Backpacks

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A backpack is an item crafted by artisans that provides personal inventory space.[2]

In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[1]Steven Sharif

Items on back and belt

Backpack sockets (slots).[3]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[3]Steven Sharif

Items attached to a character's back or belt represent items they are in possession of. Players can set the appearance priority for the items they wish to show.[4][5][6] Only one item can show at a time, and that is determined by player choice.[7]

The idea is to kind of move away from the mundane kind of application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality you know as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to kind of represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[8]Steven Sharif

Back slots include.[7]

Belt (hip) slots include.[4][7]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[6]Jeffrey Bard

Inventory

Personal inventory limits[10][11] are tied to a backpack.[2] Material and gatherable items are subject to quantity rather than weight limits. Caravans and Mules are intended to be the primary mode of transportation of goods beyond these limits.[12][13]

  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[14]
  • Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[15]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[16]

Inventory capacity will be relatively limited for new characters.[16]

  • Inventory expansion and weight management training certificates are available in the Galleria at City stage economic nodes.[16][17]
  • A player's inventory has sections for different types of items. Quest items for example will not fill a player's regular inventory capacity.[16]

Item stacks will in general have quantity limits based on the type of item.[12]

  • The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[12]

Artwork

See also

References