of animal husbandry stables on a freehold plot.[31]

Players will be able to place the animals they are trying to focus on from a Husbandry perspective within the stable area and then over the course of time are going to be able to yield some type of results out of those parings.[31]Steven Sharif

Stables in Ashes of Creation refer to:

Royal stables

Royal stables are a type of building in Ashes of Creation.[24]

  • Castles come with a royal stables.[24]
  • Mayors can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[24]
  • Royal mounts must be mounted in a royal stables in order to fly.[24]

The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[24]Steven Sharif

Mount abilities and stats

Noble Warhorn Sprint mount ability.[34]

All mounts will have certain types of abilities: Whether those abilities are utility, or sprint, or some type of combat charge through that knocks down players or something. It just depends on the type of mount and the skills associated with that mount. That's also one component of the animal husbandry system is in creating these mounts you can have unique skill sets associated with them that obviously creates an economy for mount types and and puts some relevancy on the profession of animal husbandry to present unique mounts.[35]Steven Sharif

Mounts have different core abilities, utility skills and stats.[35][36]

  • Based on skill choice, mounts can be used as initiation vehicles, escape vehicles, utility vehicles, and traversal vehicles.[37]

Mounts have obviously many different applications and that's also going to speak to its identity when it has a skill selection choice too. Like do you- are you more aggressive in initiation with your mount? Okay well you probably want the ones that are going to be able to charge through and do some type of CC effect on players in front of you. Are you more about kind of using them out to dodge and avoid you know different types of things? Well then you probably want some type of invulnerability skills or some type of protective skills that you can activate at certain times. Are you going to be more traversal and focus on kind of speed you use your mount just kind of go around the world and you don't really care about the combat aspect? Well then you probably want some skill sets on your mount that reflect that.[37]Steven Sharif

  • Mounts will have varied speeds.[39]

There's definitely a difficulty from a balance perspective obviously on the design side when you're having to incorporate speeds that are so radically different from the normal player movement speeds; and mounts do have a obviously a significantly faster component there. But that's why you build into the to the skill sets that players have obviously those types of cc's which can either, as we spoke about previously, knock the player off of their mount, kill them with some massive damage, or stun the player. Those are components that are taken into account when balancing out these skill selections.[37]Steven Sharif

  • A player can dismount and have their mount follow them.[35][40]

Mounted combat

Certain mounts will have combat abilities.[41][16]

  • Players can't use their class skills while mounted.[41]
  • Mounts can be targeted separately from the player while mounted.[40]
  • Mounts can be killed by players, but can be resurrected after a certain cooldown period.[40][42]

Horses

Horse 3D renders.[5]

In Ashes of Creation, the horse represents one of the first and fundamental animals in the animal husbandry profession. Players can expect to find a wide variety of horse species existing in both domesticated form from stable merchants, as well as in the wild with more exotic features and traits.[5]

Horses are a type of land mount in Ashes of Creation.[43]

Mules

Moonstrider Mule mount color schemes.

Many species of mules will be breedable.[44]

  • There will be smaller mules.[45]

Hippogryphs

Hippogryph concept art.[46]

Hippogryphs are just one example of how our Animal Husbandry system will allow you to create a variety of creatures to utilize as pets and mounts. Whether you prefer the agile feline limbs of the gryphon or the strong steed-like hind legs of the hippogryph, you’ll be able to enjoy a diverse spectrum of breeding options within Ashes of Creation.[46]

Hippogryphs are mounts in Ashes of Creation.[46]

Since ancient times, the hippogryph has been a symbol of noble and majestic strength for numerous cultures. They are cunning and fiercely independent creatures. A rarity it is, for one to have the opportunity to get close enough without being torn apart by their piercing beaks and talons. However, those fortunate enough to form a bond with a hippogryph will find them to be loyal beings, almost to a fault. It is a sight to see a hippogryph and its rider leading the vanguard of a prestigious army. Such is the inspiration they bring.[46]

Gryphons

Gryphons (griffins, griffons) may refer to:

Gryphons can be bred via the Animal husbandry profession.[10]

