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Furnace that can be placed on a freehold.[1]

Processing is one of the artisan classes in Ashes of Creation.[1]

Processing professions

Raw materials

Gatherable mushrooms found in an underground cave.[3]

Gatherable resources (raw materials) occur in locations where you would expect them to be organically.[4]

  • Resources exist as a cluster and last until the full resource is depleted.[4]
  • Once a resource is depleted from one location it may respawn somewhere else.[4]
  • Some resources may respawn on a cooldown basis.[4]
  • Resources won't be locked to the node system.[4]
  • Resources that can be gathered do not highlight as gatherable.[3]
  • Some unique resources may be monsters in disguise or have monsters defending them.[5]

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.[6]

We really want resources to be persistent and non-renewable. If there’s a mithril vein, that mithril vein will be there until it runs out. The server will manage these amounts on its own, and will repopulate things where and when it desires. You might find another mithril vein in that location sometime later, or somewhere nearby, or maybe never again![7]

Processed materials

Hunter's Dwelling.png

Materials are obtained in the following ways:

High-level materials

Materials for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[9]

Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[9]Steven Sharif

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[8] Each stage of the chain may require caravans to transport goods from one artisan to another.[10]

  1. Obtaining raw materials:[11]
  2. Refining the raw materials with the Processing profession.[8]
  3. Crafting the finished product using its crafting recipe.

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[14]Steven Sharif


Flanggler (Flower angler or Mimic flower).[15][16]

Gathering is one of the artisan classes in Ashes of Creation.[3][17]

  • What can be gathered is discovered by trial and error and learning their visuals.[3]
  • Gathering within a node's Zone of influence (ZOI) will contribute to its experience growth.[3]
  • Certain low level gatherables will have a tiered progression into higher level crafting.[18]

Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[18]Steven Sharif


Crafting is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[20]

Anything that you want to bring into existence in the world is going to be built by players: Whether that is Ships, Siege engines, Weapons, Armor, etc.[21]Jeffrey Bard

Freehold buildings

Freehold buildings can be placed on a freehold plot.[23][24]

Buildings will require blueprints and materials.[25]

Players are not locked into any particular race for freehold blueprints.[26]

Players need to manage how items and buildings are arranged on their freehold to maximize adjacency bonuses.[27]


See also