Artisan gear

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Artisan gear will boost artisans in their gathering, processing, or crafting professions.[1][2]

  • Artisan gear may be able to be equipped in an "undergarment" slot that can be toggled between adventuring gear and artisan gear.[1]
  • The developers are planning to have artisan gear sets available for Alpha-2.[1]
Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to kind of play with this approach.[1]

Artisan tools

Alpha-1 tongs "prop" used by Blacksmith NPCs.[3]

Gathering requires the creation and use of harvesting tools that enable the gathering of resources.[4][5]

  • Progression in the gathering artisan class unlocks higher level harvesting tools that enable gathering of higher level resources.[6]
  • Tools will have durability and tool lifespans.[7][8]
    • The amount of usages of a gathering tool increases as the gatherer becomes more proficient in the gathering artisan tree.[7]
    • Tools may become non-repairable, requiring re crafting.[8]
  • Artisans will not need to rely on other trees in order to make their tools.[4]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[5]Steven Sharif

Gathering tools for Mining, Herbalism, Lumberjacking, and Fishing are associated with a resource tier. For example: A tier 2 axe can gather tier 1 and 2 lumber and no higher.[9]

Tool rarity Resource tiers Vendor price Vendor location
Common 1 10g Alpha-1 starting area
Uncommon 1 - 2 100g Expedition (stage 1) nodes
Rare 1 - 3 500g Encampment (stage 2) nodes
Epic 1 - 4 2000g Village (stage 3) nodes

Processing requires blueprints for the construction of buildings that are needed to process resources.[4]

List of tools

Item Icon Type Resource tiers Rarity Level requirement Source Cost
Axe AxeIcon.png Tool 1 Common 1 Vendor 10
Beginners Pole BeginnersPoleIcon.png Fishing pole 1 Common 1 Vendor 10
Copper Pickaxe CopperPickaxeIcon.png Pickaxe 1 Common 1 Vendor 10
Cultivator CultivatorIcon.png Tool 1 - 3 Rare 1 Vendor 500
Diamond Tipped Pickaxe DiamondTippedPickaxeIcon.png Pickaxe 1 - 4 Epic 1 Vendor 2,000
Intermediate Pole IntermediatePoleIcon.png Fishing pole 1 - 2 Uncommon 1 Vendor 100
Iron Chopper IronChopperIcon.png Tool 1 - 2 Uncommon 1 Vendor 100
Iron Pickaxe IronPickaxeIcon.png Pickaxe 1 - 2 Uncommon 1 Vendor 100
Soil Knife SoilKnifeIcon.png Tool 1 Common 1 Vendor 10
Steel Pickaxe SteelPickaxeIcon.png Pickaxe 1 - 3 Rare 1 Vendor 500
Tiller 7a088b0d-ff65-40ad-9ce3-2d0e6eaa77ff-0.png Tool 1 - 2 Uncommon 1 Vendor, Quest rewards 100

Artisan progression

Players must choose a path in the artisan skill tree for each character. Within each of the three parent artisan paths (Gathering, Processing and Crafting) there are different professions. A character may only ever master one of these parent paths and up to two professions (subject to testing).[10].[10][11][12]

Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[13]Steven Sharif
  • A character will be able to achieve up to tier 3 or tier 4 proficiency in professions that are not mastered.[10][14]Steven Sharif
Players will have the opportunity to dabble in all of the professions at a very beginners level and then you know that gives them an understanding of what that profession feels like and then allows them to pinpoint the direction that they want to go in to master particular professions.[14]Steven Sharif
  • Based on testing, it may be decided to limit profession mastery certificates to a capped value.[15][16]
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [17]
  • Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[18][19] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[20][21] This has most recently been changed to the current stance of being able to master up to two professions within a mastered parent artisan class.[10]

Artisan progression within the artisan tree occurs based on experience (repetition of tasks) within a branch and also via achievement of certain benchmarks within each branch.[22]

  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[23]
When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is you know crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[11]Steven Sharif

See also

References