Pet progression

Combat pets will be levelable and will have gear available to them.[49][50]

Summon appearance

A summon's appearance is determined by in-game choices.[52]

Summoners can change the appearance of their summons.[54]

The other cool thing about the you know summoner that we want to implement is kind of a summon creation suite where you can customize the appearance potentially based on what you found in the world. Something that's already going to be implemented with the animal husbandry system; and there's no reason why we can't take that technology- that you know system and apply it elsewhere such as with the Summoner.[55]Steven Sharif

Underrealm resources

Resources will be different in the Underrealm.[56]

  • This will affect Farming and Animal husbandry professions.
  • Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.

Artwork

See also

References

  1. Livestream, 30 April 2021 (56:43).
  2. Steven Sharif Twitter, April 17, 2021.
  3. Podcast, 15 November 2020 (35:42).
  4. Livestream, 16 June 2017 (28:07).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Blog: A noble steed
  6. 6.0 6.1 6.2 Livestream, 1 June 2017 (28:42).
  7. Livestream, 18 January 2018 (33:07).
  8. 8.0 8.1 husbandry.png
  9. stevengryphon.png
  10. 10.0 10.1 10.2 10.3 10.4 Livestream, 17 August 2018 (12:27).
  11. husbandry discoverable.png
  12. Livestream, 17 May 2017 (1:04:12).
  13. 13.0 13.1 13.2 13.3 Interview, 18 July 2020 (49:46).
  14. 14.0 14.1 Livestream, 26 May 2017 (46:43).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Livestream, 29 May 2020 (43:19).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Livestream, 8 April 2018 (AM) (12:34).
  17. Livestream, 9 February 2018 (39:42).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Podcast, 11 May 2018 (1:02:02).
  19. Interview, 7 February 2021 (39:30).
  20. Livestream, 22 May 2017 (53:39).
  21. 21.0 21.1 21.2 21.3 21.4 Podcast, 4 August 2018 (1:22:24).
  22. Livestream, 6 December 2018 (41:43).
  23. 23.0 23.1 23.2 Livestream, 30 September 2019 (1:39:01).
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 Livestream, 8 April 2018 (PM) (51:49).
  25. 25.0 25.1 Livestream, 26 May 2017 (37:17).
  26. flying-mount-lifespan.png
  27. 27.0 27.1 27.2 Interview, 18 July 2020 (52:28).
  28. Interview, 18 July 2020 (52:57).
  29. flying-mount-total.png
  30. 30.0 30.1 royal horses.png
  31. 31.0 31.1 31.2 Livestream, 29 May 2020 (39:02).
  32. Livestream, 17 November 2017 (33:17).
  33. Node series part II – the Metropolis.
  34. Video, 26 February 2021 (20:25).
  35. 35.0 35.1 35.2 Livestream, 30 April 2021 (1:08:10).
  36. mount stats.png
  37. 37.0 37.1 37.2 37.3 Livestream, 30 April 2021 (1:10:04).
  38. mount abilities.png
  39. mount speeds.png
  40. 40.0 40.1 40.2 40.3 Interview, 19 July 2020 (1:05:41).
  41. 41.0 41.1 Livestream, 5 May 2017 (22:44).
  42. Livestream, 5 May 2017 (38:27).
  43. 43.0 43.1 Livestream, 28 June 2019 (57:18).
  44. mule breeding.png
  45. mule sizes.png
  46. 46.0 46.1 46.2 46.3 46.4 Lore of the Hippogryph.
  47. Video, 27 June 2019 (3:42).
  48. Alpha-1 screenshot.
  49. 49.0 49.1 Livestream, 30 November 2020 (1:26:00).
  50. Pets.jpg
  51. Livestream, 28 June 2019 (1:24:27).
  52. 52.0 52.1 52.2 Livestream, 17 May 2017 (1:07:55).
  53. summoner summon.png
  54. 54.0 54.1 54.2 Livestream, 8 April 2018 (AM) (0:58).
  55. 55.0 55.1 Livestream, 30 January 2020 (1:26:09).
  56. Livestream, 1 June 2017 (24:30).