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- Progression in the gathering artisan class unlocks higher level harvesting tools that enable gathering of higher level resources.
- Tools will have durability and tool lifespans.
- Artisans will not need to rely on other trees in order to make their tools.
Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool. – Steven Sharif
List of tools
- Characters within a single account (Alts) may have different professions.
- There are profession-specific quests.
- It is possible to master multiple professions (but not all) within this mastered artisan class.
- Progression within artisan classes does not relate to a player's progression in their adventuring class.
- Choice of profession does not affect a player's stats.
Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.
In Alpha One the core basics of what crafting represents as a gameplay loop that is represented. So that means that there are gatherables out there. You will have to have tools in order to service those gatherables. There will be processing that's necessary; and then there's crafting stations that are available and can be constructed by the players. This is in Alpha One. You have to collect the recipes, you have to collect the materials, and you have to refine the materials; and then you have to create the reagents and then use those to kind of create the final crafting component of that you're trying to create. So that in and of itself is present, but it is a very very small piece of really what will be the larger crafting puzzle for Alpha 2 and betas. – Steven Sharif
- Approximately 10 percent of the artisan system will be online in Alpha-1. The core basics of the artisan gameplay loop will be facilitated via the merchant (NPC) system.
Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated kind of piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting. – Steven Sharif
Players must choose a path in the artisan skill tree for each character. Within each of the three parent artisan paths (Gathering, Processing and Crafting) there are different professions. A character may only ever master one of these parent paths.
- It is possible to master multiple professions (but not all) within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources.
Gathering is a parent artisan path, along with processing and crafting. Within each of the three parent paths lies different professions. You may only ever master one parent path. But you may spend time mastering each profession within the parent artisan path. – Steven Sharif
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are. – Steven Sharif
- Players can dabble in all professions at a "beginners" level before they decide to master a particular pathway.
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.
- Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. 
Players will have the opportunity to kind of dabble in all of the professions at a very beginners level and then you know that kind of gives them an understanding of what that profession feels like and then allows them to kind of pinpoint the direction that they want to go in to master particular professions. – Steven Sharif
When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is you know crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two. – Steven Sharif
- Livestream, 30 April 2020 (54:33).
- Interview, 27 March 2020 (9:00).
- Interview, 11 May 2018 (38:25).
- Livestream, 30 April 2020 (53:11).
- Livestream, 31 July 2020 (1:05:58).
- Livestream, 24 May 2017 (32:07).
- Podcast, 11 April 2021 (44:29).
- Livestream, 28 August 2020 (2:05:21).
- Livestream, 31 July 2020 (1:31:11).
- Livestream, 18 July 2017 (37:25).
- About Ashes of Creation.
- Livestream, 26 March 2021 (42:28).
- Interview, 7 February 2021 (35:30).
- Livestream, 30 April 2021 (41:18).
- Livestream, 26 July 2019 (1:09:46).
- Interview, 20 July 2020 (18:47).
- Interview, 7 February 2021 (36:38).
- Interview, 27 March 2020 (5:25).
- Livestream, 5 May 2017 (6:12).