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Action bar

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Players can build their characters with the active skills they want on their action bar.[2][3]

  • The number of skills on the action bar will be contained (fewer than 30).[4]
  • There will be an option to include multiple hotbars (action bars).[5][3]
  • For example: One Fighter will be different from another based on what active skills they have chosen.[4]
  • Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[6]
  • Players are not given skills as they level up, they must choose what skills they take.[7]
  • There is no spellbook requiring memorization.[8]

There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[5]Steven Sharif

User interface

Alpha-1 early preview skills UI.[9]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[10]Steven Sharif

The Ashes of Creation user interface (UI) is built with customization in mind, rather than being one-size-fits-all.[10][12]

  • Resizing, moving, recoloring and different UI flavors will be offered to players.[10]
  • There will be some versatility for players to adjust damage, criticals and CC combat text.[13]
  • In future the user will have the ability to choose from different targeting reticle appearances.[14]
  • There may be options to change the appearance of targeting templates and decals.[15]

The UI will be very adaptable for many play styles.[16]Steven Sharif

The UI in Alpha-1 is placeholder and will not be fully implemented until Alpha-2.[13][17]

It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[13]Steven Sharif

UI settings

User interface general settings.Screenshot from non-NDA Alpha-1 preview weekend testing.
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap for Alpha-1.

UI settings are able to be saved locally.[18]

  • User interface scale adjustments should be possible in Alpha-1.[19]
  • Adjusting or disabling screen shake may be possible.[20]

Various display elements can be toggled on or off:

Control settings

Alpha-1 default keybindings.[23]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[24]


The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[28]Steven Sharif

Controller support

The Ashes of Creation MMO is not designed around controller support.[30]

Controller support will likely be something we work on closer to launch.[32]Steven Sharif

Accessibility settings

There will be settings to aid colorblind players.[33][34]

  • User interface elements will utilize textures and icons distinguish them, in addition to color.[33]


My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed.[35]Steven Sharif

Addons and DPS meters will not be allowed.[35][12]

  • The developers don't want addons/mods to be necessary to experience the game.[36]
  • The design of the game API is still under consideration.[37]
  • There will be integrations available for streaming services such as Twitch and a few other services, but it's not something that will be exposed through an API just yet.[38]
  • The developers believe that parsers (DPS meters) can have negative effects.[39][12]

The idea is to make a one-stop-shop from the company when it comes to in-game systems... We don't really want to have addons in my opinion.[36]Steven Sharif

There will be leader boards.[40]

User interface commands

Command Function
/say Chat command.[41]
/party Chat command.[41]
/yell Chat command.[41]
/global Chat command.[41]
/tell (playername) Chat command.[41]
/roll Simulates a dice roll.[42]
Invite a character to join your guild.[43]
Add a character to your friends list.[43]

See also


  1. Livestream, 28 August 2020 (1:21:03).
  2. Livestream, 3 May 2017 (15:15).
  3. 3.0 3.1 Livestream, 28 March 2020 (1:41:42).
  4. 4.0 4.1 Livestream, 3 May 2017 (17:59).
  5. 5.0 5.1 Livestream, 28 August 2020 (1:19:24).
  6. Livestream, 16 November 2017 (30:45).
  7. Livestream, 16 November 2017 (30:02).
  8. Livestream, 19 May 2017 (43:09).
  9. Livestream, 28 August 2020 (1:12:50).
  10. 10.0 10.1 10.2 Livestream, 28 August 2020 (1:27:01).
  11. steven-launcher-leak.png
  12. 12.0 12.1 12.2 Livestream, 5 May 2017 (20:02).
  13. 13.0 13.1 13.2 Livestream, 25 June 2021 (29:09).
  14. Livestream, 25 June 2021 (26:11).
  15. Livestream, 25 June 2021 (1:31:47).
  16. Ui.jpg
  17. Blog: Creative Director's Letter, October 16 2020
  18. Livestream, 26 May 2017 (5:06).
  19. Livestream, 28 June 2019 (1:22:48).
  20. jqWtRci.png
  21. 21.0 21.1 21.2 21.3 21.4 Livestream, 3 September 2017 (58:29).
  22. helmet.jpg
  23. toast-keybinds-skills.png
  24. Livestream, 26 May 2017 (38:30).
  25. 25.0 25.1 keybinds-quote.png
  26. Interview, 8 August 2018 (27:38).
  27. Livestream, 30 July 2021 (1:10:22).
  28. Interview, 8 August 2018 (27:53).
  29. Intrepid Studios Snapchat, 30 November 2018.
  30. Livestream, 17 November 2017 (21:24).
  31. controller.png
  32. Livestream, 8 April 2018 (AM) (18:04).
  33. 33.0 33.1 Livestream, 30 October 2020 (30:36).
  34. Livestream, 18 July 2017 (52:42).
  35. 35.0 35.1 Ashes of Creation Forums - No Damage Meter?
  36. 36.0 36.1 Interview, 20 October 2018 (6:29).
  37. Livestream, 5 May 2017 (21:41).
  38. Interview, 11 May 2018 (49:03).
  39. Livestream, 30 April 2020 (1:28:19).
  40. Livestream, 5 May 2017 (43:27).
  41. 41.0 41.1 41.2 41.3 41.4 chat-commands.png
  42. Livestream, 24 May 2017 (39:48).
  43. 43.0 43.1 Livestream, 22 December 2020 (1:09:38).